bsc/vendor/github.com/golang/snappy/encode.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

286 lines
8.9 KiB
Go

// Copyright 2011 The Snappy-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package snappy
import (
"encoding/binary"
"errors"
"io"
)
// Encode returns the encoded form of src. The returned slice may be a sub-
// slice of dst if dst was large enough to hold the entire encoded block.
// Otherwise, a newly allocated slice will be returned.
//
// The dst and src must not overlap. It is valid to pass a nil dst.
func Encode(dst, src []byte) []byte {
if n := MaxEncodedLen(len(src)); n < 0 {
panic(ErrTooLarge)
} else if len(dst) < n {
dst = make([]byte, n)
}
// The block starts with the varint-encoded length of the decompressed bytes.
d := binary.PutUvarint(dst, uint64(len(src)))
for len(src) > 0 {
p := src
src = nil
if len(p) > maxBlockSize {
p, src = p[:maxBlockSize], p[maxBlockSize:]
}
if len(p) < minNonLiteralBlockSize {
d += emitLiteral(dst[d:], p)
} else {
d += encodeBlock(dst[d:], p)
}
}
return dst[:d]
}
// inputMargin is the minimum number of extra input bytes to keep, inside
// encodeBlock's inner loop. On some architectures, this margin lets us
// implement a fast path for emitLiteral, where the copy of short (<= 16 byte)
// literals can be implemented as a single load to and store from a 16-byte
// register. That literal's actual length can be as short as 1 byte, so this
// can copy up to 15 bytes too much, but that's OK as subsequent iterations of
// the encoding loop will fix up the copy overrun, and this inputMargin ensures
// that we don't overrun the dst and src buffers.
const inputMargin = 16 - 1
// minNonLiteralBlockSize is the minimum size of the input to encodeBlock that
// could be encoded with a copy tag. This is the minimum with respect to the
// algorithm used by encodeBlock, not a minimum enforced by the file format.
//
// The encoded output must start with at least a 1 byte literal, as there are
// no previous bytes to copy. A minimal (1 byte) copy after that, generated
// from an emitCopy call in encodeBlock's main loop, would require at least
// another inputMargin bytes, for the reason above: we want any emitLiteral
// calls inside encodeBlock's main loop to use the fast path if possible, which
// requires being able to overrun by inputMargin bytes. Thus,
// minNonLiteralBlockSize equals 1 + 1 + inputMargin.
//
// The C++ code doesn't use this exact threshold, but it could, as discussed at
// https://groups.google.com/d/topic/snappy-compression/oGbhsdIJSJ8/discussion
// The difference between Go (2+inputMargin) and C++ (inputMargin) is purely an
// optimization. It should not affect the encoded form. This is tested by
// TestSameEncodingAsCppShortCopies.
const minNonLiteralBlockSize = 1 + 1 + inputMargin
// MaxEncodedLen returns the maximum length of a snappy block, given its
// uncompressed length.
//
// It will return a negative value if srcLen is too large to encode.
func MaxEncodedLen(srcLen int) int {
n := uint64(srcLen)
if n > 0xffffffff {
return -1
}
// Compressed data can be defined as:
// compressed := item* literal*
// item := literal* copy
//
// The trailing literal sequence has a space blowup of at most 62/60
// since a literal of length 60 needs one tag byte + one extra byte
// for length information.
//
// Item blowup is trickier to measure. Suppose the "copy" op copies
// 4 bytes of data. Because of a special check in the encoding code,
// we produce a 4-byte copy only if the offset is < 65536. Therefore
// the copy op takes 3 bytes to encode, and this type of item leads
// to at most the 62/60 blowup for representing literals.
//
// Suppose the "copy" op copies 5 bytes of data. If the offset is big
// enough, it will take 5 bytes to encode the copy op. Therefore the
// worst case here is a one-byte literal followed by a five-byte copy.
// That is, 6 bytes of input turn into 7 bytes of "compressed" data.
//
// This last factor dominates the blowup, so the final estimate is:
n = 32 + n + n/6
if n > 0xffffffff {
return -1
}
return int(n)
}
var errClosed = errors.New("snappy: Writer is closed")
// NewWriter returns a new Writer that compresses to w.
//
// The Writer returned does not buffer writes. There is no need to Flush or
// Close such a Writer.
//
// Deprecated: the Writer returned is not suitable for many small writes, only
// for few large writes. Use NewBufferedWriter instead, which is efficient
// regardless of the frequency and shape of the writes, and remember to Close
// that Writer when done.
func NewWriter(w io.Writer) *Writer {
return &Writer{
w: w,
obuf: make([]byte, obufLen),
}
}
// NewBufferedWriter returns a new Writer that compresses to w, using the
// framing format described at
// https://github.com/google/snappy/blob/master/framing_format.txt
//
// The Writer returned buffers writes. Users must call Close to guarantee all
// data has been forwarded to the underlying io.Writer. They may also call
// Flush zero or more times before calling Close.
func NewBufferedWriter(w io.Writer) *Writer {
return &Writer{
w: w,
ibuf: make([]byte, 0, maxBlockSize),
obuf: make([]byte, obufLen),
}
}
// Writer is an io.Writer than can write Snappy-compressed bytes.
type Writer struct {
w io.Writer
err error
// ibuf is a buffer for the incoming (uncompressed) bytes.
