bsc/vendor/github.com/elastic/gosigar/sys/windows/privileges.go
Kurkó Mihály 05ade19302 dashboard: CPU, memory, diskIO and traffic on the footer (#15950)
* dashboard: footer, deep state update

* dashboard: resolve asset path

* dashboard: prevent state update on every reconnection

* dashboard: fix linter issue

* dashboard, cmd: minor UI fix, include commit hash

* dashboard: gitCommit renamed to commit

* dashboard: move the geth version to the right, make commit optional

* dashboard: memory, traffic and CPU on footer

* dashboard: fix merge

* dashboard: CPU, diskIO on footer

* dashboard: rename variables, use group declaration

* dashboard: docs
2018-01-23 22:51:04 +02:00

273 lines
7.3 KiB
Go

// +build windows
package windows
import (
"bytes"
"encoding/binary"
"encoding/json"
"fmt"
"runtime"
"strings"
"sync"
"syscall"
"github.com/pkg/errors"
"golang.org/x/sys/windows"
)
// Cache of privilege names to LUIDs.
var (
privNames = make(map[string]int64)
privNameMutex sync.Mutex
)
const (
// SeDebugPrivilege is the name of the privilege used to debug programs.
SeDebugPrivilege = "SeDebugPrivilege"
)
// Errors returned by AdjustTokenPrivileges.
const (
ERROR_NOT_ALL_ASSIGNED syscall.Errno = 1300
)
// Attribute bits for privileges.
const (
_SE_PRIVILEGE_ENABLED_BY_DEFAULT uint32 = 0x00000001
_SE_PRIVILEGE_ENABLED uint32 = 0x00000002
_SE_PRIVILEGE_REMOVED uint32 = 0x00000004
_SE_PRIVILEGE_USED_FOR_ACCESS uint32 = 0x80000000
)
// Privilege contains information about a single privilege associated with a
// Token.
type Privilege struct {
LUID int64 `json:"-"` // Locally unique identifier (guaranteed only until the system is restarted).
Name string `json:"-"`
EnabledByDefault bool `json:"enabled_by_default,omitempty"`
Enabled bool `json:"enabled"`
Removed bool `json:"removed,omitempty"`
Used bool `json:"used,omitempty"`
}
func (p Privilege) String() string {
var buf bytes.Buffer
buf.WriteString(p.Name)
buf.WriteString("=(")
opts := make([]string, 0, 4)
if p.EnabledByDefault {
opts = append(opts, "Default")
}
if p.Enabled {
opts = append(opts, "Enabled")
}
if !p.EnabledByDefault && !p.Enabled {
opts = append(opts, "Disabled")
}
if p.Removed {
opts = append(opts, "Removed")
}
if p.Used {
opts = append(opts, "Used")
}
buf.WriteString(strings.Join(opts, ", "))
buf.WriteString(")")
// Example: SeDebugPrivilege=(Default, Enabled)
return buf.String()
}
// User represent the information about a Windows account.
type User struct {
SID string
Account string
Domain string
Type uint32
}
func (u User) String() string {
return fmt.Sprintf(`User:%v\%v, SID:%v, Type:%v`, u.Domain, u.Account, u.SID, u.Type)
}
// DebugInfo contains general debug info about the current process.
type DebugInfo struct {
OSVersion Version // OS version info.
Arch string // Architecture of the machine.
NumCPU int // Number of CPUs.
User User // User that this process is running as.
ProcessPrivs map[string]Privilege // Privileges held by the process.
}
func (d DebugInfo) String() string {
bytes, _ := json.Marshal(d)
return string(bytes)
}
// LookupPrivilegeName looks up a privilege name given a LUID value.
func LookupPrivilegeName(systemName string, luid int64) (string, error) {
buf := make([]uint16, 256)
bufSize := uint32(len(buf))
err := _LookupPrivilegeName(systemName, &luid, &buf[0], &bufSize)
if err != nil {
return "", errors.Wrapf(err, "LookupPrivilegeName failed for luid=%v", luid)
}
return syscall.UTF16ToString(buf), nil
}
// mapPrivileges maps privilege names to LUID values.
func mapPrivileges(names []string) ([]int64, error) {
var privileges []int64
privNameMutex.Lock()
defer privNameMutex.Unlock()
for _, name := range names {
p, ok := privNames[name]
if !ok {
err := _LookupPrivilegeValue("", name, &p)
if err != nil {
return nil, errors.Wrapf(err, "LookupPrivilegeValue failed on '%v'", name)
