// Copyright 2016 The go-ethereum Authors // This file is part of go-ethereum. // // go-ethereum is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // go-ethereum is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with go-ethereum. If not, see . package main import ( "fmt" "strings" "github.com/ethereum/go-ethereum/cmd/utils" "github.com/ethereum/go-ethereum/console" "github.com/ethereum/go-ethereum/node" "github.com/ethereum/go-ethereum/rpc" "gopkg.in/urfave/cli.v1" ) var ( consoleFlags = []cli.Flag{utils.JSpathFlag, utils.ExecFlag, utils.PreloadJSFlag} consoleCommand = cli.Command{ Action: utils.MigrateFlags(localConsole), Name: "console", Usage: "Start an interactive JavaScript environment", Flags: append(append(nodeFlags, rpcFlags...), consoleFlags...), Category: "CONSOLE COMMANDS", Description: ` The Geth console is an interactive shell for the JavaScript runtime environment which exposes a node admin interface as well as the Ðapp JavaScript API. See https://geth.ethereum.org/docs/interacting-with-geth/javascript-console.`, } attachCommand = cli.Command{ Action: utils.MigrateFlags(remoteConsole), Name: "attach", Usage: "Start an interactive JavaScript environment (connect to node)", ArgsUsage: "[endpoint]", Flags: append(consoleFlags, utils.DataDirFlag), Category: "CONSOLE COMMANDS", Description: ` The Geth console is an interactive shell for the JavaScript runtime environment which exposes a node admin interface as well as the Ðapp JavaScript API. See https://geth.ethereum.org/docs/interacting-with-geth/javascript-console. This command allows to open a console on a running geth node.`, } javascriptCommand = cli.Command{ Action: utils.MigrateFlags(ephemeralConsole), Name: "js", Usage: "Execute the specified JavaScript files", ArgsUsage: " [jsfile...]", Flags: append(nodeFlags, consoleFlags...), Category: "CONSOLE COMMANDS", Description: ` The JavaScript VM exposes a node admin interface as well as the Ðapp JavaScript API. See https://geth.ethereum.org/docs/interacting-with-geth/javascript-console`, } ) // localConsole starts a new geth node, attaching a JavaScript console to it at the // same time. func localConsole(ctx *cli.Context) error { // Create and start the node based on the CLI flags prepare(ctx) stack, backend := makeFullNode(ctx) startNode(ctx, stack, backend, true) defer stack.Close() // Attach to the newly started node and create the JavaScript console. client, err := stack.Attach() if err != nil { return fmt.Errorf("Failed to attach to the inproc geth: %v", err) } config := console.Config{ DataDir: utils.MakeDataDir(ctx), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { return fmt.Errorf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // If only a short execution was requested, evaluate and return. if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { console.Evaluate(script) return nil } // Track node shutdown and stop the console when it goes down. // This happens when SIGTERM is sent to the process. go func() { stack.Wait() console.StopInteractive() }() // Print the welcome screen and enter interactive mode. console.Welcome() console.Interactive() return nil } // remoteConsole will connect to a remote geth instance, attaching a JavaScript // console to it. func remoteConsole(ctx *cli.Context) error { endpoint := ctx.Args().First() if endpoint == "" { path := node.DefaultDataDir() if ctx.GlobalIsSet(utils.DataDirFlag.Name) { path = ctx.GlobalString(utils.DataDirFlag.Name) } endpoint = fmt.Sprintf("%s/geth.ipc", path) } client, err := dialRPC(endpoint) if err != nil { utils.Fatalf("Unable to attach to remote geth: %v", err) } config := console.Config{ DataDir: utils.MakeDataDir(ctx), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { utils.Fatalf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { console.Evaluate(script) return nil } // Otherwise print the welcome screen and enter interactive mode console.Welcome() console.Interactive() return nil } // dialRPC returns a RPC client which connects to the given endpoint. // The check for empty endpoint implements the defaulting logic // for "geth attach" with no argument. func dialRPC(endpoint string) (*rpc.Client, error) { if endpoint == "" { endpoint = node.DefaultIPCEndpoint(clientIdentifier) } else if strings.HasPrefix(endpoint, "rpc:") || strings.HasPrefix(endpoint, "ipc:") { // Backwards compatibility with geth < 1.5 which required // these prefixes. endpoint = endpoint[4:] } return rpc.Dial(endpoint) } // ephemeralConsole starts a new geth node, attaches an ephemeral JavaScript // console to it, executes each of the files specified as arguments and tears // everything down. func ephemeralConsole(ctx *cli.Context) error { // Create and start the node based on the CLI flags stack, backend := makeFullNode(ctx) startNode(ctx, stack, backend, false) defer stack.Close() // Attach to the newly started node and start the JavaScript console client, err := stack.Attach() if err != nil { return fmt.Errorf("Failed to attach to the inproc geth: %v", err) } config := console.Config{ DataDir: utils.MakeDataDir(ctx), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { return fmt.Errorf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // Interrupt the JS interpreter when node is stopped. go func() { stack.Wait() console.Stop(false) }() // Evaluate each of the specified JavaScript files. for _, file := range ctx.Args() { if err = console.Execute(file); err != nil { return fmt.Errorf("Failed to execute %s: %v", file, err) } } // The main script is now done, but keep running timers/callbacks. console.Stop(true) return nil }