bsc/p2p/server.go
Péter Szilágyi be65b47645
all: update golang/x/ext and fix slice sorting fallout (#27909)
The Go authors updated golang/x/ext to change the function signature of the slices sort method. 
It's an entire shitshow now because x/ext is not tagged, so everyone's codebase just 
picked a new version that some other dep depends on, causing our code to fail building.

This PR updates the dep on our code too and does all the refactorings to follow upstream...
2023-08-12 00:04:12 +02:00

1135 lines
31 KiB
Go

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package p2p implements the Ethereum p2p network protocols.
package p2p
import (
"bytes"
"crypto/ecdsa"
"encoding/hex"
"errors"
"fmt"
"net"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/enr"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/p2p/netutil"
"golang.org/x/exp/slices"
)
const (
defaultDialTimeout = 15 * time.Second
// This is the fairness knob for the discovery mixer. When looking for peers, we'll
// wait this long for a single source of candidates before moving on and trying other
// sources.
discmixTimeout = 5 * time.Second
// Connectivity defaults.
defaultMaxPendingPeers = 50
defaultDialRatio = 3
// This time limits inbound connection attempts per source IP.
inboundThrottleTime = 30 * time.Second
// Maximum time allowed for reading a complete message.
// This is effectively the amount of time a connection can be idle.
frameReadTimeout = 30 * time.Second
// Maximum amount of time allowed for writing a complete message.
frameWriteTimeout = 20 * time.Second
)
var (
errServerStopped = errors.New("server stopped")
errEncHandshakeError = errors.New("rlpx enc error")
errProtoHandshakeError = errors.New("rlpx proto error")
)
// Config holds Server options.
type Config struct {
// This field must be set to a valid secp256k1 private key.
PrivateKey *ecdsa.PrivateKey `toml:"-"`
// MaxPeers is the maximum number of peers that can be
// connected. It must be greater than zero.
MaxPeers int
// MaxPendingPeers is the maximum number of peers that can be pending in the
// handshake phase, counted separately for inbound and outbound connections.
// Zero defaults to preset values.
MaxPendingPeers int `toml:",omitempty"`
// DialRatio controls the ratio of inbound to dialed connections.
// Example: a DialRatio of 2 allows 1/2 of connections to be dialed.
// Setting DialRatio to zero defaults it to 3.
DialRatio int `toml:",omitempty"`
// NoDiscovery can be used to disable the peer discovery mechanism.
// Disabling is useful for protocol debugging (manual topology).
NoDiscovery bool
// DiscoveryV4 specifies whether V4 discovery should be started.
DiscoveryV4 bool `toml:",omitempty"`
// DiscoveryV5 specifies whether the new topic-discovery based V5 discovery
// protocol should be started or not.
DiscoveryV5 bool `toml:",omitempty"`
// Name sets the node name of this server.
Name string `toml:"-"`
// BootstrapNodes are used to establish connectivity
// with the rest of the network.
BootstrapNodes []*enode.Node
// BootstrapNodesV5 are used to establish connectivity
// with the rest of the network using the V5 discovery
// protocol.
BootstrapNodesV5 []*enode.Node `toml:",omitempty"`
// Static nodes are used as pre-configured connections which are always
// maintained and re-connected on disconnects.
StaticNodes []*enode.Node
// Trusted nodes are used as pre-configured connections which are always
// allowed to connect, even above the peer limit.
TrustedNodes []*enode.Node
// Connectivity can be restricted to certain IP networks.
// If this option is set to a non-nil value, only hosts which match one of the
// IP networks contained in the list are considered.
NetRestrict *netutil.Netlist `toml:",omitempty"`
// NodeDatabase is the path to the database containing the previously seen
// live nodes in the network.
NodeDatabase string `toml:",omitempty"`
// Protocols should contain the protocols supported
// by the server. Matching protocols are launched for
// each peer.
Protocols []Protocol `toml:"-" json:"-"`
// If ListenAddr is set to a non-nil address, the server
// will listen for incoming connections.
//
// If the port is zero, the operating system will pick a port. The
// ListenAddr field will be updated with the actual address when
// the server is started.
ListenAddr string
// If DiscAddr is set to a non-nil value, the server will use ListenAddr
// for TCP and DiscAddr for the UDP discovery protocol.
