trie: fix benchmark by ensuring key immutability (#28221)

This change fixes the bug in a benchmark, where the input to the trie is reused in a way which is not correct. 

---------

Co-authored-by: Martin Holst Swende <martin@swende.se>
This commit is contained in:
Chirag Garg 2023-10-03 17:16:22 +05:30 committed by GitHub
parent 339a4cf056
commit 2091ebdf5e
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GPG Key ID: 4AEE18F83AFDEB23

@ -614,7 +614,9 @@ func benchGet(b *testing.B) {
k := make([]byte, 32)
for i := 0; i < benchElemCount; i++ {
binary.LittleEndian.PutUint64(k, uint64(i))
trie.MustUpdate(k, k)
v := make([]byte, 32)
binary.LittleEndian.PutUint64(v, uint64(i))
trie.MustUpdate(k, v)
}
binary.LittleEndian.PutUint64(k, benchElemCount/2)
@ -630,8 +632,10 @@ func benchUpdate(b *testing.B, e binary.ByteOrder) *Trie {
k := make([]byte, 32)
b.ReportAllocs()
for i := 0; i < b.N; i++ {
v := make([]byte, 32)
e.PutUint64(k, uint64(i))
trie.MustUpdate(k, k)
e.PutUint64(v, uint64(i))
trie.MustUpdate(k, v)
}
return trie
}