bsc/p2p/rlpx/rlpx.go

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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
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//
// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package rlpx implements the RLPx transport protocol.
package rlpx
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import (
"bytes"
"crypto/aes"
"crypto/cipher"
"crypto/ecdsa"
"crypto/elliptic"
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"crypto/hmac"
"crypto/rand"
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"encoding/binary"
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"errors"
"fmt"
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"hash"
"io"
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mrand "math/rand"
"net"
"time"
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"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/crypto/ecies"
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"github.com/ethereum/go-ethereum/rlp"
"github.com/golang/snappy"
"golang.org/x/crypto/sha3"
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)
// Conn is an RLPx network connection. It wraps a low-level network connection. The
// underlying connection should not be used for other activity when it is wrapped by Conn.
//
// Before sending messages, a handshake must be performed by calling the Handshake method.
// This type is not generally safe for concurrent use, but reading and writing of messages
// may happen concurrently after the handshake.
type Conn struct {
dialDest *ecdsa.PublicKey
conn net.Conn
handshake *handshakeState
snappy bool
}
type handshakeState struct {
enc cipher.Stream
dec cipher.Stream
macCipher cipher.Block
egressMAC hash.Hash
ingressMAC hash.Hash
}
// NewConn wraps the given network connection. If dialDest is non-nil, the connection
// behaves as the initiator during the handshake.
func NewConn(conn net.Conn, dialDest *ecdsa.PublicKey) *Conn {
return &Conn{
dialDest: dialDest,
conn: conn,
}
}
// SetSnappy enables or disables snappy compression of messages. This is usually called
// after the devp2p Hello message exchange when the negotiated version indicates that
// compression is available on both ends of the connection.
func (c *Conn) SetSnappy(snappy bool) {
c.snappy = snappy
}
// SetReadDeadline sets the deadline for all future read operations.
func (c *Conn) SetReadDeadline(time time.Time) error {
return c.conn.SetReadDeadline(time)
}
// SetWriteDeadline sets the deadline for all future write operations.
func (c *Conn) SetWriteDeadline(time time.Time) error {
return c.conn.SetWriteDeadline(time)
}
// SetDeadline sets the deadline for all future read and write operations.
func (c *Conn) SetDeadline(time time.Time) error {
return c.conn.SetDeadline(time)
}
// Read reads a message from the connection.
func (c *Conn) Read() (code uint64, data []byte, wireSize int, err error) {
if c.handshake == nil {
panic("can't ReadMsg before handshake")
}
frame, err := c.handshake.readFrame(c.conn)
if err != nil {
return 0, nil, 0, err
}
code, data, err = rlp.SplitUint64(frame)
if err != nil {
return 0, nil, 0, fmt.Errorf("invalid message code: %v", err)
}
wireSize = len(data)
// If snappy is enabled, verify and decompress message.
if c.snappy {
var actualSize int
actualSize, err = snappy.DecodedLen(data)
if err != nil {
return code, nil, 0, err
}
if actualSize > maxUint24 {
return code, nil, 0, errPlainMessageTooLarge
}
data, err = snappy.Decode(nil, data)
}
return code, data, wireSize, err
}
func (h *handshakeState) readFrame(conn io.Reader) ([]byte, error) {
// read the header
headbuf := make([]byte, 32)
if _, err := io.ReadFull(conn, headbuf); err != nil {
return nil, err
}
// verify header mac
shouldMAC := updateMAC(h.ingressMAC, h.macCipher, headbuf[:16])
if !hmac.Equal(shouldMAC, headbuf[16:]) {
return nil, errors.New("bad header MAC")
}
h.dec.XORKeyStream(headbuf[:16], headbuf[:16]) // first half is now decrypted
fsize := readInt24(headbuf)
// ignore protocol type for now
// read the frame content
var rsize = fsize // frame size rounded up to 16 byte boundary
if padding := fsize % 16; padding > 0 {
rsize += 16 - padding
}
framebuf := make([]byte, rsize)
if _, err := io.ReadFull(conn, framebuf); err != nil {
return nil, err
}
// read and validate frame MAC. we can re-use headbuf for that.
h.ingressMAC.Write(framebuf)
fmacseed := h.ingressMAC.Sum(nil)
if _, err := io.ReadFull(conn, headbuf[:16]); err != nil {
return nil, err
}
shouldMAC = updateMAC(h.ingressMAC, h.macCipher, fmacseed)
if !hmac.Equal(shouldMAC, headbuf[:16]) {
return nil, errors.New("bad frame MAC")
}
// decrypt frame content
h.dec.XORKeyStream(framebuf, framebuf)
return framebuf[:fsize], nil
}
// Write writes a message to the connection.