DiscAddr string
// If set to a non-nil value, the given NAT port mapper
// is used to make the listening port available to the
// Internet.
NAT nat.Interface `toml:",omitempty"`
// If Dialer is set to a non-nil value, the given Dialer
// is used to dial outbound peer connections.
Dialer NodeDialer `toml:"-"`
// If NoDial is true, the server will not dial any peers.
NoDial bool `toml:",omitempty"`
// If EnableMsgEvents is set then the server will emit PeerEvents
// whenever a message is sent to or received from a peer
EnableMsgEvents bool
// Logger is a custom logger to use with the p2p.Server.
Logger log.Logger `toml:",omitempty"`
clock mclock.Clock
}
// Server manages all peer connections.
type Server struct {
// Config fields may not be modified while the server is running.
Config
// Hooks for testing. These are useful because we can inhibit
// the whole protocol stack.
newTransport func(net.Conn, *ecdsa.PublicKey) transport
newPeerHook func(*Peer)
listenFunc func(network, addr string) (net.Listener, error)
lock sync.Mutex // protects running
running bool
listener net.Listener
ourHandshake *protoHandshake
loopWG sync.WaitGroup // loop, listenLoop
peerFeed event.Feed
log log.Logger
nodedb *enode.DB
localnode *enode.LocalNode
ntab *discover.UDPv4
DiscV5 *discover.UDPv5
discmix *enode.FairMix
dialsched *dialScheduler
// This is read by the NAT port mapping loop.
portMappingRegister chan *portMapping
// Channels into the run loop.
quit chan struct{}
addtrusted chan *enode.Node
removetrusted chan *enode.Node
peerOp chan peerOpFunc
peerOpDone chan struct{}
delpeer chan peerDrop
checkpointPostHandshake chan *conn
checkpointAddPeer chan *conn
// State of run loop and listenLoop.
inboundHistory expHeap
}
type peerOpFunc func(map[enode.ID]*Peer)
type peerDrop struct {
*Peer
err error
requested bool // true if signaled by the peer
}
type connFlag int32
const (
dynDialedConn connFlag = 1 << iota
staticDialedConn
inboundConn
trustedConn
)
// conn wraps a network connection with information gathered
// during the two handshakes.
type conn struct {
fd net.Conn
transport
node *enode.Node
flags connFlag
cont chan error // The run loop uses cont to signal errors to SetupConn.
caps []Cap // valid after the protocol handshake
name string // valid after the protocol handshake
}
type transport interface {
// The two handshakes.
doEncHandshake(prv *ecdsa.PrivateKey) (*ecdsa.PublicKey, error)
doProtoHandshake(our *protoHandshake) (*protoHandshake, error)
// The MsgReadWriter can only be used after the encryption
// handshake has completed. The code uses conn.id to track this
// by setting it to a non-nil value after the encryption handshake.
MsgReadWriter
// transports must provide Close because we use MsgPipe in some of
// the tests. Closing the actual network connection doesn't do
// anything in those tests because MsgPipe doesn't use it.
close(err error)
}
func (c *conn) String() string {
s := c.flags.String()
if (c.node.ID() != enode.ID{}) {
s += " " + c.node.ID().String()
}
s += " " + c.fd.RemoteAddr().String()
return s
}
func (f connFlag) String() string {
s := ""
if f&trustedConn != 0 {
s += "-trusted"
}
if f&dynDialedConn != 0 {
s += "-dyndial"
}
if f&staticDialedConn != 0 {
s += "-staticdial"
}
if f&inboundConn != 0 {
s += "-inbound"
}
if s != "" {
s = s[1:]
}
return s
}
func (c *conn) is(f connFlag) bool {
flags := connFlag(atomic.LoadInt32((*int32)(&c.flags)))
return flags&f != 0
}
func (c *conn) set(f connFlag, val bool) {
for {
oldFlags := connFlag(atomic.LoadInt32((*int32)(&c.flags)))
flags := oldFlags
if val {
flags |= f
} else {
flags &= ^f
}
if atomic.CompareAndSwapInt32((*int32)(&c.flags), int32(oldFlags), int32(flags)) {
return
}
}
}
// LocalNode returns the local node record.
func (srv *Server) LocalNode() *enode.LocalNode {
return srv.localnode
}
// Peers returns all connected peers.
