- Remove the ws:// prefix from the status endpoint since
the ws:// is already included in the stack.WSEndpoint().
- Don't register the services again in the node start.
Registration is already done in the initialization stage.
- Expose admin namespace via websocket.
This namespace is necessary for connecting the peers via websocket.
- Offer logging relevant options for exec adapter.
It's really painful to mix all log output in the single console. So
this PR offers two additional options for exec adapter in this case
testers can config the log output(e.g. file output) and log level
for each p2p node.
This adds a few tiny fixes for les and the p2p simulation framework:
LES Parts
- Keep the LES-SERVER connection even it's non-synced
We had this idea to reject the connections in LES protocol if the les-server itself is
not synced. However, in LES protocol we will also receive the connection from another
les-server. In this case even the local node is not synced yet, we should keep the tcp
connection for other protocols(e.g. eth protocol).
- Don't count "invalid message" for non-existing GetBlockHeadersMsg request
In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch
some non-existent blocks or headers(to ensure we indeed download all the missing chain).
In this case, it's possible that the les-server will receive the request for
non-existent headers. So don't count it as the "invalid message" for scheduling
dropping.
- Copy the announce object in the closure
Before the les-server pushes the latest headers to all connected clients, it will create
a closure and queue it in the underlying request scheduler. In some scenarios it's
problematic. E.g, in private networks, the block can be mined very fast. So before the
first closure is executed, we may already update the latest_announce object. So actually
the "announce" object we want to send is replaced.
The downsize is the client will receive two announces with the same td and then drop the
server.
P2P Simulation Framework
- Don't double register the protocol services in p2p-simulation "Start".
The protocols upon the devp2p are registered in the "New node stage". So don't reigster
them again when starting a node in the p2p simulation framework
- Add one more new config field "ExternalSigner", in order to use clef service in the
framework.
* peer: return localAddr instead of name to prevent spam
We currently use the name (which can be freely set by the peer) in several log messages.
This enables malicious actors to write spam into your geth log.
This commit returns the localAddr instead of the freely settable name.
* p2p: reduce usage of peer.Name in warn messages
* eth, p2p: use truncated names
* Update peer.go
Co-authored-by: Marius van der Wijden <m.vanderwijden@live.de>
Co-authored-by: Felix Lange <fjl@twurst.com>
For some reason, using the shared hash causes a cryptographic incompatibility
when using Go 1.15. I noticed this during the development of Discovery v5.1
when I added test vector verification.
The go library commit that broke this is golang/go@97240d5, but the
way we used HKDF is slightly dodgy anyway and it's not a regression.
This change moves the RLPx protocol implementation into a separate package,
p2p/rlpx. The new package can be used to establish RLPx connections for
protocol testing purposes.
Co-authored-by: Felix Lange <fjl@twurst.com>
This PR adds an extra guarantee to NodeStateMachine: it ensures that all
immediate effects of a certain change are processed before any subsequent
effects of any of the immediate effects on the same node. In the original
version, if a cascaded change caused a subscription callback to be called
multiple times for the same node then these calls might have happened in a
wrong chronological order.
For example:
- a subscription to flag0 changes flag1 and flag2
- a subscription to flag1 changes flag3
- a subscription to flag1, flag2 and flag3 was called in the following order:
[flag1] -> [flag1, flag3]
[] -> [flag1]
[flag1, flag3] -> [flag1, flag2, flag3]
This happened because the tree of changes was traversed in a "depth-first
order". Now it is traversed in a "breadth-first order"; each node has a
FIFO queue for pending callbacks and each triggered subscription callback
is added to the end of the list. The already existing guarantees are
retained; no SetState or SetField returns until the callback queue of the
node is empty again. Just like before, it is the responsibility of the
state machine design to ensure that infinite state loops are not possible.
Multiple changes affecting the same node can still happen simultaneously;
in this case the changes can be interleaved in the FIFO of the node but the
correct order is still guaranteed.
A new unit test is also added to verify callback order in the above scenario.
This change improves discovery behavior in small networks. Very small
networks would often fail to bootstrap because all member nodes were
dropping table content due to findnode failure. The check is now changed
to avoid dropping nodes on findnode failure when their bucket is almost
empty. It also relaxes the liveness check requirement for FINDNODE/v4
response nodes, returning unverified nodes as results when there aren't
any verified nodes yet.
