ethlog: improve dispatch concurrency

This also fixes a deadlock in the tests.
This commit is contained in:
Felix Lange 2014-10-14 14:29:04 +02:00
parent e183880d8b
commit 4e95cecfb9

@ -29,20 +29,6 @@ func newPrintfLogMessage(level LogLevel, tag string, format string, v ...interfa
return &logMessage{level, true, fmt.Sprintf("[%s] %s", tag, fmt.Sprintf(format, v...))}
}
func (msg *logMessage) send(logger LogSystem) {
if msg.format {
logger.Printf(msg.msg)
} else {
logger.Println(msg.msg)
}
}
var logMessages chan (*logMessage)
var logSystems []LogSystem
var quit chan chan error
var drained chan bool
var mutex = sync.Mutex{}
type LogLevel uint8
const (
@ -54,56 +40,80 @@ const (
DebugDetailLevel
)
func dispatch(msg *logMessage) {
for _, logSystem := range logSystems {
if logSystem.GetLogLevel() >= msg.LogLevel {
msg.send(logSystem)
}
}
var (
mutex sync.RWMutex // protects logSystems
logSystems []LogSystem
logMessages = make(chan *logMessage)
drainWaitReq = make(chan chan struct{})
)
func init() {
go dispatchLoop()
}
// log messages are dispatched to log writers
func start() {
func dispatchLoop() {
var drainWait []chan struct{}
dispatchDone := make(chan struct{})
pending := 0
for {
select {
case status := <-quit:
status <- nil
return
case msg := <-logMessages:
dispatch(msg)
default:
drained <- true // this blocks until a message is sent to the queue
go dispatch(msg, dispatchDone)
pending++
case waiter := <-drainWaitReq:
if pending == 0 {
close(waiter)
} else {
drainWait = append(drainWait, waiter)
}
case <-dispatchDone:
pending--
if pending == 0 {
for _, c := range drainWait {
close(c)
}
drainWait = nil
}
}
}
}
func dispatch(msg *logMessage, done chan<- struct{}) {
mutex.RLock()
for _, sys := range logSystems {
if sys.GetLogLevel() >= msg.LogLevel {
if msg.format {
sys.Printf(msg.msg)
} else {
sys.Println(msg.msg)
}
}
}
mutex.RUnlock()
done <- struct{}{}
}
// send delivers a message to all installed log
// systems. it doesn't wait for the message to be
// written.
func send(msg *logMessage) {
logMessages <- msg
select {
case <-drained:
default:
}
}
// Reset removes all registered log systems.
func Reset() {
mutex.Lock()
defer mutex.Unlock()
if logSystems != nil {
status := make(chan error)
quit <- status
select {
case <-drained:
default:
}
<-status
}
logSystems = nil
mutex.Unlock()
}
// waits until log messages are drained (dispatched to log writers)
// Flush waits until all current log messages have been dispatched to
// the active log systems.
func Flush() {
if logSystems != nil {
<-drained
}
waiter := make(chan struct{})
drainWaitReq <- waiter
<-waiter
}
type Logger struct {
@ -115,16 +125,9 @@ func NewLogger(tag string) *Logger {
}
func AddLogSystem(logSystem LogSystem) {
var mutex = &sync.Mutex{}
mutex.Lock()
defer mutex.Unlock()
if logSystems == nil {
logMessages = make(chan *logMessage, 10)
quit = make(chan chan error, 1)
drained = make(chan bool, 1)
go start()
}
logSystems = append(logSystems, logSystem)
mutex.Unlock()
}
func (logger *Logger) sendln(level LogLevel, v ...interface{}) {