func (srv *Server) Peers() []*Peer {
var ps []*Peer
srv.doPeerOp(func(peers map[enode.ID]*Peer) {
for _, p := range peers {
ps = append(ps, p)
}
})
return ps
}
// PeerCount returns the number of connected peers.
func (srv *Server) PeerCount() int {
var count int
srv.doPeerOp(func(ps map[enode.ID]*Peer) {
count = len(ps)
})
return count
}
// AddPeer adds the given node to the static node set. When there is room in the peer set,
// the server will connect to the node. If the connection fails for any reason, the server
// will attempt to reconnect the peer.
func (srv *Server) AddPeer(node *enode.Node) {
srv.dialsched.addStatic(node)
}
// RemovePeer removes a node from the static node set. It also disconnects from the given
// node if it is currently connected as a peer.
//
// This method blocks until all protocols have exited and the peer is removed. Do not use
// RemovePeer in protocol implementations, call Disconnect on the Peer instead.
func (srv *Server) RemovePeer(node *enode.Node) {
var (
ch chan *PeerEvent
sub event.Subscription
)
// Disconnect the peer on the main loop.
srv.doPeerOp(func(peers map[enode.ID]*Peer) {
srv.dialsched.removeStatic(node)
if peer := peers[node.ID()]; peer != nil {
ch = make(chan *PeerEvent, 1)
sub = srv.peerFeed.Subscribe(ch)
peer.Disconnect(DiscRequested)
}
})
// Wait for the peer connection to end.
if ch != nil {
defer sub.Unsubscribe()
for ev := range ch {
if ev.Peer == node.ID() && ev.Type == PeerEventTypeDrop {
return
}
}
}
}
// AddTrustedPeer adds the given node to a reserved trusted list which allows the
// node to always connect, even if the slot are full.
func (srv *Server) AddTrustedPeer(node *enode.Node) {
select {
case srv.addtrusted <- node:
case <-srv.quit:
}
}
// RemoveTrustedPeer removes the given node from the trusted peer set.
func (srv *Server) RemoveTrustedPeer(node *enode.Node) {
select {
case srv.removetrusted <- node:
case <-srv.quit:
}
}
// SubscribeEvents subscribes the given channel to peer events
func (srv *Server) SubscribeEvents(ch chan *PeerEvent) event.Subscription {
return srv.peerFeed.Subscribe(ch)
}
// Self returns the local node's endpoint information.
func (srv *Server) Self() *enode.Node {
srv.lock.Lock()
ln := srv.localnode
srv.lock.Unlock()
if ln == nil {
return enode.NewV4(&srv.PrivateKey.PublicKey, net.ParseIP("0.0.0.0"), 0, 0)
}
return ln.Node()
}
// Stop terminates the server and all active peer connections.
// It blocks until all active connections have been closed.
func (srv *Server) Stop() {
srv.lock.Lock()
if !srv.running {
srv.lock.Unlock()
return
}
srv.running = false
if srv.listener != nil {
// this unblocks listener Accept
srv.listener.Close()
}
close(srv.quit)
srv.lock.Unlock()
srv.loopWG.Wait()
}
// sharedUDPConn implements a shared connection. Write sends messages to the underlying connection while read returns
// messages that were found unprocessable and sent to the unhandled channel by the primary listener.
type sharedUDPConn struct {
*net.UDPConn
unhandled chan discover.ReadPacket
}
// ReadFromUDP implements discover.UDPConn
func (s *sharedUDPConn) ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error) {
packet, ok := <-s.unhandled
if !ok {
return 0, nil, errors.New("connection was closed")
}
l := len(packet.Data)
if l > len(b) {
l = len(b)
}
copy(b[:l], packet.Data[:l])
return l, packet.Addr, nil
}
// Close implements discover.UDPConn
func (s *sharedUDPConn) Close() error {
return nil
}
// Start starts running the server.