The "findnode failed" log now reports whether the node was dropped
instead of the number of results. The value of the "results" was
always zero by definition.
Co-authored-by: Felix Lange <fjl@twurst.com>
This adds a lock around requests because some routers can't handle
concurrent requests. Requests are also rate-limited.
The Map function request a new mapping exactly when the map timeout
occurs instead of 5 minutes earlier. This should prevent duplicate mappings.
This PR significantly changes the APIs for instantiating Ethereum nodes in
a Go program. The new APIs are not backwards-compatible, but we feel that
this is made up for by the much simpler way of registering services on
node.Node. You can find more information and rationale in the design
document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775.
There is also a new feature in Node's Go API: it is now possible to
register arbitrary handlers on the user-facing HTTP server. In geth, this
facility is used to enable GraphQL.
There is a single minor change relevant for geth users in this PR: The
GraphQL API is no longer available separately from the JSON-RPC HTTP
server. If you want GraphQL, you need to enable it using the
./geth --http --graphql flag combination.
The --graphql.port and --graphql.addr flags are no longer available.
This PR reimplements the light client server pool. It is also a first step
to move certain logic into a new lespay package. This package will contain
the implementation of the lespay token sale functions, the token buying and
selling logic and other components related to peer selection/prioritization
and service quality evaluation. Over the long term this package will be
reusable for incentivizing future protocols.
Since the LES peer logic is now based on enode.Iterator, it can now use
DNS-based fallback discovery to find servers.
This document describes the function of the new components:
https://gist.github.com/zsfelfoldi/3c7ace895234b7b345ab4f71dab102d4
* p2p: add low port check in dialer
We already have a check like this for UDP ports, add a similar one in
the dialer. This prevents dials to port zero and it's also an extra
layer of protection against spamming HTTP servers.
* p2p/discover: use errLowPort in v4 code
* p2p: change port check
* p2p: add comment
* p2p/simulations/adapters: ensure assigned port is in all node records
It is possible to specify enode URLs using domain name since
commit b90cdbaa79cf, but the code comment still said that only
IP addresses are allowed.
Co-authored-by: admin@komgo.io <KomgoRocks2018!>
This adds two new methods to UDPv5, AllNodes and LocalNode.
AllNodes returns all the nodes stored in the local table; this is
useful for the purposes of metrics collection and also debugging any
potential issues with other discovery v5 implementations.
LocalNode returns the local node object. The reason for exposing this
is so that users can modify and set/delete new key-value entries in
the local record.
This PR adds service value measurement statistics to the light client. It
also adds a private API that makes these statistics accessible. A follow-up
PR will add the new server pool which uses these statistics to select
servers with good performance.
This document describes the function of the new components:
https://gist.github.com/zsfelfoldi/3c7ace895234b7b345ab4f71dab102d4
Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
This adds an implementation of the current discovery v5 spec.
There is full integration with cmd/devp2p and enode.Iterator in this
version. In theory we could enable the new protocol as a replacement of
discovery v4 at any time. In practice, there will likely be a few more
changes to the spec and implementation before this can happen.
This adds additional logic to re-resolve the root name of a tree when a
couple of leaf requests have failed. We need this change to avoid
getting into a failure state where leaf requests keep failing for half
an hour when the tree has been updated.
* p2p: new dial scheduler
This change replaces the peer-to-peer dial scheduler with a new and
improved implementation. The new code is better than the previous
implementation in two key aspects:
- The time between discovery of a node and dialing that node is
significantly lower in the new version. The old dialState kept
a buffer of nodes and launched a task to refill it whenever the buffer
became empty. This worked well with the discovery interface we used to
have, but doesn't really work with the new iterator-based discovery
API.
- Selection of static dial candidates (created by Server.AddPeer or
through static-nodes.json) performs much better for large amounts of
static peers. Connections to static nodes are now limited like dynanic
dials and can no longer overstep MaxPeers or the dial ratio.
