bsc/p2p/discover/udp.go
Felix Lange f0c6f92140
p2p/discover, p2p/enode: rework endpoint proof handling, packet logging (#18963)
This change resolves multiple issues around handling of endpoint proofs.
The proof is now done separately for each IP and completing the proof
requires a matching ping hash.

Also remove waitping because it's equivalent to sleep. waitping was
slightly more efficient, but that may cause issues with findnode if
packets are reordered and the remote end sees findnode before pong.

Logging of received packets was hitherto done after handling the packet,
which meant that sent replies were logged before the packet that
generated them. This change splits up packet handling into 'preverify'
and 'handle'. The error from 'preverify' is logged, but 'handle' happens
after the message is logged. This fixes the order. Packet logs now
contain the node ID.
2019-01-29 17:39:20 +01:00

756 lines
22 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"bytes"
"container/list"
"crypto/ecdsa"
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/netutil"
"github.com/ethereum/go-ethereum/rlp"
)
// Errors
var (
errPacketTooSmall = errors.New("too small")
errBadHash = errors.New("bad hash")
errExpired = errors.New("expired")
errUnsolicitedReply = errors.New("unsolicited reply")
errUnknownNode = errors.New("unknown node")
errTimeout = errors.New("RPC timeout")
errClockWarp = errors.New("reply deadline too far in the future")
errClosed = errors.New("socket closed")
)
// Timeouts
const (
respTimeout = 500 * time.Millisecond
expiration = 20 * time.Second
bondExpiration = 24 * time.Hour
ntpFailureThreshold = 32 // Continuous timeouts after which to check NTP
ntpWarningCooldown = 10 * time.Minute // Minimum amount of time to pass before repeating NTP warning
driftThreshold = 10 * time.Second // Allowed clock drift before warning user
)
// RPC packet types
const (
pingPacket = iota + 1 // zero is 'reserved'
pongPacket
findnodePacket
neighborsPacket
)
// RPC request structures
type (
ping struct {
senderKey *ecdsa.PublicKey // filled in by preverify
Version uint
From, To rpcEndpoint
Expiration uint64
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
// pong is the reply to ping.
pong struct {
// This field should mirror the UDP envelope address
// of the ping packet, which provides a way to discover the
// the external address (after NAT).
To rpcEndpoint
ReplyTok []byte // This contains the hash of the ping packet.
Expiration uint64 // Absolute timestamp at which the packet becomes invalid.
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
// findnode is a query for nodes close to the given target.
findnode struct {
Target encPubkey
Expiration uint64
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
// reply to findnode
neighbors struct {
Nodes []rpcNode
Expiration uint64
// Ignore additional fields (for forward compatibility).
Rest []rlp.RawValue `rlp:"tail"`
}
rpcNode struct {
IP net.IP // len 4 for IPv4 or 16 for IPv6
UDP uint16 // for discovery protocol
TCP uint16 // for RLPx protocol
ID encPubkey
}
rpcEndpoint struct {
IP net.IP // len 4 for IPv4 or 16 for IPv6
UDP uint16 // for discovery protocol
TCP uint16 // for RLPx protocol
}
)
func makeEndpoint(addr *net.UDPAddr, tcpPort uint16) rpcEndpoint {
ip := net.IP{}
if ip4 := addr.IP.To4(); ip4 != nil {
ip = ip4
} else if ip6 := addr.IP.To16(); ip6 != nil {
ip = ip6
}
return rpcEndpoint{IP: ip, UDP: uint16(addr.Port), TCP: tcpPort}
}
func (t *udp) nodeFromRPC(sender *net.UDPAddr, rn rpcNode) (*node, error) {
if rn.UDP <= 1024 {
return nil, errors.New("low port")
}
if err := netutil.CheckRelayIP(sender.IP, rn.IP); err != nil {
return nil, err
}
if t.netrestrict != nil && !t.netrestrict.Contains(rn.IP) {
return nil, errors.New("not contained in netrestrict whitelist")
}
key, err := decodePubkey(rn.ID)
if err != nil {
return nil, err
}
n := wrapNode(enode.NewV4(key, rn.IP, int(rn.TCP), int(rn.UDP)))
err = n.ValidateComplete()
return n, err
}
func nodeToRPC(n *node) rpcNode {
var key ecdsa.PublicKey
var ekey encPubkey
if err := n.Load((*enode.Secp256k1)(&key)); err == nil {
ekey = encodePubkey(&key)
}
return rpcNode{ID: ekey, IP: n.IP(), UDP: uint16(n.UDP()), TCP: uint16(n.TCP())}
}
// packet is implemented by all protocol messages.