// Servers can not be re-used after stopping.
func (srv *Server) Start() (err error) {
srv.lock.Lock()
defer srv.lock.Unlock()
if srv.running {
return errors.New("server already running")
}
srv.running = true
srv.log = srv.Logger
if srv.log == nil {
srv.log = log.Root()
}
if srv.clock == nil {
srv.clock = mclock.System{}
}
if srv.NoDial && srv.ListenAddr == "" {
srv.log.Warn("P2P server will be useless, neither dialing nor listening")
}
// static fields
if srv.PrivateKey == nil {
return errors.New("Server.PrivateKey must be set to a non-nil key")
}
if srv.newTransport == nil {
srv.newTransport = newRLPX
}
if srv.listenFunc == nil {
srv.listenFunc = net.Listen
}
srv.quit = make(chan struct{})
srv.delpeer = make(chan peerDrop)
srv.checkpointPostHandshake = make(chan *conn)
srv.checkpointAddPeer = make(chan *conn)
srv.addtrusted = make(chan *enode.Node)
srv.removetrusted = make(chan *enode.Node)
srv.peerOp = make(chan peerOpFunc)
srv.peerOpDone = make(chan struct{})
if err := srv.setupLocalNode(); err != nil {
return err
}
srv.setupPortMapping()
if srv.ListenAddr != "" {
if err := srv.setupListening(); err != nil {
return err
}
}
if err := srv.setupDiscovery(); err != nil {
return err
}
srv.setupDialScheduler()
srv.loopWG.Add(1)
go srv.run()
return nil
}
func (srv *Server) setupLocalNode() error {
// Create the devp2p handshake.
pubkey := crypto.FromECDSAPub(&srv.PrivateKey.PublicKey)
srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: pubkey[1:]}
for _, p := range srv.Protocols {
srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap())
}
slices.SortFunc(srv.ourHandshake.Caps, Cap.Cmp)
// Create the local node.
db, err := enode.OpenDB(srv.NodeDatabase)
if err != nil {
return err
}
srv.nodedb = db
srv.localnode = enode.NewLocalNode(db, srv.PrivateKey)
srv.localnode.SetFallbackIP(net.IP{127, 0, 0, 1})
// TODO: check conflicts
for _, p := range srv.Protocols {
for _, e := range p.Attributes {
srv.localnode.Set(e)
}
}
return nil
}
func (srv *Server) setupDiscovery() error {
srv.discmix = enode.NewFairMix(discmixTimeout)
// Don't listen on UDP endpoint if DHT is disabled.
if srv.NoDiscovery {
return nil
}
conn, err := srv.setupUDPListening()
if err != nil {
return err
}
var (
sconn discover.UDPConn = conn
unhandled chan discover.ReadPacket
)
// If both versions of discovery are running, setup a shared
// connection, so v5 can read unhandled messages from v4.
if srv.DiscoveryV4 && srv.DiscoveryV5 {
unhandled = make(chan discover.ReadPacket, 100)
sconn = &sharedUDPConn{conn, unhandled}
}
// Start discovery services.
if srv.DiscoveryV4 {
cfg := discover.Config{
PrivateKey: srv.PrivateKey,
NetRestrict: srv.NetRestrict,
Bootnodes: srv.BootstrapNodes,
Unhandled: unhandled,
Log: srv.log,
}
ntab, err := discover.ListenV4(conn, srv.localnode, cfg)
if err != nil {
return err
}
srv.ntab = ntab
srv.discmix.AddSource(ntab.RandomNodes())
}
if srv.DiscoveryV5 {
cfg := discover.Config{
PrivateKey: srv.PrivateKey,
NetRestrict: srv.NetRestrict,
Bootnodes: srv.BootstrapNodesV5,
Log: srv.log,
}
srv.DiscV5, err = discover.ListenV5(sconn, srv.localnode, cfg)
if err != nil {
return err
}
}
// Add protocol-specific discovery sources.
