bsc/signer/rules/deps/bindata.go

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cmd/clef, signer: initial poc of the standalone signer (#16154) * signer: introduce external signer command * cmd/signer, rpc: Implement new signer. Add info about remote user to Context * signer: refactored request/response, made use of urfave.cli * cmd/signer: Use common flags * cmd/signer: methods to validate calldata against abi * cmd/signer: work on abi parser * signer: add mutex around UI * cmd/signer: add json 4byte directory, remove passwords from api * cmd/signer: minor changes * cmd/signer: Use ErrRequestDenied, enable lightkdf * cmd/signer: implement tests * cmd/signer: made possible for UI to modify tx parameters * cmd/signer: refactors, removed channels in ui comms, added UI-api via stdin/out * cmd/signer: Made lowercase json-definitions, added UI-signer test functionality * cmd/signer: update documentation * cmd/signer: fix bugs, improve abi detection, abi argument display * cmd/signer: minor change in json format * cmd/signer: rework json communication * cmd/signer: implement mixcase addresses in API, fix json id bug * cmd/signer: rename fromaccount, update pythonpoc with new json encoding format * cmd/signer: make use of new abi interface * signer: documentation * signer/main: remove redundant option * signer: implement audit logging * signer: create package 'signer', minor changes * common: add 0x-prefix to mixcaseaddress in json marshalling + validation * signer, rules, storage: implement rules + ephemeral storage for signer rules * signer: implement OnApprovedTx, change signing response (API BREAKAGE) * signer: refactoring + documentation * signer/rules: implement dispatching to next handler * signer: docs * signer/rules: hide json-conversion from users, ensure context is cleaned * signer: docs * signer: implement validation rules, change signature of call_info * signer: fix log flaw with string pointer * signer: implement custom 4byte databsae that saves submitted signatures * signer/storage: implement aes-gcm-backed credential storage * accounts: implement json unmarshalling of url * signer: fix listresponse, fix gas->uint64 * node: make http/ipc start methods public * signer: add ipc capability+review concerns * accounts: correct docstring * signer: address review concerns * rpc: go fmt -s * signer: review concerns+ baptize Clef * signer,node: move Start-functions to separate file * signer: formatting
2018-04-16 15:04:32 +03:00
// Code generated by go-bindata.
// sources:
// bignumber.js
// DO NOT EDIT!
package deps
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
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func bignumberJsBytes() ([]byte, error) {
return bindataRead(
_bignumberJs,
"bignumber.js",
)
}
func bignumberJs() (*asset, error) {
bytes, err := bignumberJsBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "bignumber.js", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"bignumber.js": bignumberJs,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"bignumber.js": {bignumberJs, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}