type packet interface {
// preverify checks whether the packet is valid and should be handled at all.
preverify(t *udp, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error
// handle handles the packet.
handle(t *udp, from *net.UDPAddr, fromID enode.ID, mac []byte)
// name returns the name of the packet for logging purposes.
name() string
}
type conn interface {
ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error)
WriteToUDP(b []byte, addr *net.UDPAddr) (n int, err error)
Close() error
LocalAddr() net.Addr
}
// udp implements the discovery v4 UDP wire protocol.
type udp struct {
conn conn
netrestrict *netutil.Netlist
priv *ecdsa.PrivateKey
localNode *enode.LocalNode
db *enode.DB
tab *Table
wg sync.WaitGroup
addReplyMatcher chan *replyMatcher
gotreply chan reply
closing chan struct{}
}
// pending represents a pending reply.
//
// Some implementations of the protocol wish to send more than one
// reply packet to findnode. In general, any neighbors packet cannot
// be matched up with a specific findnode packet.
//
// Our implementation handles this by storing a callback function for
// each pending reply. Incoming packets from a node are dispatched
// to all callback functions for that node.
type replyMatcher struct {
// these fields must match in the reply.
from enode.ID
ip net.IP
ptype byte
// time when the request must complete
deadline time.Time
// callback is called when a matching reply arrives. If it returns matched == true, the
// reply was acceptable. The second return value indicates whether the callback should
// be removed from the pending reply queue. If it returns false, the reply is considered
// incomplete and the callback will be invoked again for the next matching reply.
callback replyMatchFunc
// errc receives nil when the callback indicates completion or an
// error if no further reply is received within the timeout.
errc chan<- error
}
type replyMatchFunc func(interface{}) (matched bool, requestDone bool)
type reply struct {
from enode.ID
ip net.IP
ptype byte
data packet
// loop indicates whether there was
// a matching request by sending on this channel.
matched chan<- bool
}
// ReadPacket is sent to the unhandled channel when it could not be processed
type ReadPacket struct {
Data []byte
Addr *net.UDPAddr
}
// Config holds Table-related settings.
type Config struct {
// These settings are required and configure the UDP listener:
PrivateKey *ecdsa.PrivateKey
// These settings are optional:
NetRestrict *netutil.Netlist // network whitelist
Bootnodes []*enode.Node // list of bootstrap nodes
Unhandled chan<- ReadPacket // unhandled packets are sent on this channel
}
// ListenUDP returns a new table that listens for UDP packets on laddr.