added := make(map[string]bool)
for _, proto := range srv.Protocols {
if proto.DialCandidates != nil && !added[proto.Name] {
srv.discmix.AddSource(proto.DialCandidates)
added[proto.Name] = true
}
}
return nil
}
func (srv *Server) setupDialScheduler() {
config := dialConfig{
self: srv.localnode.ID(),
maxDialPeers: srv.maxDialedConns(),
maxActiveDials: srv.MaxPendingPeers,
log: srv.Logger,
netRestrict: srv.NetRestrict,
dialer: srv.Dialer,
clock: srv.clock,
}
if srv.ntab != nil {
config.resolver = srv.ntab
}
if config.dialer == nil {
config.dialer = tcpDialer{&net.Dialer{Timeout: defaultDialTimeout}}
}
srv.dialsched = newDialScheduler(config, srv.discmix, srv.SetupConn)
for _, n := range srv.StaticNodes {
srv.dialsched.addStatic(n)
}
}
func (srv *Server) maxInboundConns() int {
return srv.MaxPeers - srv.maxDialedConns()
}
func (srv *Server) maxDialedConns() (limit int) {
if srv.NoDial || srv.MaxPeers == 0 {
return 0
}
if srv.DialRatio == 0 {
limit = srv.MaxPeers / defaultDialRatio
} else {
limit = srv.MaxPeers / srv.DialRatio
}
if limit == 0 {
limit = 1
}
return limit
}
func (srv *Server) setupListening() error {
// Launch the listener.
listener, err := srv.listenFunc("tcp", srv.ListenAddr)
if err != nil {
return err
}
srv.listener = listener
srv.ListenAddr = listener.Addr().String()
// Update the local node record and map the TCP listening port if NAT is configured.
tcp, isTCP := listener.Addr().(*net.TCPAddr)
if isTCP {
srv.localnode.Set(enr.TCP(tcp.Port))
if !tcp.IP.IsLoopback() && !tcp.IP.IsPrivate() {
srv.portMappingRegister <- &portMapping{
protocol: "TCP",
name: "ethereum p2p",
port: tcp.Port,
}
}
}
srv.loopWG.Add(1)
go srv.listenLoop()
return nil
}
func (srv *Server) setupUDPListening() (*net.UDPConn, error) {
listenAddr := srv.ListenAddr
// Use an alternate listening address for UDP if
// a custom discovery address is configured.
if srv.DiscAddr != "" {
listenAddr = srv.DiscAddr
}
addr, err := net.ResolveUDPAddr("udp", listenAddr)
if err != nil {
return nil, err
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
return nil, err
}
laddr := conn.LocalAddr().(*net.UDPAddr)
srv.localnode.SetFallbackUDP(laddr.Port)
srv.log.Debug("UDP listener up", "addr", laddr)
if !laddr.IP.IsLoopback() && !laddr.IP.IsPrivate() {
srv.portMappingRegister <- &portMapping{
protocol: "UDP",
name: "ethereum peer discovery",
port: laddr.Port,
}
}
return conn, nil
}
// doPeerOp runs fn on the main loop.
func (srv *Server) doPeerOp(fn peerOpFunc) {
select {
case srv.peerOp <- fn:
<-srv.peerOpDone
case <-srv.quit:
}
}
// run is the main loop of the server.
func (srv *Server) run() {
srv.log.Info("Started P2P networking", "self", srv.localnode.Node().URLv4())
defer srv.loopWG.Done()
defer srv.nodedb.Close()
defer srv.discmix.Close()
defer srv.dialsched.stop()
var (
peers = make(map[enode.ID]*Peer)
inboundCount = 0
trusted = make(map[enode.ID]bool, len(srv.TrustedNodes))
)
// Put trusted nodes into a map to speed up checks.
// Trusted peers are loaded on startup or added via AddTrustedPeer RPC.
for _, n := range srv.TrustedNodes {
trusted[n.ID()] = true
}
running:
for {
select {
case <-srv.quit:
// The server was stopped. Run the cleanup logic.
break running
case n := <-srv.addtrusted:
// This channel is used by AddTrustedPeer to add a node
// to the trusted node set.
srv.log.Trace("Adding trusted node", "node", n)
trusted[n.ID()] = true
if p, ok := peers[n.ID()]; ok {
p.rw.set(trustedConn, true)
}
case n := <-srv.removetrusted:
// This channel is used by RemoveTrustedPeer to remove a node
// from the trusted node set.
srv.log.Trace("Removing trusted node", "node", n)
delete(trusted, n.ID())
if p, ok := peers[n.ID()]; ok {
p.rw.set(trustedConn, false)
}
case op := <-srv.peerOp:
// This channel is used by Peers and PeerCount.
op(peers)
srv.peerOpDone <- struct{}{}
case c := <-srv.checkpointPostHandshake:
// A connection has passed the encryption handshake so
// the remote identity is known (but hasn't been verified yet).
if trusted[c.node.ID()] {
// Ensure that the trusted flag is set before checking against MaxPeers.
c.flags |= trustedConn
}
// TODO: track in-progress inbound node IDs (pre-Peer) to avoid dialing them.
c.cont <- srv.postHandshakeChecks(peers, inboundCount, c)
case c := <-srv.checkpointAddPeer:
// At this point the connection is past the protocol handshake.