//
// Write returns the written size of the message data. This may be less than or equal to
// len(data) depending on whether snappy compression is enabled.
func (c *Conn) Write(code uint64, data []byte) (uint32, error) {
if c.handshake == nil {
panic("can't WriteMsg before handshake")
}
if len(data) > maxUint24 {
return 0, errPlainMessageTooLarge
}
if c.snappy {
data = snappy.Encode(nil, data)
}
wireSize := uint32(len(data))
err := c.handshake.writeFrame(c.conn, code, data)
return wireSize, err
}
func (h *handshakeState) writeFrame(conn io.Writer, code uint64, data []byte) error {
ptype, _ := rlp.EncodeToBytes(code)
// write header
headbuf := make([]byte, 32)
fsize := len(ptype) + len(data)
if fsize > maxUint24 {
return errPlainMessageTooLarge
}
putInt24(uint32(fsize), headbuf)
copy(headbuf[3:], zeroHeader)
h.enc.XORKeyStream(headbuf[:16], headbuf[:16]) // first half is now encrypted
// write header MAC
copy(headbuf[16:], updateMAC(h.egressMAC, h.macCipher, headbuf[:16]))
if _, err := conn.Write(headbuf); err != nil {
return err
}
// write encrypted frame, updating the egress MAC hash with
// the data written to conn.
tee := cipher.StreamWriter{S: h.enc, W: io.MultiWriter(conn, h.egressMAC)}
if _, err := tee.Write(ptype); err != nil {
return err
}
if _, err := tee.Write(data); err != nil {
return err
}
if padding := fsize % 16; padding > 0 {
if _, err := tee.Write(zero16[:16-padding]); err != nil {
return err
}
}
// write frame MAC. egress MAC hash is up to date because
// frame content was written to it as well.
fmacseed := h.egressMAC.Sum(nil)
mac := updateMAC(h.egressMAC, h.macCipher, fmacseed)
_, err := conn.Write(mac)
return err
}
func readInt24(b []byte) uint32 {
return uint32(b[2]) | uint32(b[1])<<8 | uint32(b[0])<<16
}
func putInt24(v uint32, b []byte) {
b[0] = byte(v >> 16)
b[1] = byte(v >> 8)
b[2] = byte(v)
}
// updateMAC reseeds the given hash with encrypted seed.
// it returns the first 16 bytes of the hash sum after seeding.
func updateMAC(mac hash.Hash, block cipher.Block, seed []byte) []byte {
aesbuf := make([]byte, aes.BlockSize)
block.Encrypt(aesbuf, mac.Sum(nil))
for i := range aesbuf {
aesbuf[i] ^= seed[i]
}
mac.Write(aesbuf)
return mac.Sum(nil)[:16]
}
// Handshake performs the handshake. This must be called before any data is written
// or read from the connection.
func (c *Conn) Handshake(prv *ecdsa.PrivateKey) (*ecdsa.PublicKey, error) {
var (
sec Secrets
err error
)
if c.dialDest != nil {
sec, err = initiatorEncHandshake(c.conn, prv, c.dialDest)
} else {
sec, err = receiverEncHandshake(c.conn, prv)
}
if err != nil {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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return nil, err
}
c.InitWithSecrets(sec)
return sec.remote, err
}
// InitWithSecrets injects connection secrets as if a handshake had
// been performed. This cannot be called after the handshake.
func (c *Conn) InitWithSecrets(sec Secrets) {
if c.handshake != nil {
panic("can't handshake twice")
}
macc, err := aes.NewCipher(sec.MAC)
if err != nil {
panic("invalid MAC secret: " + err.Error())
}
encc, err := aes.NewCipher(sec.AES)
if err != nil {
panic("invalid AES secret: " + err.Error())
}
// we use an all-zeroes IV for AES because the key used
// for encryption is ephemeral.
iv := make([]byte, encc.BlockSize())
c.handshake = &handshakeState{
enc: cipher.NewCTR(encc, iv),
dec: cipher.NewCTR(encc, iv),
macCipher: macc,
egressMAC: sec.EgressMAC,
ingressMAC: sec.IngressMAC,
}
}
// Close closes the underlying network connection.
