238 lines
5.4 KiB
Go
238 lines
5.4 KiB
Go
package core
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import (
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"bytes"
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"container/list"
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"fmt"
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"math/big"
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"sync"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/state"
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)
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var txplogger = logger.NewLogger("TXP")
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const txPoolQueueSize = 50
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type TxPoolHook chan *types.Transaction
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type TxMsg struct {
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Tx *types.Transaction
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}
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const (
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minGasPrice = 1000000
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)
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var MinGasPrice = big.NewInt(10000000000000)
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func EachTx(pool *list.List, it func(*types.Transaction, *list.Element) bool) {
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for e := pool.Front(); e != nil; e = e.Next() {
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if it(e.Value.(*types.Transaction), e) {
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break
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}
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}
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}
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func FindTx(pool *list.List, finder func(*types.Transaction, *list.Element) bool) *types.Transaction {
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for e := pool.Front(); e != nil; e = e.Next() {
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if tx, ok := e.Value.(*types.Transaction); ok {
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if finder(tx, e) {
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return tx
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}
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}
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}
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return nil
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}
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type TxProcessor interface {
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ProcessTransaction(tx *types.Transaction)
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}
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// The tx pool a thread safe transaction pool handler. In order to
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// guarantee a non blocking pool we use a queue channel which can be
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// independently read without needing access to the actual pool. If the
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// pool is being drained or synced for whatever reason the transactions
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// will simple queue up and handled when the mutex is freed.
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type TxPool struct {
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// The mutex for accessing the Tx pool.
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mutex sync.Mutex
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// Queueing channel for reading and writing incoming
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// transactions to
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queueChan chan *types.Transaction
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// Quiting channel
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quit chan bool
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// The actual pool
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pool *list.List
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SecondaryProcessor TxProcessor
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subscribers []chan TxMsg
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chainManager *ChainManager
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eventMux *event.TypeMux
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}
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func NewTxPool(chainManager *ChainManager, eventMux *event.TypeMux) *TxPool {
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return &TxPool{
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pool: list.New(),
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queueChan: make(chan *types.Transaction, txPoolQueueSize),
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quit: make(chan bool),
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chainManager: chainManager,
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eventMux: eventMux,
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}
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}
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// Blocking function. Don't use directly. Use QueueTransaction instead
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func (pool *TxPool) addTransaction(tx *types.Transaction) {
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pool.mutex.Lock()
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defer pool.mutex.Unlock()
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pool.pool.PushBack(tx)
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// Broadcast the transaction to the rest of the peers
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pool.eventMux.Post(TxPreEvent{tx})
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}
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func (pool *TxPool) ValidateTransaction(tx *types.Transaction) error {
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// Get the last block so we can retrieve the sender and receiver from
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// the merkle trie
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block := pool.chainManager.CurrentBlock
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// Something has gone horribly wrong if this happens
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if block == nil {
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return fmt.Errorf("No last block on the block chain")
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}
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if len(tx.To()) != 0 && len(tx.To()) != 20 {
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return fmt.Errorf("Invalid recipient. len = %d", len(tx.To()))
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}
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v, _, _ := tx.Curve()
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if v > 28 || v < 27 {
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return fmt.Errorf("tx.v != (28 || 27)")
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}
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// Get the sender
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sender := pool.chainManager.State().GetAccount(tx.Sender())
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totAmount := new(big.Int).Set(tx.Value())
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// Make sure there's enough in the sender's account. Having insufficient
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// funds won't invalidate this transaction but simple ignores it.
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if sender.Balance().Cmp(totAmount) < 0 {
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return fmt.Errorf("Insufficient amount in sender's (%x) account", tx.From())
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}
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// Increment the nonce making each tx valid only once to prevent replay
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// attacks
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return nil
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}
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func (self *TxPool) Add(tx *types.Transaction) error {
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hash := tx.Hash()
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foundTx := FindTx(self.pool, func(tx *types.Transaction, e *list.Element) bool {
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return bytes.Compare(tx.Hash(), hash) == 0
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})
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if foundTx != nil {
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return fmt.Errorf("Known transaction (%x)", hash[0:4])
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}
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err := self.ValidateTransaction(tx)
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if err != nil {
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return err
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}
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self.addTransaction(tx)
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txplogger.Debugf("(t) %x => %x (%v) %x\n", tx.From()[:4], tx.To()[:4], tx.Value, tx.Hash())
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// Notify the subscribers
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go self.eventMux.Post(TxPreEvent{tx})
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return nil
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}
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func (self *TxPool) Size() int {
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return self.pool.Len()
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}
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func (self *TxPool) AddTransactions(txs []*types.Transaction) {
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for _, tx := range txs {
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if err := self.Add(tx); err != nil {
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txplogger.Infoln(err)
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} else {
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txplogger.Infof("tx %x\n", tx.Hash()[0:4])
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}
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}
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}
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func (pool *TxPool) GetTransactions() []*types.Transaction {
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pool.mutex.Lock()
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defer pool.mutex.Unlock()
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txList := make([]*types.Transaction, pool.pool.Len())
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i := 0
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for e := pool.pool.Front(); e != nil; e = e.Next() {
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tx := e.Value.(*types.Transaction)
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txList[i] = tx
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i++
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}
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return txList
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}
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func (pool *TxPool) RemoveInvalid(state *state.StateDB) {
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pool.mutex.Lock()
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defer pool.mutex.Unlock()
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for e := pool.pool.Front(); e != nil; e = e.Next() {
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tx := e.Value.(*types.Transaction)
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sender := state.GetAccount(tx.Sender())
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err := pool.ValidateTransaction(tx)
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if err != nil || sender.Nonce >= tx.Nonce() {
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pool.pool.Remove(e)
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}
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}
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}
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func (self *TxPool) RemoveSet(txs types.Transactions) {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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for _, tx := range txs {
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EachTx(self.pool, func(t *types.Transaction, element *list.Element) bool {
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if t == tx {
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self.pool.Remove(element)
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return true // To stop the loop
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}
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return false
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})
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}
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}
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func (pool *TxPool) Flush() []*types.Transaction {
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txList := pool.GetTransactions()
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// Recreate a new list all together
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// XXX Is this the fastest way?
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pool.pool = list.New()
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return txList
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}
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func (pool *TxPool) Start() {
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//go pool.queueHandler()
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}
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func (pool *TxPool) Stop() {
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pool.Flush()
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txplogger.Infoln("Stopped")
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}
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