228 lines
10 KiB
Solidity
228 lines
10 KiB
Solidity
|
// SPDX-License-Identifier: BUSL-1.1
|
||
|
pragma solidity >=0.5.0;
|
||
|
|
||
|
import './LowGasSafeMath.sol';
|
||
|
import './SafeCast.sol';
|
||
|
|
||
|
import './FullMath.sol';
|
||
|
import './UnsafeMath.sol';
|
||
|
import './FixedPoint96.sol';
|
||
|
|
||
|
/// @title Functions based on Q64.96 sqrt price and liquidity
|
||
|
/// @notice Contains the math that uses square root of price as a Q64.96 and liquidity to compute deltas
|
||
|
library SqrtPriceMath {
|
||
|
using LowGasSafeMath for uint256;
|
||
|
using SafeCast for uint256;
|
||
|
|
||
|
/// @notice Gets the next sqrt price given a delta of token0
|
||
|
/// @dev Always rounds up, because in the exact output case (increasing price) we need to move the price at least
|
||
|
/// far enough to get the desired output amount, and in the exact input case (decreasing price) we need to move the
|
||
|
/// price less in order to not send too much output.
|
||
|
/// The most precise formula for this is liquidity * sqrtPX96 / (liquidity +- amount * sqrtPX96),
|
||
|
/// if this is impossible because of overflow, we calculate liquidity / (liquidity / sqrtPX96 +- amount).
|
||
|
/// @param sqrtPX96 The starting price, i.e. before accounting for the token0 delta
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param amount How much of token0 to add or remove from virtual reserves
|
||
|
/// @param add Whether to add or remove the amount of token0
|
||
|
/// @return The price after adding or removing amount, depending on add
|
||
|
function getNextSqrtPriceFromAmount0RoundingUp(
|
||
|
uint160 sqrtPX96,
|
||
|
uint128 liquidity,
|
||
|
uint256 amount,
|
||
|
bool add
|
||
|
) internal pure returns (uint160) {
|
||
|
// we short circuit amount == 0 because the result is otherwise not guaranteed to equal the input price
|
||
|
if (amount == 0) return sqrtPX96;
|
||
|
uint256 numerator1 = uint256(liquidity) << FixedPoint96.RESOLUTION;
|
||
|
|
||
|
if (add) {
|
||
|
uint256 product;
|
||
|
if ((product = amount * sqrtPX96) / amount == sqrtPX96) {
|
||
|
uint256 denominator = numerator1 + product;
|
||
|
if (denominator >= numerator1)
|
||
|
// always fits in 160 bits
|
||
|
return uint160(FullMath.mulDivRoundingUp(numerator1, sqrtPX96, denominator));
|
||
|
}
|
||
|
|
||
|
return uint160(UnsafeMath.divRoundingUp(numerator1, (numerator1 / sqrtPX96).add(amount)));
|
||
|
} else {
|
||
|
uint256 product;
|
||
|
// if the product overflows, we know the denominator underflows
|
||
|
// in addition, we must check that the denominator does not underflow
|
||
|
require((product = amount * sqrtPX96) / amount == sqrtPX96 && numerator1 > product);
|
||
|
uint256 denominator = numerator1 - product;
|
||
|
return FullMath.mulDivRoundingUp(numerator1, sqrtPX96, denominator).toUint160();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// @notice Gets the next sqrt price given a delta of token1
|
||
|
/// @dev Always rounds down, because in the exact output case (decreasing price) we need to move the price at least
|
||
|
/// far enough to get the desired output amount, and in the exact input case (increasing price) we need to move the
|
||
|
/// price less in order to not send too much output.