func (c *Conn) Close() error {
return c.conn.Close()
}
// Constants for the handshake.
const (
maxUint24 = int(^uint32(0) >> 8)
sskLen = 16 // ecies.MaxSharedKeyLength(pubKey) / 2
sigLen = crypto.SignatureLength // elliptic S256
pubLen = 64 // 512 bit pubkey in uncompressed representation without format byte
shaLen = 32 // hash length (for nonce etc)
authMsgLen = sigLen + shaLen + pubLen + shaLen + 1
authRespLen = pubLen + shaLen + 1
eciesOverhead = 65 /* pubkey */ + 16 /* IV */ + 32 /* MAC */
encAuthMsgLen = authMsgLen + eciesOverhead // size of encrypted pre-EIP-8 initiator handshake
encAuthRespLen = authRespLen + eciesOverhead // size of encrypted pre-EIP-8 handshake reply
)
var (
// this is used in place of actual frame header data.
// TODO: replace this when Msg contains the protocol type code.
zeroHeader = []byte{0xC2, 0x80, 0x80}
// sixteen zero bytes
zero16 = make([]byte, 16)
// errPlainMessageTooLarge is returned if a decompressed message length exceeds
// the allowed 24 bits (i.e. length >= 16MB).
errPlainMessageTooLarge = errors.New("message length >= 16MB")
)
// Secrets represents the connection secrets which are negotiated during the handshake.
type Secrets struct {
AES, MAC []byte
EgressMAC, IngressMAC hash.Hash
remote *ecdsa.PublicKey
}
// encHandshake contains the state of the encryption handshake.
type encHandshake struct {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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initiator bool
remote *ecies.PublicKey // remote-pubk
initNonce, respNonce []byte // nonce
randomPrivKey *ecies.PrivateKey // ecdhe-random
remoteRandomPub *ecies.PublicKey // ecdhe-random-pubk
}
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// RLPx v4 handshake auth (defined in EIP-8).
type authMsgV4 struct {
gotPlain bool // whether read packet had plain format.
Signature [sigLen]byte
InitiatorPubkey [pubLen]byte
Nonce [shaLen]byte
Version uint
// Ignore additional fields (forward-compatibility)
Rest []rlp.RawValue `rlp:"tail"`
}
// RLPx v4 handshake response (defined in EIP-8).
type authRespV4 struct {
RandomPubkey [pubLen]byte
Nonce [shaLen]byte
Version uint
// Ignore additional fields (forward-compatibility)
Rest []rlp.RawValue `rlp:"tail"`
}
// receiverEncHandshake negotiates a session token on conn.
// it should be called on the listening side of the connection.
//
// prv is the local client's private key.
func receiverEncHandshake(conn io.ReadWriter, prv *ecdsa.PrivateKey) (s Secrets, err error) {
authMsg := new(authMsgV4)
authPacket, err := readHandshakeMsg(authMsg, encAuthMsgLen, prv, conn)
if err != nil {
return s, err
}
h := new(encHandshake)
if err := h.handleAuthMsg(authMsg, prv); err != nil {
return s, err
}
authRespMsg, err := h.makeAuthResp()
if err != nil {
return s, err
}
var authRespPacket []byte
if authMsg.gotPlain {
authRespPacket, err = authRespMsg.sealPlain(h)
} else {
authRespPacket, err = sealEIP8(authRespMsg, h)
}
if err != nil {
return s, err
}
if _, err = conn.Write(authRespPacket); err != nil {
return s, err
}
return h.secrets(authPacket, authRespPacket)
}
func (h *encHandshake) handleAuthMsg(msg *authMsgV4, prv *ecdsa.PrivateKey) error {
// Import the remote identity.
rpub, err := importPublicKey(msg.InitiatorPubkey[:])
if err != nil {
return err
}
h.initNonce = msg.Nonce[:]
h.remote = rpub
// Generate random keypair for ECDH.
// If a private key is already set, use it instead of generating one (for testing).
if h.randomPrivKey == nil {
h.randomPrivKey, err = ecies.GenerateKey(rand.Reader, crypto.S256(), nil)
if err != nil {
return err
}
}
// Check the signature.
token, err := h.staticSharedSecret(prv)
if err != nil {
return err
}
signedMsg := xor(token, h.initNonce)
remoteRandomPub, err := crypto.Ecrecover(signedMsg, msg.Signature[:])
if err != nil {
return err
}
h.remoteRandomPub, _ = importPublicKey(remoteRandomPub)
return nil
}
// secrets is called after the handshake is completed.
