bsc/p2p/simulations/events.go
Lewis Marshall 9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00

109 lines
3.2 KiB
Go

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulations
import (
"fmt"
"time"
)
// EventType is the type of event emitted by a simulation network
type EventType string
const (
// EventTypeNode is the type of event emitted when a node is either
// created, started or stopped
EventTypeNode EventType = "node"
// EventTypeConn is the type of event emitted when a connection is
// is either established or dropped between two nodes
EventTypeConn EventType = "conn"
// EventTypeMsg is the type of event emitted when a p2p message it
// sent between two nodes
EventTypeMsg EventType = "msg"
)
// Event is an event emitted by a simulation network
type Event struct {
// Type is the type of the event
Type EventType `json:"type"`
// Time is the time the event happened
Time time.Time `json:"time"`
// Control indicates whether the event is the result of a controlled
// action in the network
Control bool `json:"control"`
// Node is set if the type is EventTypeNode
Node *Node `json:"node,omitempty"`
// Conn is set if the type is EventTypeConn
Conn *Conn `json:"conn,omitempty"`
// Msg is set if the type is EventTypeMsg
Msg *Msg `json:"msg,omitempty"`
}
// NewEvent creates a new event for the given object which should be either a
// Node, Conn or Msg.
//
// The object is copied so that the event represents the state of the object
// when NewEvent is called.
func NewEvent(v interface{}) *Event {
event := &Event{Time: time.Now()}
switch v := v.(type) {
case *Node:
event.Type = EventTypeNode
node := *v
event.Node = &node
case *Conn:
event.Type = EventTypeConn
conn := *v
event.Conn = &conn
case *Msg:
event.Type = EventTypeMsg
msg := *v
event.Msg = &msg
default:
panic(fmt.Sprintf("invalid event type: %T", v))
}
return event
}
// ControlEvent creates a new control event
func ControlEvent(v interface{}) *Event {
event := NewEvent(v)
event.Control = true
return event
}
// String returns the string representation of the event
func (e *Event) String() string {
switch e.Type {
case EventTypeNode:
return fmt.Sprintf("<node-event> id: %s up: %t", e.Node.ID().TerminalString(), e.Node.Up)
case EventTypeConn:
return fmt.Sprintf("<conn-event> nodes: %s->%s up: %t", e.Conn.One.TerminalString(), e.Conn.Other.TerminalString(), e.Conn.Up)
case EventTypeMsg:
return fmt.Sprintf("<msg-event> nodes: %s->%s proto: %s, code: %d, received: %t", e.Msg.One.TerminalString(), e.Msg.Other.TerminalString(), e.Msg.Protocol, e.Msg.Code, e.Msg.Received)
default:
return ""
}
}