* p2p/simulations/adapters: adapt to new NodeDialer interface
* p2p: re-add check for self in checkDial
* p2p: remove peersetCh
* p2p: allow static dials when discovery is disabled
* p2p: add test for dialScheduler.removeStatic
* p2p: remove blank line
* p2p: fix documentation of maxDialPeers
* p2p: change "ok" to "added" in static node log
* p2p: improve dialTask docs
Also increase log level for "Can't resolve node"
* p2p: ensure dial resolver is truly nil without discovery
* p2p: add "looking for peers" log message
* p2p: clean up Server.run comments
* p2p: fix maxDialedConns for maxpeers < dialRatio
Always allocate at least one dial slot unless dialing is disabled using
NoDial or MaxPeers == 0. Most importantly, this fixes MaxPeers == 1 to
dedicate the sole slot to dialing instead of listening.
* p2p: fix RemovePeer to disconnect the peer again
Also make RemovePeer synchronous and add a test.
* p2p: remove "Connection set up" log message
* p2p: clean up connection logging
We previously logged outgoing connection failures up to three times.
- in SetupConn() as "Setting up connection failed addr=..."
- in setupConn() with an error-specific message and "id=... addr=..."
- in dial() as "Dial error task=..."
This commit ensures a single log message is emitted per failure and adds
"id=... addr=... conn=..." everywhere (id= omitted when the ID isn't
known yet).
Also avoid printing a log message when a static dial fails but can't be
resolved because discv4 is disabled. The light client hit this case all
the time, increasing the message count to four lines per failed
connection.
* p2p: document that RemovePeer blocks
This is a temporary fix for a problem which started happening when the
dialer was changed to read nodes from an enode.Iterator. Before the
iterator change, discovery queries would always return within a couple
seconds even if there was no Internet access. Since the iterator won't
return unless a node is actually found, discoverTask can take much
longer. This means that the 'emergency connect' logic might not execute
in time, leading to a stuck node.
* p2p/dnsdisc: add support for enode.Iterator
This changes the dnsdisc.Client API to support the enode.Iterator
interface.
* p2p/dnsdisc: rate-limit DNS requests
* p2p/dnsdisc: preserve linked trees across root updates
This improves the way links are handled when the link root changes.
Previously, sync would simply remove all links from the current tree and
garbage-collect all unreachable trees before syncing the new list of
links.
This behavior isn't great in certain cases: Consider a structure where
trees A, B, and C reference each other and D links to A. If D's link
root changed, the sync code would first remove trees A, B and C, only to
re-sync them later when the link to A was found again.
The fix for this problem is to track the current set of links in each
clientTree and removing old links only AFTER all links are synced.
* p2p/dnsdisc: deflake iterator test
* cmd/devp2p: adapt dnsClient to new p2p/dnsdisc API
* p2p/dnsdisc: tiny comment fix
* build: use golangci-lint
This changes build/ci.go to download and run golangci-lint instead
of gometalinter.
* core/state: fix unnecessary conversion
* p2p/simulations: fix lock copying (found by go vet)
* signer/core: fix unnecessary conversions
* crypto/ecies: remove unused function cmpPublic
* core/rawdb: remove unused function print
* core/state: remove unused function xTestFuzzCutter
* core/vm: disable TestWriteExpectedValues in a different way
* core/forkid: remove unused function checksum
* les: remove unused type proofsData
* cmd/utils: remove unused functions prefixedNames, prefixFor
* crypto/bn256: run goimports
* p2p/nat: fix goimports lint issue
* cmd/clef: avoid using unkeyed struct fields
* les: cancel context in testRequest
* rlp: delete unreachable code
* core: gofmt
* internal/build: simplify DownloadFile for Go 1.11 compatibility
* build: remove go test --short flag
* .travis.yml: disable build cache
* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement
* .golangci.yml: enable goconst and ineffassign linters
* build: print message when there are no lint issues
* internal/build: refactor download a bit
* rpc: improve codec abstraction
rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.
While here, remove codec options in tests because they are not
supported anymore.
* p2p/simulations: use github.com/gorilla/websocket
This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.
* vendor: delete golang.org/x/net/websocket
* rpc: fix godoc comments and run gofmt
This adds all dashboard changes from the last couple months.
We're about to remove the dashboard, but decided that we should
get all the recent work in first in case anyone wants to pick up this
project later on.
* cmd, dashboard, eth, p2p: send peer info to the dashboard
* dashboard: update npm packages, improve UI, rebase
* dashboard, p2p: remove println, change doc
* cmd, dashboard, eth, p2p: cleanup after review
* dashboard: send current block to the dashboard client