bsc/les/freeclient.go

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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package les implements the Light Ethereum Subprotocol.
package les
import (
"io"
"math"
"sync"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/common/prque"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/rlp"
)
// freeClientPool implements a client database that limits the connection time
// of each client and manages accepting/rejecting incoming connections and even
// kicking out some connected clients. The pool calculates recent usage time
// for each known client (a value that increases linearly when the client is
// connected and decreases exponentially when not connected). Clients with lower
// recent usage are preferred, unknown nodes have the highest priority. Already
// connected nodes receive a small bias in their favor in order to avoid accepting
// and instantly kicking out clients.
//
// Note: the pool can use any string for client identification. Using signature
// keys for that purpose would not make sense when being known has a negative
// value for the client. Currently the LES protocol manager uses IP addresses
// (without port address) to identify clients.
type freeClientPool struct {
db ethdb.Database
lock sync.Mutex
clock mclock.Clock
closed bool
connectedLimit, totalLimit int
addressMap map[string]*freeClientPoolEntry
connPool, disconnPool *prque.Prque
startupTime mclock.AbsTime
logOffsetAtStartup int64
}
const (
recentUsageExpTC = time.Hour // time constant of the exponential weighting window for "recent" server usage
fixedPointMultiplier = 0x1000000 // constant to convert logarithms to fixed point format
connectedBias = time.Minute // this bias is applied in favor of already connected clients in order to avoid kicking them out very soon
)
// newFreeClientPool creates a new free client pool
func newFreeClientPool(db ethdb.Database, connectedLimit, totalLimit int, clock mclock.Clock) *freeClientPool {
pool := &freeClientPool{
db: db,
clock: clock,
addressMap: make(map[string]*freeClientPoolEntry),
connPool: prque.New(poolSetIndex),
disconnPool: prque.New(poolSetIndex),
connectedLimit: connectedLimit,
totalLimit: totalLimit,
}
pool.loadFromDb()
return pool
}
func (f *freeClientPool) stop() {
f.lock.Lock()
f.closed = true
f.saveToDb()
f.lock.Unlock()
}
// connect should be called after a successful handshake. If the connection was
// rejected, there is no need to call disconnect.
//
// Note: the disconnectFn callback should not block.
func (f *freeClientPool) connect(address string, disconnectFn func()) bool {
f.lock.Lock()
defer f.lock.Unlock()
if f.closed {
return false
}
e := f.addressMap[address]
now := f.clock.Now()
var recentUsage int64
if e == nil {
e = &freeClientPoolEntry{address: address, index: -1}
f.addressMap[address] = e
} else {
if e.connected {
log.Debug("Client already connected", "address", address)
return false
}
recentUsage = int64(math.Exp(float64(e.logUsage-f.logOffset(now)) / fixedPointMultiplier))
}
e.linUsage = recentUsage - int64(now)
// check whether (linUsage+connectedBias) is smaller than the highest entry in the connected pool
if f.connPool.Size() == f.connectedLimit {
i := f.connPool.PopItem().(*freeClientPoolEntry)
if e.linUsage+int64(connectedBias)-i.linUsage < 0 {
// kick it out and accept the new client
f.connPool.Remove(i.index)
f.calcLogUsage(i, now)
i.connected = false
f.disconnPool.Push(i, -i.logUsage)
log.Debug("Client kicked out", "address", i.address)
i.disconnectFn()
} else {
// keep the old client and reject the new one
f.connPool.Push(i, i.linUsage)
log.Debug("Client rejected", "address", address)
return false
}
}
f.disconnPool.Remove(e.index)
e.connected = true
e.disconnectFn = disconnectFn
f.connPool.Push(e, e.linUsage)
if f.connPool.Size()+f.disconnPool.Size() > f.totalLimit {
f.disconnPool.Pop()
}
log.Debug("Client accepted", "address", address)
return true
}
// disconnect should be called when a connection is terminated. If the disconnection
// was initiated by the pool itself using disconnectFn then calling disconnect is
// not necessary but permitted.
