bsc/swarm/network/simulation/bucket.go
Ferenc Szabo fe03b76ffe A few minor code inspection fixes (#18393)
* swarm/network: fix code inspection problems

- typos
- redundant import alias

* p2p/simulations: fix code inspection problems

- typos
- unused function parameters
- redundant import alias
- code style issue: snake case

* swarm/network: fix unused method parameters inspections
2019-01-06 11:58:57 +01:00

80 lines
2.4 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulation
import "github.com/ethereum/go-ethereum/p2p/enode"
// BucketKey is the type that should be used for keys in simulation buckets.
type BucketKey string
// NodeItem returns an item set in ServiceFunc function for a particular node.
func (s *Simulation) NodeItem(id enode.ID, key interface{}) (value interface{}, ok bool) {
s.mu.Lock()
defer s.mu.Unlock()
if _, ok := s.buckets[id]; !ok {
return nil, false
}
return s.buckets[id].Load(key)
}
// SetNodeItem sets a new item associated with the node with provided NodeID.
// Buckets should be used to avoid managing separate simulation global state.
func (s *Simulation) SetNodeItem(id enode.ID, key interface{}, value interface{}) {
s.mu.Lock()
defer s.mu.Unlock()
s.buckets[id].Store(key, value)
}
// NodesItems returns a map of items from all nodes that are all set under the
// same BucketKey.
func (s *Simulation) NodesItems(key interface{}) (values map[enode.ID]interface{}) {
s.mu.RLock()
defer s.mu.RUnlock()
ids := s.NodeIDs()
values = make(map[enode.ID]interface{}, len(ids))
for _, id := range ids {
if _, ok := s.buckets[id]; !ok {
continue
}
if v, ok := s.buckets[id].Load(key); ok {
values[id] = v
}
}
return values
}
// UpNodesItems returns a map of items with the same BucketKey from all nodes that are up.
func (s *Simulation) UpNodesItems(key interface{}) (values map[enode.ID]interface{}) {
s.mu.RLock()
defer s.mu.RUnlock()
ids := s.UpNodeIDs()
values = make(map[enode.ID]interface{})
for _, id := range ids {
if _, ok := s.buckets[id]; !ok {
continue
}
if v, ok := s.buckets[id].Load(key); ok {
values[id] = v
}
}
return values
}