// Its capabilities are known and the remote identity is verified.
err := srv.addPeerChecks(peers, inboundCount, c)
if err == nil {
// The handshakes are done and it passed all checks.
p := srv.launchPeer(c)
peers[c.node.ID()] = p
srv.log.Debug("Adding p2p peer", "peercount", len(peers), "id", p.ID(), "conn", c.flags, "addr", p.RemoteAddr(), "name", p.Name())
srv.dialsched.peerAdded(c)
if p.Inbound() {
inboundCount++
serveSuccessMeter.Mark(1)
} else {
dialSuccessMeter.Mark(1)
}
activePeerGauge.Inc(1)
}
c.cont <- err
case pd := <-srv.delpeer:
// A peer disconnected.
d := common.PrettyDuration(mclock.Now() - pd.created)
delete(peers, pd.ID())
srv.log.Debug("Removing p2p peer", "peercount", len(peers), "id", pd.ID(), "duration", d, "req", pd.requested, "err", pd.err)
srv.dialsched.peerRemoved(pd.rw)
if pd.Inbound() {
inboundCount--
}
activePeerGauge.Dec(1)
}
}
srv.log.Trace("P2P networking is spinning down")
// Terminate discovery. If there is a running lookup it will terminate soon.
if srv.ntab != nil {
srv.ntab.Close()
}
if srv.DiscV5 != nil {
srv.DiscV5.Close()
}
// Disconnect all peers.
for _, p := range peers {
p.Disconnect(DiscQuitting)
}
// Wait for peers to shut down. Pending connections and tasks are
// not handled here and will terminate soon-ish because srv.quit
// is closed.
for len(peers) > 0 {
p := <-srv.delpeer
p.log.Trace("<-delpeer (spindown)")
delete(peers, p.ID())
}
}
func (srv *Server) postHandshakeChecks(peers map[enode.ID]*Peer, inboundCount int, c *conn) error {
switch {
case !c.is(trustedConn) && len(peers) >= srv.MaxPeers:
return DiscTooManyPeers
case !c.is(trustedConn) && c.is(inboundConn) && inboundCount >= srv.maxInboundConns():
return DiscTooManyPeers
case peers[c.node.ID()] != nil:
return DiscAlreadyConnected
case c.node.ID() == srv.localnode.ID():
return DiscSelf
default:
return nil
}
}
func (srv *Server) addPeerChecks(peers map[enode.ID]*Peer, inboundCount int, c *conn) error {
// Drop connections with no matching protocols.
if len(srv.Protocols) > 0 && countMatchingProtocols(srv.Protocols, c.caps) == 0 {
return DiscUselessPeer
}
// Repeat the post-handshake checks because the
// peer set might have changed since those checks were performed.
return srv.postHandshakeChecks(peers, inboundCount, c)
}
// listenLoop runs in its own goroutine and accepts
// inbound connections.
func (srv *Server) listenLoop() {
srv.log.Debug("TCP listener up", "addr", srv.listener.Addr())
// The slots channel limits accepts of new connections.
tokens := defaultMaxPendingPeers
if srv.MaxPendingPeers > 0 {
tokens = srv.MaxPendingPeers
}
slots := make(chan struct{}, tokens)
for i := 0; i < tokens; i++ {
slots <- struct{}{}
}
// Wait for slots to be returned on exit. This ensures all connection goroutines
// are down before listenLoop returns.
defer srv.loopWG.Done()
defer func() {
for i := 0; i < cap(slots); i++ {
<-slots
}
}()
for {
// Wait for a free slot before accepting.
