Fix merge conflict
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commit
474c85bc9d
@ -505,7 +505,7 @@ ApplicationWindow {
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}
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Window {
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ApplicationWindow {
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id: debugWindow
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visible: false
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title: "Debugger"
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@ -543,36 +543,49 @@ ApplicationWindow {
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orientation: Qt.Vertical
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anchors.fill: parent
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TableView {
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property var memModel: ListModel {
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id: memModel
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}
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height: parent.height/2
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width: parent.width
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TableViewColumn{ id:mnumColmn ; role: "num" ; title: "#" ; width: 50}
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TableViewColumn{ role: "value" ; title: "Memory" ; width: 750}
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model: memModel
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}
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TableView {
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property var memModel: ListModel {
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id: memModel
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}
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height: parent.height/2
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width: parent.width
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TableViewColumn{ id:mnumColmn ; role: "num" ; title: "#" ; width: 50}
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TableViewColumn{ role: "value" ; title: "Memory" ; width: 750}
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model: memModel
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}
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SplitView {
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orientation: Qt.Horizontal
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TableView {
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property var debuggerLog: ListModel {
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id: debuggerLog
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}
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TableViewColumn{ role: "value"; title: "Debug messages" }
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model: debuggerLog
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}
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TableView {
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property var stackModel: ListModel {
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id: stackModel
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}
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height: parent.height/2
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width: parent.width
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TableViewColumn{ role: "value" ; title: "Stack"}
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model: stackModel
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}
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}
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SplitView {
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orientation: Qt.Horizontal
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TableView {
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property var debuggerLog: ListModel {
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id: debuggerLog
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}
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TableViewColumn{ role: "value"; title: "Debug messages" }
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model: debuggerLog
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}
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TableView {
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property var stackModel: ListModel {
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id: stackModel
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}
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height: parent.height/2
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width: parent.width
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TableViewColumn{ role: "value" ; title: "Stack" ; width: parent.width }
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model: stackModel
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}
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}
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}
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}
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}
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statusBar: StatusBar {
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RowLayout {
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anchors.fill: parent
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Button {
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property var enabled: true
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id: debugNextButton
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onClicked: {
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ui.next()
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}
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text: "Next"
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}
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}
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}
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@ -9,7 +9,7 @@
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<script type="text/javascript">
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var jefcoinAddr = "fc0a9436890478bb9b1c6ed7455c2535366f4a99"
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var jefcoinAddr = "518546ffa883dcc838a64bc2dabada0fd64af459"
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var mAddr = ""
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function createTransaction() {
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@ -130,7 +130,7 @@ func (gui *Gui) createWindow(comp qml.Object) *qml.Window {
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gui.win = win
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gui.uiLib.win = win
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db := &Debugger{gui.win, make(chan bool)}
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db := &Debugger{gui.win, make(chan bool), true}
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gui.lib.Db = db
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gui.uiLib.Db = db
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@ -6,9 +6,7 @@ import (
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"github.com/ethereum/eth-go"
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"github.com/ethereum/eth-go/ethchain"
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"github.com/ethereum/eth-go/ethutil"
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"github.com/ethereum/go-ethereum/utils"
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"github.com/go-qml/qml"
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"github.com/obscuren/mutan"
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"os"
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"path"
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"path/filepath"
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@ -121,27 +119,28 @@ func DefaultAssetPath() string {
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func (ui *UiLib) DebugTx(recipient, valueStr, gasStr, gasPriceStr, data string) {
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state := ui.eth.BlockChain().CurrentBlock.State()
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mainInput, _ := mutan.PreParse(data)
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callerScript, err := utils.Compile(mainInput)
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script, err := ethutil.Compile(data)
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if err != nil {
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ethutil.Config.Log.Debugln(err)
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return
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}
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dis := ethchain.Disassemble(callerScript)
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dis := ethchain.Disassemble(script)
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ui.win.Root().Call("clearAsm")
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for _, str := range dis {
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ui.win.Root().Call("setAsm", str)
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}
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callerTx := ethchain.NewContractCreationTx(ethutil.Big(valueStr), ethutil.Big(gasStr), ethutil.Big(gasPriceStr), nil)
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// Contract addr as test address
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keyPair := ethutil.GetKeyRing().Get(0)
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callerTx :=
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ethchain.NewContractCreationTx(ethutil.Big(valueStr), ethutil.Big(gasStr), ethutil.Big(gasPriceStr), script)
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callerTx.Sign(keyPair.PrivateKey)
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account := ui.eth.StateManager().TransState().GetStateObject(keyPair.Address())
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c := ethchain.MakeContract(callerTx, state)
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callerClosure := ethchain.NewClosure(account, c, c.Script(), state, ethutil.Big(gasStr), ethutil.Big(gasPriceStr))
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contract := ethchain.MakeContract(callerTx, state)
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callerClosure := ethchain.NewClosure(account, contract, contract.Init(), state, ethutil.Big(gasStr), ethutil.Big(gasPriceStr))
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block := ui.eth.BlockChain().CurrentBlock
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vm := ethchain.NewVm(state, ui.eth.StateManager(), ethchain.RuntimeVars{
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@ -151,23 +150,28 @@ func (ui *UiLib) DebugTx(recipient, valueStr, gasStr, gasPriceStr, data string)
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Coinbase: block.Coinbase,
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Time: block.Time,
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Diff: block.Difficulty,
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TxData: nil,
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})
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ui.Db.done = false
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go func() {
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callerClosure.Call(vm, nil, ui.Db.halting)
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callerClosure.Call(vm, contract.Init(), ui.Db.halting)
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state.Reset()
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ui.Db.done = true
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}()
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}
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func (ui *UiLib) Next() {
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ui.Db.Next()
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if !ui.Db.done {
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ui.Db.Next()
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}
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}
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type Debugger struct {
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win *qml.Window
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N chan bool
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win *qml.Window
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N chan bool
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done bool
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}
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func (d *Debugger) halting(pc int, op ethchain.OpCode, mem *ethchain.Memory, stack *ethchain.Stack) {
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