func ListenUDP(c conn, ln *enode.LocalNode, cfg Config) (*Table, error) {
tab, _, err := newUDP(c, ln, cfg)
if err != nil {
return nil, err
}
return tab, nil
}
func newUDP(c conn, ln *enode.LocalNode, cfg Config) (*Table, *udp, error) {
udp := &udp{
conn: c,
priv: cfg.PrivateKey,
netrestrict: cfg.NetRestrict,
localNode: ln,
db: ln.Database(),
closing: make(chan struct{}),
gotreply: make(chan reply),
addReplyMatcher: make(chan *replyMatcher),
}
tab, err := newTable(udp, ln.Database(), cfg.Bootnodes)
if err != nil {
return nil, nil, err
}
udp.tab = tab
udp.wg.Add(2)
go udp.loop()
go udp.readLoop(cfg.Unhandled)
return udp.tab, udp, nil
}
func (t *udp) self() *enode.Node {
return t.localNode.Node()
}
func (t *udp) close() {
close(t.closing)
t.conn.Close()
t.wg.Wait()
}
func (t *udp) ourEndpoint() rpcEndpoint {
n := t.self()
a := &net.UDPAddr{IP: n.IP(), Port: n.UDP()}
return makeEndpoint(a, uint16(n.TCP()))
}
// ping sends a ping message to the given node and waits for a reply.
func (t *udp) ping(toid enode.ID, toaddr *net.UDPAddr) error {
return <-t.sendPing(toid, toaddr, nil)
}
// sendPing sends a ping message to the given node and invokes the callback
// when the reply arrives.
func (t *udp) sendPing(toid enode.ID, toaddr *net.UDPAddr, callback func()) <-chan error {
req := &ping{
Version: 4,
From: t.ourEndpoint(),
To: makeEndpoint(toaddr, 0), // TODO: maybe use known TCP port from DB
Expiration: uint64(time.Now().Add(expiration).Unix()),
}
packet, hash, err := encodePacket(t.priv, pingPacket, req)
if err != nil {
errc := make(chan error, 1)
errc <- err
return errc
}
// Add a matcher for the reply to the pending reply queue. Pongs are matched if they
// reference the ping we're about to send.
errc := t.pending(toid, toaddr.IP, pongPacket, func(p interface{}) (matched bool, requestDone bool) {
matched = bytes.Equal(p.(*pong).ReplyTok, hash)
if matched && callback != nil {
callback()
}
return matched, matched
})
// Send the packet.
t.localNode.UDPContact(toaddr)
t.write(toaddr, toid, req.name(), packet)
return errc
}
// findnode sends a findnode request to the given node and waits until
// the node has sent up to k neighbors.
func (t *udp) findnode(toid enode.ID, toaddr *net.UDPAddr, target encPubkey) ([]*node, error) {
// If we haven't seen a ping from the destination node for a while, it won't remember
// our endpoint proof and reject findnode. Solicit a ping first.
if time.Since(t.db.LastPingReceived(toid, toaddr.IP)) > bondExpiration {
t.ping(toid, toaddr)
// Wait for them to ping back and process our pong.
time.Sleep(respTimeout)
}
// Add a matcher for 'neighbours' replies to the pending reply queue. The matcher is
// active until enough nodes have been received.
nodes := make([]*node, 0, bucketSize)
nreceived := 0
errc := t.pending(toid, toaddr.IP, neighborsPacket, func(r interface{}) (matched bool, requestDone bool) {
reply := r.(*neighbors)
for _, rn := range reply.Nodes {
nreceived++
n, err := t.nodeFromRPC(toaddr, rn)
if err != nil {
log.Trace("Invalid neighbor node received", "ip", rn.IP, "addr", toaddr, "err", err)
continue
}
nodes = append(nodes, n)
}
return true, nreceived >= bucketSize
})
t.send(toaddr, toid, findnodePacket, &findnode{
Target: target,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
return nodes, <-errc
}
// pending adds a reply matcher to the pending reply queue.