<-slots
var (
fd net.Conn
err error
lastLog time.Time
)
for {
fd, err = srv.listener.Accept()
if netutil.IsTemporaryError(err) {
if time.Since(lastLog) > 1*time.Second {
srv.log.Debug("Temporary read error", "err", err)
lastLog = time.Now()
}
time.Sleep(time.Millisecond * 200)
continue
} else if err != nil {
srv.log.Debug("Read error", "err", err)
slots <- struct{}{}
return
}
break
}
remoteIP := netutil.AddrIP(fd.RemoteAddr())
if err := srv.checkInboundConn(remoteIP); err != nil {
srv.log.Debug("Rejected inbound connection", "addr", fd.RemoteAddr(), "err", err)
fd.Close()
slots <- struct{}{}
continue
}
if remoteIP != nil {
fd = newMeteredConn(fd)
serveMeter.Mark(1)
srv.log.Trace("Accepted connection", "addr", fd.RemoteAddr())
}
go func() {
srv.SetupConn(fd, inboundConn, nil)
slots <- struct{}{}
}()
}
}
func (srv *Server) checkInboundConn(remoteIP net.IP) error {
if remoteIP == nil {
return nil
}
// Reject connections that do not match NetRestrict.
if srv.NetRestrict != nil && !srv.NetRestrict.Contains(remoteIP) {
return fmt.Errorf("not in netrestrict list")
}
// Reject Internet peers that try too often.
now := srv.clock.Now()
srv.inboundHistory.expire(now, nil)
if !netutil.IsLAN(remoteIP) && srv.inboundHistory.contains(remoteIP.String()) {
return fmt.Errorf("too many attempts")
}
srv.inboundHistory.add(remoteIP.String(), now.Add(inboundThrottleTime))
return nil
}
// SetupConn runs the handshakes and attempts to add the connection
// as a peer. It returns when the connection has been added as a peer
// or the handshakes have failed.
func (srv *Server) SetupConn(fd net.Conn, flags connFlag, dialDest *enode.Node) error {
c := &conn{fd: fd, flags: flags, cont: make(chan error)}
if dialDest == nil {
c.transport = srv.newTransport(fd, nil)
} else {
c.transport = srv.newTransport(fd, dialDest.Pubkey())
}
err := srv.setupConn(c, flags, dialDest)
if err != nil {
if !c.is(inboundConn) {
markDialError(err)
}
c.close(err)
}
return err
}
func (srv *Server) setupConn(c *conn, flags connFlag, dialDest *enode.Node) error {
// Prevent leftover pending conns from entering the handshake.
srv.lock.Lock()
running := srv.running
srv.lock.Unlock()
if !running {
return errServerStopped
}
// If dialing, figure out the remote public key.
if dialDest != nil {
dialPubkey := new(ecdsa.PublicKey)
if err := dialDest.Load((*enode.Secp256k1)(dialPubkey)); err != nil {
err = fmt.Errorf("%w: dial destination doesn't have a secp256k1 public key", errEncHandshakeError)
srv.log.Trace("Setting up connection failed", "addr", c.fd.RemoteAddr(), "conn", c.flags, "err", err)
return err
}
}
// Run the RLPx handshake.
remotePubkey, err := c.doEncHandshake(srv.PrivateKey)
if err != nil {
srv.log.Trace("Failed RLPx handshake", "addr", c.fd.RemoteAddr(), "conn", c.flags, "err", err)
return fmt.Errorf("%w: %v", errEncHandshakeError, err)
}
if dialDest != nil {
c.node = dialDest
} else {
c.node = nodeFromConn(remotePubkey, c.fd)
}
clog := srv.log.New("id", c.node.ID(), "addr", c.fd.RemoteAddr(), "conn", c.flags)
err = srv.checkpoint(c, srv.checkpointPostHandshake)
if err != nil {
clog.Trace("Rejected peer", "err", err)
return err
}
// Run the capability negotiation handshake.
phs, err := c.doProtoHandshake(srv.ourHandshake)
if err != nil {
clog.Trace("Failed p2p handshake", "err", err)
return fmt.Errorf("%w: %v", errProtoHandshakeError, err)
}
if id := c.node.ID(); !bytes.Equal(crypto.Keccak256(phs.ID), id[:]) {
clog.Trace("Wrong devp2p handshake identity", "phsid", hex.EncodeToString(phs.ID))
return DiscUnexpectedIdentity
}
c.caps, c.name = phs.Caps, phs.Name
err = srv.checkpoint(c, srv.checkpointAddPeer)
if err != nil {
clog.Trace("Rejected peer", "err", err)
return err
}
return nil
}
func nodeFromConn(pubkey *ecdsa.PublicKey, conn net.Conn) *enode.Node {
var ip net.IP
var port int
if tcp, ok := conn.RemoteAddr().(*net.TCPAddr); ok {
ip = tcp.IP
port = tcp.Port
}
return enode.NewV4(pubkey, ip, port, port)
}
// checkpoint sends the conn to run, which performs the
// post-handshake checks for the stage (posthandshake, addpeer).