|
||
|
/// The formula we compute is within <1 wei of the lossless version: sqrtPX96 +- amount / liquidity
|
||
|
/// @param sqrtPX96 The starting price, i.e., before accounting for the token1 delta
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param amount How much of token1 to add, or remove, from virtual reserves
|
||
|
/// @param add Whether to add, or remove, the amount of token1
|
||
|
/// @return The price after adding or removing `amount`
|
||
|
function getNextSqrtPriceFromAmount1RoundingDown(
|
||
|
uint160 sqrtPX96,
|
||
|
uint128 liquidity,
|
||
|
uint256 amount,
|
||
|
bool add
|
||
|
) internal pure returns (uint160) {
|
||
|
// if we're adding (subtracting), rounding down requires rounding the quotient down (up)
|
||
|
// in both cases, avoid a mulDiv for most inputs
|
||
|
if (add) {
|
||
|
uint256 quotient =
|
||
|
(
|
||
|
amount <= type(uint160).max
|
||
|
? (amount << FixedPoint96.RESOLUTION) / liquidity
|
||
|
: FullMath.mulDiv(amount, FixedPoint96.Q96, liquidity)
|
||
|
);
|
||
|
|
||
|
return uint256(sqrtPX96).add(quotient).toUint160();
|
||
|
} else {
|
||
|
uint256 quotient =
|
||
|
(
|
||
|
amount <= type(uint160).max
|
||
|
? UnsafeMath.divRoundingUp(amount << FixedPoint96.RESOLUTION, liquidity)
|
||
|
: FullMath.mulDivRoundingUp(amount, FixedPoint96.Q96, liquidity)
|
||
|
);
|
||
|
|
||
|
require(sqrtPX96 > quotient);
|
||
|
// always fits 160 bits
|
||
|
return uint160(sqrtPX96 - quotient);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// @notice Gets the next sqrt price given an input amount of token0 or token1
|
||
|
/// @dev Throws if price or liquidity are 0, or if the next price is out of bounds
|
||
|
/// @param sqrtPX96 The starting price, i.e., before accounting for the input amount
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param amountIn How much of token0, or token1, is being swapped in
|
||
|
/// @param zeroForOne Whether the amount in is token0 or token1
|
||
|
/// @return sqrtQX96 The price after adding the input amount to token0 or token1
|
||
|
function getNextSqrtPriceFromInput(
|
||
|
uint160 sqrtPX96,
|
||
|
uint128 liquidity,
|
||
|
uint256 amountIn,
|
||
|
bool zeroForOne
|
||
|
) internal pure returns (uint160 sqrtQX96) {
|
||
|
require(sqrtPX96 > 0);
|
||
|
require(liquidity > 0);
|
||
|
|
||
|
// round to make sure that we don't pass the target price
|
||
|
return
|
||
|
zeroForOne
|
||
|
? getNextSqrtPriceFromAmount0RoundingUp(sqrtPX96, liquidity, amountIn, true)
|
||
|
: getNextSqrtPriceFromAmount1RoundingDown(sqrtPX96, liquidity, amountIn, true);
|
||
|
}
|
||
|
|
||
|
/// @notice Gets the next sqrt price given an output amount of token0 or token1
|
||
|
/// @dev Throws if price or liquidity are 0 or the next price is out of bounds
|
||
|
/// @param sqrtPX96 The starting price before accounting for the output amount
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param amountOut How much of token0, or token1, is being swapped out
|
||
|
/// @param zeroForOne Whether the amount out is token0 or token1
|
||
|
/// @return sqrtQX96 The price after removing the output amount of token0 or token1
|
||
|
function getNextSqrtPriceFromOutput(
|
||
|
uint160 sqrtPX96,
|
||
|
uint128 liquidity,
|
||
|
uint256 amountOut,
|
||
|
bool zeroForOne
|
||
|
) internal pure returns (uint160 sqrtQX96) {
|
||
|
require(sqrtPX96 > 0);
|
||
|
require(liquidity > 0);
|
||
|
|
||
|
// round to make sure that we pass the target price
|
||
|
return
|
||
|
zeroForOne
|
||
|
? getNextSqrtPriceFromAmount1RoundingDown(sqrtPX96, liquidity, amountOut, false)
|
||
|
: getNextSqrtPriceFromAmount0RoundingUp(sqrtPX96, liquidity, amountOut, false);
|
||
|
}
|
||
|
|
||
|
/// @notice Gets the amount0 delta between two prices
