bsc/light/state.go
Jeffrey Wilcke 3fc7c97827 core, core/vm: implemented a generic environment (#3348)
Environment is now a struct (not an interface). This
reduces a lot of tech-debt throughout the codebase where a virtual
machine environment had to be implemented in order to test or run it.

The new environment is suitable to be used en the json tests, core
consensus and light client.
2016-12-06 02:16:03 +01:00

303 lines
9.1 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package light
import (
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"golang.org/x/net/context"
)
// LightState is a memory representation of a state.
// This version is ODR capable, caching only the already accessed part of the
// state, retrieving unknown parts on-demand from the ODR backend. Changes are
// never stored in the local database, only in the memory objects.
type LightState struct {
odr OdrBackend
trie *LightTrie
id *TrieID
stateObjects map[string]*StateObject
refund *big.Int
}
// NewLightState creates a new LightState with the specified root.
// Note that the creation of a light state is always successful, even if the
// root is non-existent. In that case, ODR retrieval will always be unsuccessful
// and every operation will return with an error or wait for the context to be
// cancelled.
func NewLightState(id *TrieID, odr OdrBackend) *LightState {
var tr *LightTrie
if id != nil {
tr = NewLightTrie(id, odr, true)
}
return &LightState{
odr: odr,
trie: tr,
id: id,
stateObjects: make(map[string]*StateObject),
refund: new(big.Int),
}
}
// AddRefund adds an amount to the refund value collected during a vm execution
func (self *LightState) AddRefund(gas *big.Int) {
self.refund.Add(self.refund, gas)
}
// HasAccount returns true if an account exists at the given address
func (self *LightState) HasAccount(ctx context.Context, addr common.Address) (bool, error) {
so, err := self.GetStateObject(ctx, addr)
return so != nil, err
}
// GetBalance retrieves the balance from the given address or 0 if the account does
// not exist
func (self *LightState) GetBalance(ctx context.Context, addr common.Address) (*big.Int, error) {
stateObject, err := self.GetStateObject(ctx, addr)
if err != nil {
return common.Big0, err
}
if stateObject != nil {
return stateObject.balance, nil
}
return common.Big0, nil
}
// GetNonce returns the nonce at the given address or 0 if the account does
// not exist
func (self *LightState) GetNonce(ctx context.Context, addr common.Address) (uint64, error) {
stateObject, err := self.GetStateObject(ctx, addr)
if err != nil {
return 0, err
}
if stateObject != nil {
return stateObject.nonce, nil
}
return 0, nil
}
// GetCode returns the contract code at the given address or nil if the account
// does not exist
func (self *LightState) GetCode(ctx context.Context, addr common.Address) ([]byte, error) {
stateObject, err := self.GetStateObject(ctx, addr)
if err != nil {
return nil, err
}
if stateObject != nil {
return stateObject.code, nil
}
return nil, nil
}
// GetState returns the contract storage value at storage address b from the
// contract address a or common.Hash{} if the account does not exist
func (self *LightState) GetState(ctx context.Context, a common.Address, b common.Hash) (common.Hash, error) {
stateObject, err := self.GetStateObject(ctx, a)
if err == nil && stateObject != nil {
return stateObject.GetState(ctx, b)
}
return common.Hash{}, err
}
// HasSuicided returns true if the given account has been marked for deletion
// or false if the account does not exist
func (self *LightState) HasSuicided(ctx context.Context, addr common.Address) (bool, error) {
stateObject, err := self.GetStateObject(ctx, addr)
if err == nil && stateObject != nil {
return stateObject.remove, nil
}
return false, err
}
/*
* SETTERS
*/
// AddBalance adds the given amount to the balance of the specified account
func (self *LightState) AddBalance(ctx context.Context, addr common.Address, amount *big.Int) error {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.AddBalance(amount)
}
return err
}
// SubBalance adds the given amount to the balance of the specified account