func (srv *Server) checkpoint(c *conn, stage chan<- *conn) error {
select {
case stage <- c:
case <-srv.quit:
return errServerStopped
}
return <-c.cont
}
func (srv *Server) launchPeer(c *conn) *Peer {
p := newPeer(srv.log, c, srv.Protocols)
if srv.EnableMsgEvents {
// If message events are enabled, pass the peerFeed
// to the peer.
p.events = &srv.peerFeed
}
go srv.runPeer(p)
return p
}
// runPeer runs in its own goroutine for each peer.
func (srv *Server) runPeer(p *Peer) {
if srv.newPeerHook != nil {
srv.newPeerHook(p)
}
srv.peerFeed.Send(&PeerEvent{
Type: PeerEventTypeAdd,
Peer: p.ID(),
RemoteAddress: p.RemoteAddr().String(),
LocalAddress: p.LocalAddr().String(),
})
// Run the per-peer main loop.
remoteRequested, err := p.run()
// Announce disconnect on the main loop to update the peer set.
// The main loop waits for existing peers to be sent on srv.delpeer
// before returning, so this send should not select on srv.quit.
srv.delpeer <- peerDrop{p, err, remoteRequested}
// Broadcast peer drop to external subscribers. This needs to be
// after the send to delpeer so subscribers have a consistent view of
// the peer set (i.e. Server.Peers() doesn't include the peer when the
// event is received).
srv.peerFeed.Send(&PeerEvent{
Type: PeerEventTypeDrop,
Peer: p.ID(),
Error: err.Error(),
RemoteAddress: p.RemoteAddr().String(),
LocalAddress: p.LocalAddr().String(),
})
}
// NodeInfo represents a short summary of the information known about the host.
type NodeInfo struct {
ID string `json:"id"` // Unique node identifier (also the encryption key)
Name string `json:"name"` // Name of the node, including client type, version, OS, custom data
Enode string `json:"enode"` // Enode URL for adding this peer from remote peers
ENR string `json:"enr"` // Ethereum Node Record
IP string `json:"ip"` // IP address of the node
Ports struct {
Discovery int `json:"discovery"` // UDP listening port for discovery protocol
Listener int `json:"listener"` // TCP listening port for RLPx
} `json:"ports"`
ListenAddr string `json:"listenAddr"`
Protocols map[string]interface{} `json:"protocols"`
}
// NodeInfo gathers and returns a collection of metadata known about the host.
func (srv *Server) NodeInfo() *NodeInfo {
// Gather and assemble the generic node infos
node := srv.Self()
info := &NodeInfo{
Name: srv.Name,
Enode: node.URLv4(),
ID: node.ID().String(),
IP: node.IP().String(),
ListenAddr: srv.ListenAddr,
Protocols: make(map[string]interface{}),
}
info.Ports.Discovery = node.UDP()
info.Ports.Listener = node.TCP()
info.ENR = node.String()
// Gather all the running protocol infos (only once per protocol type)
for _, proto := range srv.Protocols {
if _, ok := info.Protocols[proto.Name]; !ok {
nodeInfo := interface{}("unknown")
if query := proto.NodeInfo; query != nil {
nodeInfo = proto.NodeInfo()
}
info.Protocols[proto.Name] = nodeInfo
}
}
return info
}
// PeersInfo returns an array of metadata objects describing connected peers.
func (srv *Server) PeersInfo() []*PeerInfo {
// Gather all the generic and sub-protocol specific infos
infos := make([]*PeerInfo, 0, srv.PeerCount())
for _, peer := range srv.Peers() {
if peer != nil {
infos = append(infos, peer.Info())
}
}
// Sort the result array alphabetically by node identifier
for i := 0; i < len(infos); i++ {
for j := i + 1; j < len(infos); j++ {
if infos[i].ID > infos[j].ID {
infos[i], infos[j] = infos[j], infos[i]
}
}
}
return infos
}