consensus/clique: add clique_status API method (#20103)
This PR introduces clique_status which gives info about the health of the clique network. It's currently a bit PITA to find out how a clique network is performing, and it can easily happen that sealers drop off -- and everything is 'fine' until one more signer drops off, and the network suddenly halts. The new method provides the following stats: - Which signers are currently active, and have signed blocks in the last N (set to 64) blocks? - How many blocks has each signer signed? - What is the difficulty in the last N blocks, compared to the theoretical maximum?
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@ -17,6 +17,8 @@
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package clique
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import (
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"fmt"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/consensus"
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"github.com/ethereum/go-ethereum/core/types"
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@ -117,3 +119,59 @@ func (api *API) Discard(address common.Address) {
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delete(api.clique.proposals, address)
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}
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type Status struct {
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InturnPercent float64 `json:"inturnPercent"`
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SigningStatus map[common.Address]int `json:"sealerActivity""`
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NumBlocks uint64 `json:"numBlocks"`
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}
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// Status returns the status of the last N blocks,
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// - the number of active signers,
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// - the number of signers,
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// - the percentage of in-turn blocks
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func (api *API) Status() (*Status, error) {
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var (
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numBlocks = uint64(64)
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header = api.chain.CurrentHeader()
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diff = uint64(0)
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optimals = 0
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)
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snap, err := api.clique.snapshot(api.chain, header.Number.Uint64(), header.Hash(), nil)
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if err != nil {
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return nil, err
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}
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var (
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signers = snap.signers()
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end = header.Number.Uint64()
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start = end - numBlocks
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)
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if numBlocks > end {
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start = 1
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numBlocks = end - start
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}
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signStatus := make(map[common.Address]int)
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for _, s := range signers {
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signStatus[s] = 0
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}
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for n := start; n < end; n++ {
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h := api.chain.GetHeaderByNumber(n)
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if h == nil {
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return nil, fmt.Errorf("missing block %d", n)
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}
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if h.Difficulty.Cmp(diffInTurn) == 0 {
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optimals++
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}
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diff += h.Difficulty.Uint64()
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sealer, err := api.clique.Author(h)
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if err != nil {
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return nil, err
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}
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signStatus[sealer]++
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}
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return &Status{
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InturnPercent: float64((100 * optimals)) / float64(numBlocks),
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SigningStatus: signStatus,
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NumBlocks: numBlocks,
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}, nil
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}
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