}
privNames[name] = p
}
privileges = append(privileges, p)
}
return privileges, nil
}
// EnableTokenPrivileges enables the specified privileges in the given
// Token. The token must have TOKEN_ADJUST_PRIVILEGES access. If the token
// does not already contain the privilege it cannot be enabled.
func EnableTokenPrivileges(token syscall.Token, privileges ...string) error {
privValues, err := mapPrivileges(privileges)
if err != nil {
return err
}
var b bytes.Buffer
binary.Write(&b, binary.LittleEndian, uint32(len(privValues)))
for _, p := range privValues {
binary.Write(&b, binary.LittleEndian, p)
binary.Write(&b, binary.LittleEndian, uint32(_SE_PRIVILEGE_ENABLED))
}
success, err := _AdjustTokenPrivileges(token, false, &b.Bytes()[0], uint32(b.Len()), nil, nil)
if !success {
return err
}
if err == ERROR_NOT_ALL_ASSIGNED {
return errors.Wrap(err, "error not all privileges were assigned")
}
return nil
}
// GetTokenPrivileges returns a list of privileges associated with a token.
// The provided token must have at a minimum TOKEN_QUERY access. This is a
// wrapper around the GetTokenInformation function.
// https://msdn.microsoft.com/en-us/library/windows/desktop/aa446671(v=vs.85).aspx
func GetTokenPrivileges(token syscall.Token) (map[string]Privilege, error) {
// Determine the required buffer size.
var size uint32
syscall.GetTokenInformation(token, syscall.TokenPrivileges, nil, 0, &size)
// This buffer will receive a TOKEN_PRIVILEGE structure.
b := bytes.NewBuffer(make([]byte, size))
err := syscall.GetTokenInformation(token, syscall.TokenPrivileges, &b.Bytes()[0], uint32(b.Len()), &size)
if err != nil {
return nil, errors.Wrap(err, "GetTokenInformation failed")
}
var privilegeCount uint32
err = binary.Read(b, binary.LittleEndian, &privilegeCount)
if err != nil {
return nil, errors.Wrap(err, "failed to read PrivilegeCount")
}
rtn := make(map[string]Privilege, privilegeCount)
for i := 0; i < int(privilegeCount); i++ {
var luid int64
err = binary.Read(b, binary.LittleEndian, &luid)
if err != nil {
return nil, errors.Wrap(err, "failed to read LUID value")
}
var attributes uint32
err = binary.Read(b, binary.LittleEndian, &attributes)
if err != nil {
return nil, errors.Wrap(err, "failed to read attributes")
}
name, err := LookupPrivilegeName("", luid)
if err != nil {
return nil, errors.Wrapf(err, "LookupPrivilegeName failed for LUID=%v", luid)
}
rtn[name] = Privilege{
LUID: luid,
Name: name,
EnabledByDefault: (attributes & _SE_PRIVILEGE_ENABLED_BY_DEFAULT) > 0,
Enabled: (attributes & _SE_PRIVILEGE_ENABLED) > 0,
Removed: (attributes & _SE_PRIVILEGE_REMOVED) > 0,
Used: (attributes & _SE_PRIVILEGE_USED_FOR_ACCESS) > 0,
}
}
return rtn, nil
}
// GetTokenUser returns the User associated with the given Token.
func GetTokenUser(token syscall.Token) (User, error) {
tokenUser, err := token.GetTokenUser()
if err != nil {
return User{}, errors.Wrap(err, "GetTokenUser failed")
}
var user User
user.SID, err = tokenUser.User.Sid.String()
if err != nil {
return user, errors.Wrap(err, "ConvertSidToStringSid failed")
}
user.Account, user.Domain, user.Type, err = tokenUser.User.Sid.LookupAccount("")
if err != nil {
return user, errors.Wrap(err, "LookupAccountSid failed")
}
return user, nil
}
// GetDebugInfo returns general debug info about the current process.
func GetDebugInfo() (*DebugInfo, error) {
h, err := windows.GetCurrentProcess()
if err != nil {
return nil, err
}
var token syscall.Token
err = syscall.OpenProcessToken(syscall.Handle(h), syscall.TOKEN_QUERY, &token)
if err != nil {
return nil, err
}
privs, err := GetTokenPrivileges(token)
if err != nil {
return nil, err
}
user, err := GetTokenUser(token)
if err != nil {
return nil, err
}
return &DebugInfo{
User: user,
ProcessPrivs: privs,
OSVersion: GetWindowsVersion(),
Arch: runtime.GOARCH,
NumCPU: runtime.NumCPU(),
}, nil
}