func (self *LightState) SubBalance(ctx context.Context, addr common.Address, amount *big.Int) error {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.SubBalance(amount)
}
return err
}
// SetNonce sets the nonce of the specified account
func (self *LightState) SetNonce(ctx context.Context, addr common.Address, nonce uint64) error {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.SetNonce(nonce)
}
return err
}
// SetCode sets the contract code at the specified account
func (self *LightState) SetCode(ctx context.Context, addr common.Address, code []byte) error {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.SetCode(crypto.Keccak256Hash(code), code)
}
return err
}
// SetState sets the storage value at storage address key of the account addr
func (self *LightState) SetState(ctx context.Context, addr common.Address, key common.Hash, value common.Hash) error {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.SetState(key, value)
}
return err
}
// Delete marks an account to be removed and clears its balance
func (self *LightState) Suicide(ctx context.Context, addr common.Address) (bool, error) {
stateObject, err := self.GetOrNewStateObject(ctx, addr)
if err == nil && stateObject != nil {
stateObject.MarkForDeletion()
stateObject.balance = new(big.Int)
return true, nil
}
return false, err
}
//
// Get, set, new state object methods
//
// GetStateObject returns the state object of the given account or nil if the
// account does not exist
func (self *LightState) GetStateObject(ctx context.Context, addr common.Address) (stateObject *StateObject, err error) {
stateObject = self.stateObjects[addr.Str()]
if stateObject != nil {
if stateObject.deleted {
stateObject = nil
}
return stateObject, nil
}
data, err := self.trie.Get(ctx, addr[:])
if err != nil {
return nil, err
}
if len(data) == 0 {
return nil, nil
}
stateObject, err = DecodeObject(ctx, self.id, addr, self.odr, []byte(data))
if err != nil {
return nil, err
}
self.SetStateObject(stateObject)
return stateObject, nil
}
// SetStateObject sets the state object of the given account
func (self *LightState) SetStateObject(object *StateObject) {
self.stateObjects[object.Address().Str()] = object
}
// GetOrNewStateObject returns the state object of the given account or creates a
// new one if the account does not exist
func (self *LightState) GetOrNewStateObject(ctx context.Context, addr common.Address) (*StateObject, error) {
stateObject, err := self.GetStateObject(ctx, addr)
if err == nil && (stateObject == nil || stateObject.deleted) {
stateObject, err = self.CreateStateObject(ctx, addr)
}
return stateObject, err
}
// newStateObject creates a state object whether it exists in the state or not
func (self *LightState) newStateObject(addr common.Address) *StateObject {
if glog.V(logger.Core) {
glog.Infof("(+) %x\n", addr)
}
stateObject := NewStateObject(addr, self.odr)
self.stateObjects[addr.Str()] = stateObject
return stateObject
}
// CreateStateObject creates creates a new state object and takes ownership.
// This is different from "NewStateObject"
func (self *LightState) CreateStateObject(ctx context.Context, addr common.Address) (*StateObject, error) {
// Get previous (if any)
so, err := self.GetStateObject(ctx, addr)
if err != nil {
return nil, err
}
// Create a new one
newSo := self.newStateObject(addr)
// If it existed set the balance to the new account
if so != nil {
newSo.balance = so.balance
}
return newSo, nil
}
//
// Setting, copying of the state methods
//
// Copy creates a copy of the state
func (self *LightState) Copy() *LightState {
// ignore error - we assume state-to-be-copied always exists
state := NewLightState(nil, self.odr)
state.trie = self.trie
state.id = self.id
for k, stateObject := range self.stateObjects {
if stateObject.dirty {
state.stateObjects[k] = stateObject.Copy()
}
}
state.refund.Set(self.refund)
return state
}
// Set copies the contents of the given state onto this state, overwriting
// its contents
func (self *LightState) Set(state *LightState) {
self.trie = state.trie
self.stateObjects = state.stateObjects
self.refund = state.refund
}
// GetRefund returns the refund value collected during a vm execution
func (self *LightState) GetRefund() *big.Int {
return self.refund
}