bsc/p2p/simulations/adapters/inproc.go
Janoš Guljaš dcaaa3c804 swarm: network simulation for swarm tests (#769)
* cmd/swarm: minor cli flag text adjustments

* cmd/swarm, swarm/storage, swarm: fix  mingw on windows test issues

* cmd/swarm: support for smoke tests on the production swarm cluster

* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion

* changed colour of landing page

* landing page reacts to enter keypress

* swarm/api/http: sticky footer for swarm landing page using flex

* swarm/api/http: sticky footer for error pages and fix for multiple choices

* swarm: propagate ctx to internal apis (#754)

* swarm/simnet: add basic node/service functions

* swarm/netsim: add buckets for global state and kademlia health check

* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...

* swarm, swarm/netsim: adjust SwarmNetworkTest

* swarm/netsim: fix tests

* swarm: added visualization option to sim net redesign

* swarm/netsim: support multiple services per node

* swarm/netsim: remove redundant return statement

* swarm/netsim: add comments

* swarm: shutdown HTTP in Simulation.Close

* swarm: sim HTTP server timeout

* swarm/netsim: add more simulation methods and peer events examples

* swarm/netsim: add WaitKademlia example

* swarm/netsim: fix comments

* swarm/netsim: terminate peer events goroutines on simulation done

* swarm, swarm/netsim: naming updates

* swarm/netsim: return not healthy kademlias on WaitTillHealthy

* swarm: fix WaitTillHealthy call in testSwarmNetwork

* swarm/netsim: allow bucket to have any type for a key

* swarm: Added snapshots to new netsim

* swarm/netsim: add more tests for bucket

* swarm/netsim: move http related things into separate files

* swarm/netsim: add AddNodeWithService option

* swarm/netsim: add more tests and Start* methods

* swarm/netsim: add peer events and kademlia tests

* swarm/netsim: fix some tests flakiness

* swarm/netsim: improve random nodes selection, fix TestStartStop* tests

* swarm/netsim: remove time measurement from TestClose to avoid flakiness

* swarm/netsim: builder pattern for netsim HTTP server (#773)