//
// Its use is optional. For backwards compatibility, Writers created by the
// NewWriter function have ibuf == nil, do not buffer incoming bytes, and
// therefore do not need to be Flush'ed or Close'd.
ibuf []byte
// obuf is a buffer for the outgoing (compressed) bytes.
obuf []byte
// wroteStreamHeader is whether we have written the stream header.
wroteStreamHeader bool
}
// Reset discards the writer's state and switches the Snappy writer to write to
// w. This permits reusing a Writer rather than allocating a new one.
func (w *Writer) Reset(writer io.Writer) {
w.w = writer
w.err = nil
if w.ibuf != nil {
w.ibuf = w.ibuf[:0]
}
w.wroteStreamHeader = false
}
// Write satisfies the io.Writer interface.
func (w *Writer) Write(p []byte) (nRet int, errRet error) {
if w.ibuf == nil {
// Do not buffer incoming bytes. This does not perform or compress well
// if the caller of Writer.Write writes many small slices. This
// behavior is therefore deprecated, but still supported for backwards
// compatibility with code that doesn't explicitly Flush or Close.
return w.write(p)
}
// The remainder of this method is based on bufio.Writer.Write from the
// standard library.
for len(p) > (cap(w.ibuf)-len(w.ibuf)) && w.err == nil {
var n int
if len(w.ibuf) == 0 {
// Large write, empty buffer.
// Write directly from p to avoid copy.
n, _ = w.write(p)
} else {
n = copy(w.ibuf[len(w.ibuf):cap(w.ibuf)], p)
w.ibuf = w.ibuf[:len(w.ibuf)+n]
w.Flush()
}
nRet += n
p = p[n:]
}
if w.err != nil {
return nRet, w.err
}
n := copy(w.ibuf[len(w.ibuf):cap(w.ibuf)], p)
w.ibuf = w.ibuf[:len(w.ibuf)+n]
nRet += n
return nRet, nil
}
func (w *Writer) write(p []byte) (nRet int, errRet error) {
if w.err != nil {
return 0, w.err
}
for len(p) > 0 {
obufStart := len(magicChunk)
if !w.wroteStreamHeader {
w.wroteStreamHeader = true
copy(w.obuf, magicChunk)
obufStart = 0
}
var uncompressed []byte
if len(p) > maxBlockSize {
uncompressed, p = p[:maxBlockSize], p[maxBlockSize:]
} else {
uncompressed, p = p, nil
}
checksum := crc(uncompressed)
// Compress the buffer, discarding the result if the improvement
// isn't at least 12.5%.
compressed := Encode(w.obuf[obufHeaderLen:], uncompressed)
chunkType := uint8(chunkTypeCompressedData)
chunkLen := 4 + len(compressed)
obufEnd := obufHeaderLen + len(compressed)
if len(compressed) >= len(uncompressed)-len(uncompressed)/8 {
chunkType = chunkTypeUncompressedData
chunkLen = 4 + len(uncompressed)
obufEnd = obufHeaderLen
}
// Fill in the per-chunk header that comes before the body.
w.obuf[len(magicChunk)+0] = chunkType
w.obuf[len(magicChunk)+1] = uint8(chunkLen >> 0)
w.obuf[len(magicChunk)+2] = uint8(chunkLen >> 8)
w.obuf[len(magicChunk)+3] = uint8(chunkLen >> 16)
w.obuf[len(magicChunk)+4] = uint8(checksum >> 0)
w.obuf[len(magicChunk)+5] = uint8(checksum >> 8)
w.obuf[len(magicChunk)+6] = uint8(checksum >> 16)
w.obuf[len(magicChunk)+7] = uint8(checksum >> 24)
if _, err := w.w.Write(w.obuf[obufStart:obufEnd]); err != nil {
w.err = err
return nRet, err
}
if chunkType == chunkTypeUncompressedData {
if _, err := w.w.Write(uncompressed); err != nil {
w.err = err
return nRet, err
}
}
nRet += len(uncompressed)
}
return nRet, nil
}
// Flush flushes the Writer to its underlying io.Writer.
func (w *Writer) Flush() error {
if w.err != nil {
return w.err
}
if len(w.ibuf) == 0 {
return nil
}
w.write(w.ibuf)
w.ibuf = w.ibuf[:0]
return w.err
}
// Close calls Flush and then closes the Writer.
func (w *Writer) Close() error {
w.Flush()
ret := w.err
if w.err == nil {
w.err = errClosed
}
return ret
}