core/state/snapshot: be very noisy if the generator hits a trie error (#28178)
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@ -446,6 +446,10 @@ func (dl *diskLayer) generateRange(ctx *generatorContext, trieId *trie.ID, prefi
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internal += time.Since(istart)
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internal += time.Since(istart)
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}
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}
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if iter.Err != nil {
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if iter.Err != nil {
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// Trie errors should never happen. Still, in case of a bug, expose the
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// error here, as the outer code will presume errors are interrupts, not
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// some deeper issues.
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log.Error("State snapshotter failed to iterate trie", "err", err)
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return false, nil, iter.Err
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return false, nil, iter.Err
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}
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}
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// Delete all stale snapshot states remaining
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// Delete all stale snapshot states remaining
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