|
||
|
/// @dev Calculates liquidity / sqrt(lower) - liquidity / sqrt(upper),
|
||
|
/// i.e. liquidity * (sqrt(upper) - sqrt(lower)) / (sqrt(upper) * sqrt(lower))
|
||
|
/// @param sqrtRatioAX96 A sqrt price
|
||
|
/// @param sqrtRatioBX96 Another sqrt price
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param roundUp Whether to round the amount up or down
|
||
|
/// @return amount0 Amount of token0 required to cover a position of size liquidity between the two passed prices
|
||
|
function getAmount0Delta(
|
||
|
uint160 sqrtRatioAX96,
|
||
|
uint160 sqrtRatioBX96,
|
||
|
uint128 liquidity,
|
||
|
bool roundUp
|
||
|
) internal pure returns (uint256 amount0) {
|
||
|
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
|
||
|
|
||
|
uint256 numerator1 = uint256(liquidity) << FixedPoint96.RESOLUTION;
|
||
|
uint256 numerator2 = sqrtRatioBX96 - sqrtRatioAX96;
|
||
|
|
||
|
require(sqrtRatioAX96 > 0);
|
||
|
|
||
|
return
|
||
|
roundUp
|
||
|
? UnsafeMath.divRoundingUp(
|
||
|
FullMath.mulDivRoundingUp(numerator1, numerator2, sqrtRatioBX96),
|
||
|
sqrtRatioAX96
|
||
|
)
|
||
|
: FullMath.mulDiv(numerator1, numerator2, sqrtRatioBX96) / sqrtRatioAX96;
|
||
|
}
|
||
|
|
||
|
/// @notice Gets the amount1 delta between two prices
|
||
|
/// @dev Calculates liquidity * (sqrt(upper) - sqrt(lower))
|
||
|
/// @param sqrtRatioAX96 A sqrt price
|
||
|
/// @param sqrtRatioBX96 Another sqrt price
|
||
|
/// @param liquidity The amount of usable liquidity
|
||
|
/// @param roundUp Whether to round the amount up, or down
|
||
|
/// @return amount1 Amount of token1 required to cover a position of size liquidity between the two passed prices
|
||
|
function getAmount1Delta(
|
||
|
uint160 sqrtRatioAX96,
|
||
|
uint160 sqrtRatioBX96,
|
||
|
uint128 liquidity,
|
||
|
bool roundUp
|
||
|
) internal pure returns (uint256 amount1) {
|
||
|
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
|
||
|
|
||
|
return
|
||
|
roundUp
|
||
|
? FullMath.mulDivRoundingUp(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96)
|
||
|
: FullMath.mulDiv(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96);
|
||
|
}
|
||
|
|
||
|
/// @notice Helper that gets signed token0 delta
|
||
|
/// @param sqrtRatioAX96 A sqrt price
|
||
|
/// @param sqrtRatioBX96 Another sqrt price
|
||
|
/// @param liquidity The change in liquidity for which to compute the amount0 delta
|
||
|
/// @return amount0 Amount of token0 corresponding to the passed liquidityDelta between the two prices
|
||
|
function getAmount0Delta(
|
||
|
uint160 sqrtRatioAX96,
|
||
|
uint160 sqrtRatioBX96,
|
||
|
int128 liquidity
|
||
|
) internal pure returns (int256 amount0) {
|
||
|
return
|
||
|
liquidity < 0
|
||
|
? -getAmount0Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(-liquidity), false).toInt256()
|
||
|
: getAmount0Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(liquidity), true).toInt256();
|
||
|
}
|
||
|
|
||
|
/// @notice Helper that gets signed token1 delta
|
||
|
/// @param sqrtRatioAX96 A sqrt price
|
||
|
/// @param sqrtRatioBX96 Another sqrt price
|
||
|
/// @param liquidity The change in liquidity for which to compute the amount1 delta
|
||
|
/// @return amount1 Amount of token1 corresponding to the passed liquidityDelta between the two prices
|
||
|
function getAmount1Delta(
|
||
|
uint160 sqrtRatioAX96,
|
||
|
uint160 sqrtRatioBX96,
|
||
|
int128 liquidity
|
||
|
) internal pure returns (int256 amount1) {
|
||
|
return
|
||
|
liquidity < 0
|
||
|
? -getAmount1Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(-liquidity), false).toInt256()
|
||
|
: getAmount1Delta(sqrtRatioAX96, sqrtRatioBX96, uint128(liquidity), true).toInt256();
|
||
|
}
|
||
|
}
|