* swarm/netsim: add connect related tests

* swarm/netsim: add comment for TestPeerEvents

* swarm: rename netsim package to network/simulation
2018-07-23 15:33:25 +02:00

369 lines
9.7 KiB
Go

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package adapters
import (
"errors"
"fmt"
"math"
"net"
"sync"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/simulations/pipes"
"github.com/ethereum/go-ethereum/rpc"
)
// SimAdapter is a NodeAdapter which creates in-memory simulation nodes and
// connects them using net.Pipe
type SimAdapter struct {
pipe func() (net.Conn, net.Conn, error)
mtx sync.RWMutex
nodes map[discover.NodeID]*SimNode
services map[string]ServiceFunc
}
// NewSimAdapter creates a SimAdapter which is capable of running in-memory
// simulation nodes running any of the given services (the services to run on a
// particular node are passed to the NewNode function in the NodeConfig)
// the adapter uses a net.Pipe for in-memory simulated network connections
func NewSimAdapter(services map[string]ServiceFunc) *SimAdapter {
return &SimAdapter{
pipe: pipes.NetPipe,
nodes: make(map[discover.NodeID]*SimNode),
services: services,
}
}
func NewTCPAdapter(services map[string]ServiceFunc) *SimAdapter {
return &SimAdapter{
pipe: pipes.TCPPipe,
nodes: make(map[discover.NodeID]*SimNode),
services: services,
}
}
// Name returns the name of the adapter for logging purposes
func (s *SimAdapter) Name() string {
return "sim-adapter"
}
// NewNode returns a new SimNode using the given config
func (s *SimAdapter) NewNode(config *NodeConfig) (Node, error) {
s.mtx.Lock()
defer s.mtx.Unlock()
// check a node with the ID doesn't already exist
id := config.ID
if _, exists := s.nodes[id]; exists {
return nil, fmt.Errorf("node already exists: %s", id)
}
// check the services are valid
if len(config.Services) == 0 {
return nil, errors.New("node must have at least one service")
}
for _, service := range config.Services {
if _, exists := s.services[service]; !exists {
return nil, fmt.Errorf("unknown node service %q", service)
}
}
n, err := node.New(&node.Config{
P2P: p2p.Config{
PrivateKey: config.PrivateKey,
MaxPeers: math.MaxInt32,
NoDiscovery: true,
Dialer: s,
EnableMsgEvents: config.EnableMsgEvents,
},
NoUSB: true,
Logger: log.New("node.id", id.String()),
})
if err != nil {
return nil, err
}
simNode := &SimNode{
ID: id,
config: config,
node: n,
adapter: s,
running: make(map[string]node.Service),
}
s.nodes[id] = simNode
return simNode, nil
}
// Dial implements the p2p.NodeDialer interface by connecting to the node using
// an in-memory net.Pipe
func (s *SimAdapter) Dial(dest *discover.Node) (conn net.Conn, err error) {
node, ok := s.GetNode(dest.ID)
if !ok {
return nil, fmt.Errorf("unknown node: %s", dest.ID)
}
srv := node.Server()
if srv == nil {
return nil, fmt.Errorf("node not running: %s", dest.ID)
}
// SimAdapter.pipe is net.Pipe (NewSimAdapter)
pipe1, pipe2, err := s.pipe()
if err != nil {
return nil, err
}
// this is simulated 'listening'
// asynchronously call the dialed destintion node's p2p server
// to set up connection on the 'listening' side
go srv.SetupConn(pipe1, 0, nil)
return pipe2, nil
}
// DialRPC implements the RPCDialer interface by creating an in-memory RPC
// client of the given node
func (s *SimAdapter) DialRPC(id discover.NodeID) (*rpc.Client, error) {
node, ok := s.GetNode(id)
if !ok {
return nil, fmt.Errorf("unknown node: %s", id)
}
handler, err := node.node.RPCHandler()
if err != nil {
return nil, err
}
return rpc.DialInProc(handler), nil
}
// GetNode returns the node with the given ID if it exists
func (s *SimAdapter) GetNode(id discover.NodeID) (*SimNode, bool) {
s.mtx.RLock()
defer s.mtx.RUnlock()
node, ok := s.nodes[id]
return node, ok
}
// SimNode is an in-memory simulation node which connects to other nodes using
// net.Pipe (see SimAdapter.Dial), running devp2p protocols directly over that
// pipe
type SimNode struct {
lock sync.RWMutex
ID discover.NodeID
config *NodeConfig
adapter *SimAdapter
node *node.Node
running map[string]node.Service
client *rpc.Client
registerOnce sync.Once
}
// Addr returns the node's discovery address
func (sn *SimNode) Addr() []byte {
return []byte(sn.Node().String())
}
// Node returns a discover.Node representing the SimNode
func (sn *SimNode) Node() *discover.Node {
return discover.NewNode(sn.ID, net.IP{127, 0, 0, 1}, 30303, 30303)