// It extracts the connection secrets from the handshake values.
func (h *encHandshake) secrets(auth, authResp []byte) (Secrets, error) {
ecdheSecret, err := h.randomPrivKey.GenerateShared(h.remoteRandomPub, sskLen, sskLen)
if err != nil {
return Secrets{}, err
}
// derive base secrets from ephemeral key agreement
sharedSecret := crypto.Keccak256(ecdheSecret, crypto.Keccak256(h.respNonce, h.initNonce))
aesSecret := crypto.Keccak256(ecdheSecret, sharedSecret)
s := Secrets{
remote: h.remote.ExportECDSA(),
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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AES: aesSecret,
MAC: crypto.Keccak256(ecdheSecret, aesSecret),
}
// setup sha3 instances for the MACs
mac1 := sha3.NewLegacyKeccak256()
mac1.Write(xor(s.MAC, h.respNonce))
mac1.Write(auth)
mac2 := sha3.NewLegacyKeccak256()
mac2.Write(xor(s.MAC, h.initNonce))
mac2.Write(authResp)
if h.initiator {
s.EgressMAC, s.IngressMAC = mac1, mac2
} else {
s.EgressMAC, s.IngressMAC = mac2, mac1
}
return s, nil
}
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// staticSharedSecret returns the static shared secret, the result
// of key agreement between the local and remote static node key.
func (h *encHandshake) staticSharedSecret(prv *ecdsa.PrivateKey) ([]byte, error) {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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return ecies.ImportECDSA(prv).GenerateShared(h.remote, sskLen, sskLen)
}
// initiatorEncHandshake negotiates a session token on conn.
// it should be called on the dialing side of the connection.
//
// prv is the local client's private key.
func initiatorEncHandshake(conn io.ReadWriter, prv *ecdsa.PrivateKey, remote *ecdsa.PublicKey) (s Secrets, err error) {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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h := &encHandshake{initiator: true, remote: ecies.ImportECDSAPublic(remote)}
authMsg, err := h.makeAuthMsg(prv)
if err != nil {
return s, err
}
authPacket, err := sealEIP8(authMsg, h)
if err != nil {
return s, err
}
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if _, err = conn.Write(authPacket); err != nil {
return s, err
}
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authRespMsg := new(authRespV4)
authRespPacket, err := readHandshakeMsg(authRespMsg, encAuthRespLen, prv, conn)
if err != nil {
return s, err
}
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if err := h.handleAuthResp(authRespMsg); err != nil {
return s, err
}
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return h.secrets(authPacket, authRespPacket)
}
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// makeAuthMsg creates the initiator handshake message.
func (h *encHandshake) makeAuthMsg(prv *ecdsa.PrivateKey) (*authMsgV4, error) {
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// Generate random initiator nonce.
h.initNonce = make([]byte, shaLen)
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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_, err := rand.Read(h.initNonce)
if err != nil {
return nil, err
}
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// Generate random keypair to for ECDH.
h.randomPrivKey, err = ecies.GenerateKey(rand.Reader, crypto.S256(), nil)
if err != nil {
return nil, err
}
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// Sign known message: static-shared-secret ^ nonce
token, err := h.staticSharedSecret(prv)
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if err != nil {
return nil, err
}
signed := xor(token, h.initNonce)
signature, err := crypto.Sign(signed, h.randomPrivKey.ExportECDSA())
if err != nil {
return nil, err
}
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msg := new(authMsgV4)
copy(msg.Signature[:], signature)
copy(msg.InitiatorPubkey[:], crypto.FromECDSAPub(&prv.PublicKey)[1:])
copy(msg.Nonce[:], h.initNonce)
msg.Version = 4
return msg, nil
}
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func (h *encHandshake) handleAuthResp(msg *authRespV4) (err error) {
h.respNonce = msg.Nonce[:]
h.remoteRandomPub, err = importPublicKey(msg.RandomPubkey[:])
return err
}
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func (h *encHandshake) makeAuthResp() (msg *authRespV4, err error) {
// Generate random nonce.
