bsc/contract.go

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2014-01-03 01:43:49 +02:00
package main
import (
)
type Contract struct {
active int
amount uint32 // ???
state *Trie
}
func NewContract(amount uint32, root []byte) *Contract {
contract := &Contract{active: 1, amount: amount}
contract.state = NewTrie(Db, string(root))
return contract
}
func (c *Contract) MarshalRlp() []byte {
// Prepare the transaction for serialization
preEnc := []interface{}{uint32(c.active), c.amount, c.state.root}
return Encode(preEnc)
}
func (c *Contract) UnmarshalRlp(data []byte) {
t, _ := Decode(data, 0)
if slice, ok := t.([]interface{}); ok {
if active, ok := slice[0].(uint8); ok {
c.active = int(active)
}
if amount, ok := slice[1].(uint8); ok {
c.amount = uint32(amount)
}
if root, ok := slice[2].([]uint8); ok {
c.state = NewTrie(Db, string(root))
}
}
}