}
// Client returns an rpc.Client which can be used to communicate with the
// underlying services (it is set once the node has started)
func (sn *SimNode) Client() (*rpc.Client, error) {
sn.lock.RLock()
defer sn.lock.RUnlock()
if sn.client == nil {
return nil, errors.New("node not started")
}
return sn.client, nil
}
// ServeRPC serves RPC requests over the given connection by creating an
// in-memory client to the node's RPC server
func (sn *SimNode) ServeRPC(conn net.Conn) error {
handler, err := sn.node.RPCHandler()
if err != nil {
return err
}
handler.ServeCodec(rpc.NewJSONCodec(conn), rpc.OptionMethodInvocation|rpc.OptionSubscriptions)
return nil
}
// Snapshots creates snapshots of the services by calling the
// simulation_snapshot RPC method
func (sn *SimNode) Snapshots() (map[string][]byte, error) {
sn.lock.RLock()
services := make(map[string]node.Service, len(sn.running))
for name, service := range sn.running {
services[name] = service
}
sn.lock.RUnlock()
if len(services) == 0 {
return nil, errors.New("no running services")
}
snapshots := make(map[string][]byte)
for name, service := range services {
if s, ok := service.(interface {
Snapshot() ([]byte, error)
}); ok {
snap, err := s.Snapshot()
if err != nil {
return nil, err
}
snapshots[name] = snap
}
}
return snapshots, nil
}
// Start registers the services and starts the underlying devp2p node
func (sn *SimNode) Start(snapshots map[string][]byte) error {
newService := func(name string) func(ctx *node.ServiceContext) (node.Service, error) {
return func(nodeCtx *node.ServiceContext) (node.Service, error) {
ctx := &ServiceContext{
RPCDialer: sn.adapter,
NodeContext: nodeCtx,
Config: sn.config,
}
if snapshots != nil {
ctx.Snapshot = snapshots[name]
}
serviceFunc := sn.adapter.services[name]
service, err := serviceFunc(ctx)
if err != nil {
return nil, err
}
sn.running[name] = service
return service, nil
}
}
// ensure we only register the services once in the case of the node
// being stopped and then started again
var regErr error
sn.registerOnce.Do(func() {
for _, name := range sn.config.Services {
if err := sn.node.Register(newService(name)); err != nil {
regErr = err
break
}
}
})
if regErr != nil {
return regErr
}
if err := sn.node.Start(); err != nil {
return err
}
// create an in-process RPC client
handler, err := sn.node.RPCHandler()
if err != nil {
return err
}
sn.lock.Lock()
sn.client = rpc.DialInProc(handler)
sn.lock.Unlock()
return nil
}
// Stop closes the RPC client and stops the underlying devp2p node
func (sn *SimNode) Stop() error {
sn.lock.Lock()
if sn.client != nil {
sn.client.Close()
sn.client = nil
}
sn.lock.Unlock()
return sn.node.Stop()
}
// Service returns a running service by name
func (sn *SimNode) Service(name string) node.Service {
sn.lock.RLock()
defer sn.lock.RUnlock()
return sn.running[name]
}
// Services returns a copy of the underlying services
func (sn *SimNode) Services() []node.Service {
sn.lock.RLock()
defer sn.lock.RUnlock()
services := make([]node.Service, 0, len(sn.running))
for _, service := range sn.running {
services = append(services, service)
}
return services
}
// ServiceMap returns a map by names of the underlying services
func (sn *SimNode) ServiceMap() map[string]node.Service {
sn.lock.RLock()
defer sn.lock.RUnlock()
services := make(map[string]node.Service, len(sn.running))
for name, service := range sn.running {
services[name] = service
}
return services
}
// Server returns the underlying p2p.Server
func (sn *SimNode) Server() *p2p.Server {
return sn.node.Server()
}
// SubscribeEvents subscribes the given channel to peer events from the
// underlying p2p.Server
func (sn *SimNode) SubscribeEvents(ch chan *p2p.PeerEvent) event.Subscription {
srv := sn.Server()
if srv == nil {
panic("node not running")
}
return srv.SubscribeEvents(ch)
}
// NodeInfo returns information about the node
func (sn *SimNode) NodeInfo() *p2p.NodeInfo {
server := sn.Server()
if server == nil {
return &p2p.NodeInfo{
ID: sn.ID.String(),
Enode: sn.Node().String(),
}
}
return server.NodeInfo()
}
func setSocketBuffer(conn net.Conn, socketReadBuffer int, socketWriteBuffer int) error {
switch v := conn.(type) {
case *net.UnixConn:
err := v.SetReadBuffer(socketReadBuffer)
if err != nil {
return err
}
err = v.SetWriteBuffer(socketWriteBuffer)
if err != nil {
return err
}
}
return nil
}