h.respNonce = make([]byte, shaLen)
if _, err = rand.Read(h.respNonce); err != nil {
return nil, err
}
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msg = new(authRespV4)
copy(msg.Nonce[:], h.respNonce)
copy(msg.RandomPubkey[:], exportPubkey(&h.randomPrivKey.PublicKey))
msg.Version = 4
return msg, nil
}
func (msg *authMsgV4) decodePlain(input []byte) {
n := copy(msg.Signature[:], input)
n += shaLen // skip sha3(initiator-ephemeral-pubk)
n += copy(msg.InitiatorPubkey[:], input[n:])
copy(msg.Nonce[:], input[n:])
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msg.Version = 4
msg.gotPlain = true
}
func (msg *authRespV4) sealPlain(hs *encHandshake) ([]byte, error) {
buf := make([]byte, authRespLen)
n := copy(buf, msg.RandomPubkey[:])
copy(buf[n:], msg.Nonce[:])
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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return ecies.Encrypt(rand.Reader, hs.remote, buf, nil, nil)
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}
func (msg *authRespV4) decodePlain(input []byte) {
n := copy(msg.RandomPubkey[:], input)
copy(msg.Nonce[:], input[n:])
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msg.Version = 4
}
var padSpace = make([]byte, 300)
func sealEIP8(msg interface{}, h *encHandshake) ([]byte, error) {
buf := new(bytes.Buffer)
if err := rlp.Encode(buf, msg); err != nil {
return nil, err
}
2015-12-23 02:48:55 +02:00
// pad with random amount of data. the amount needs to be at least 100 bytes to make
// the message distinguishable from pre-EIP-8 handshakes.
pad := padSpace[:mrand.Intn(len(padSpace)-100)+100]
buf.Write(pad)
prefix := make([]byte, 2)
binary.BigEndian.PutUint16(prefix, uint16(buf.Len()+eciesOverhead))
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 01:59:00 +03:00
enc, err := ecies.Encrypt(rand.Reader, h.remote, buf.Bytes(), nil, prefix)
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return append(prefix, enc...), err
}
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type plainDecoder interface {
decodePlain([]byte)
}
func readHandshakeMsg(msg plainDecoder, plainSize int, prv *ecdsa.PrivateKey, r io.Reader) ([]byte, error) {
buf := make([]byte, plainSize)
if _, err := io.ReadFull(r, buf); err != nil {
return buf, err
}
// Attempt decoding pre-EIP-8 "plain" format.
key := ecies.ImportECDSA(prv)
if dec, err := key.Decrypt(buf, nil, nil); err == nil {
2015-12-23 02:48:55 +02:00
msg.decodePlain(dec)
return buf, nil
}
2015-12-23 02:48:55 +02:00
// Could be EIP-8 format, try that.
prefix := buf[:2]
size := binary.BigEndian.Uint16(prefix)
if size < uint16(plainSize) {
return buf, fmt.Errorf("size underflow, need at least %d bytes", plainSize)
}
buf = append(buf, make([]byte, size-uint16(plainSize)+2)...)
if _, err := io.ReadFull(r, buf[plainSize:]); err != nil {
return buf, err
}
dec, err := key.Decrypt(buf[2:], nil, prefix)
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if err != nil {
return buf, err
}
// Can't use rlp.DecodeBytes here because it rejects
// trailing data (forward-compatibility).
s := rlp.NewStream(bytes.NewReader(dec), 0)
return buf, s.Decode(msg)
}
// importPublicKey unmarshals 512 bit public keys.
func importPublicKey(pubKey []byte) (*ecies.PublicKey, error) {
var pubKey65 []byte
switch len(pubKey) {
case 64:
// add 'uncompressed key' flag
pubKey65 = append([]byte{0x04}, pubKey...)
case 65:
pubKey65 = pubKey
default:
return nil, fmt.Errorf("invalid public key length %v (expect 64/65)", len(pubKey))
}
// TODO: fewer pointless conversions
pub, err := crypto.UnmarshalPubkey(pubKey65)
if err != nil {
return nil, err
2015-12-23 02:48:55 +02:00
}
return ecies.ImportECDSAPublic(pub), nil
}
func exportPubkey(pub *ecies.PublicKey) []byte {
if pub == nil {
panic("nil pubkey")
}
return elliptic.Marshal(pub.Curve, pub.X, pub.Y)[1:]
}
func xor(one, other []byte) (xor []byte) {
xor = make([]byte, len(one))
for i := 0; i < len(one); i++ {
xor[i] = one[i] ^ other[i]
}
return xor
}