func (f *freeClientPool) disconnect(address string) {
f.lock.Lock()
defer f.lock.Unlock()
if f.closed {
return
}
e := f.addressMap[address]
now := f.clock.Now()
if !e.connected {
log.Debug("Client already disconnected", "address", address)
return
}
f.connPool.Remove(e.index)
f.calcLogUsage(e, now)
e.connected = false
f.disconnPool.Push(e, -e.logUsage)
log.Debug("Client disconnected", "address", address)
}
// logOffset calculates the time-dependent offset for the logarithmic
// representation of recent usage
func (f *freeClientPool) logOffset(now mclock.AbsTime) int64 {
// Note: fixedPointMultiplier acts as a multiplier here; the reason for dividing the divisor
// is to avoid int64 overflow. We assume that int64(recentUsageExpTC) >> fixedPointMultiplier.
logDecay := int64((time.Duration(now - f.startupTime)) / (recentUsageExpTC / fixedPointMultiplier))
return f.logOffsetAtStartup + logDecay
}
// calcLogUsage converts recent usage from linear to logarithmic representation
// when disconnecting a peer or closing the client pool
func (f *freeClientPool) calcLogUsage(e *freeClientPoolEntry, now mclock.AbsTime) {
dt := e.linUsage + int64(now)
if dt < 1 {
dt = 1
}
e.logUsage = int64(math.Log(float64(dt))*fixedPointMultiplier) + f.logOffset(now)
}
// freeClientPoolStorage is the RLP representation of the pool's database storage
type freeClientPoolStorage struct {
LogOffset uint64
List []*freeClientPoolEntry
}
// loadFromDb restores pool status from the database storage
// (automatically called at initialization)
func (f *freeClientPool) loadFromDb() {
enc, err := f.db.Get([]byte("freeClientPool"))
if err != nil {
return
}
var storage freeClientPoolStorage
err = rlp.DecodeBytes(enc, &storage)
if err != nil {
log.Error("Failed to decode client list", "err", err)
return
}
f.logOffsetAtStartup = int64(storage.LogOffset)
f.startupTime = f.clock.Now()
for _, e := range storage.List {
log.Debug("Loaded free client record", "address", e.address, "logUsage", e.logUsage)
f.addressMap[e.address] = e
f.disconnPool.Push(e, -e.logUsage)
}
}
// saveToDb saves pool status to the database storage
// (automatically called during shutdown)
func (f *freeClientPool) saveToDb() {
now := f.clock.Now()
storage := freeClientPoolStorage{
LogOffset: uint64(f.logOffset(now)),
List: make([]*freeClientPoolEntry, len(f.addressMap)),
}
i := 0
for _, e := range f.addressMap {
if e.connected {
f.calcLogUsage(e, now)
}
storage.List[i] = e
i++
}
enc, err := rlp.EncodeToBytes(storage)
if err != nil {
log.Error("Failed to encode client list", "err", err)
} else {
f.db.Put([]byte("freeClientPool"), enc)
}
}
// freeClientPoolEntry represents a client address known by the pool.
// When connected, recent usage is calculated as linUsage + int64(clock.Now())
// When disconnected, it is calculated as exp(logUsage - logOffset) where logOffset
// also grows linearly with time while the server is running.
// Conversion between linear and logarithmic representation happens when connecting
// or disconnecting the node.
//
// Note: linUsage and logUsage are values used with constantly growing offsets so
// even though they are close to each other at any time they may wrap around int64
// limits over time. Comparison should be performed accordingly.
type freeClientPoolEntry struct {
address string
connected bool
disconnectFn func()
linUsage, logUsage int64
index int
}
func (e *freeClientPoolEntry) EncodeRLP(w io.Writer) error {
return rlp.Encode(w, []interface{}{e.address, uint64(e.logUsage)})
}
func (e *freeClientPoolEntry) DecodeRLP(s *rlp.Stream) error {
var entry struct {
Address string
LogUsage uint64
}
if err := s.Decode(&entry); err != nil {
return err
}
e.address = entry.Address
e.logUsage = int64(entry.LogUsage)
e.connected = false
e.index = -1
return nil
}
// poolSetIndex callback is used by both priority queues to set/update the index of
// the element in the queue. Index is needed to remove elements other than the top one.
func poolSetIndex(a interface{}, i int) {
a.(*freeClientPoolEntry).index = i
}