// see the documentation of type replyMatcher for a detailed explanation.
func (t *udp) pending(id enode.ID, ip net.IP, ptype byte, callback replyMatchFunc) <-chan error {
ch := make(chan error, 1)
p := &replyMatcher{from: id, ip: ip, ptype: ptype, callback: callback, errc: ch}
select {
case t.addReplyMatcher <- p:
// loop will handle it
case <-t.closing:
ch <- errClosed
}
return ch
}
// handleReply dispatches a reply packet, invoking reply matchers. It returns
// whether any matcher considered the packet acceptable.
func (t *udp) handleReply(from enode.ID, fromIP net.IP, ptype byte, req packet) bool {
matched := make(chan bool, 1)
select {
case t.gotreply <- reply{from, fromIP, ptype, req, matched}:
// loop will handle it
return <-matched
case <-t.closing:
return false
}
}
// loop runs in its own goroutine. it keeps track of
// the refresh timer and the pending reply queue.
func (t *udp) loop() {
defer t.wg.Done()
var (
plist = list.New()
timeout = time.NewTimer(0)
nextTimeout *replyMatcher // head of plist when timeout was last reset
contTimeouts = 0 // number of continuous timeouts to do NTP checks
ntpWarnTime = time.Unix(0, 0)
)
<-timeout.C // ignore first timeout
defer timeout.Stop()
resetTimeout := func() {
if plist.Front() == nil || nextTimeout == plist.Front().Value {
return
}
// Start the timer so it fires when the next pending reply has expired.
now := time.Now()
for el := plist.Front(); el != nil; el = el.Next() {
nextTimeout = el.Value.(*replyMatcher)
if dist := nextTimeout.deadline.Sub(now); dist < 2*respTimeout {
timeout.Reset(dist)
return
}
// Remove pending replies whose deadline is too far in the
// future. These can occur if the system clock jumped
// backwards after the deadline was assigned.
nextTimeout.errc <- errClockWarp
plist.Remove(el)
}
nextTimeout = nil
timeout.Stop()
}
for {
resetTimeout()
select {
case <-t.closing:
for el := plist.Front(); el != nil; el = el.Next() {
el.Value.(*replyMatcher).errc <- errClosed
}
return
case p := <-t.addReplyMatcher:
p.deadline = time.Now().Add(respTimeout)
plist.PushBack(p)
case r := <-t.gotreply:
var matched bool // whether any replyMatcher considered the reply acceptable.
for el := plist.Front(); el != nil; el = el.Next() {
p := el.Value.(*replyMatcher)
if p.from == r.from && p.ptype == r.ptype && p.ip.Equal(r.ip) {
ok, requestDone := p.callback(r.data)
matched = matched || ok
// Remove the matcher if callback indicates that all replies have been received.
if requestDone {
p.errc <- nil
plist.Remove(el)
}
// Reset the continuous timeout counter (time drift detection)
contTimeouts = 0
}
}
r.matched <- matched
case now := <-timeout.C:
nextTimeout = nil
// Notify and remove callbacks whose deadline is in the past.
for el := plist.Front(); el != nil; el = el.Next() {
p := el.Value.(*replyMatcher)
if now.After(p.deadline) || now.Equal(p.deadline) {
p.errc <- errTimeout
plist.Remove(el)
contTimeouts++
}
}
// If we've accumulated too many timeouts, do an NTP time sync check
if contTimeouts > ntpFailureThreshold {
if time.Since(ntpWarnTime) >= ntpWarningCooldown {
ntpWarnTime = time.Now()
go checkClockDrift()
}
contTimeouts = 0
}
}
}
}
const (
macSize = 256 / 8
sigSize = 520 / 8
headSize = macSize + sigSize // space of packet frame data
)
var (
headSpace = make([]byte, headSize)
// Neighbors replies are sent across multiple packets to
// stay below the 1280 byte limit. We compute the maximum number
// of entries by stuffing a packet until it grows too large.
maxNeighbors int
)
func init() {
p := neighbors{Expiration: ^uint64(0)}
maxSizeNode := rpcNode{IP: make(net.IP, 16), UDP: ^uint16(0), TCP: ^uint16(0)}
for n := 0; ; n++ {
p.Nodes = append(p.Nodes, maxSizeNode)
size, _, err := rlp.EncodeToReader(p)
if err != nil {
// If this ever happens, it will be caught by the unit tests.
panic("cannot encode: " + err.Error())
}
if headSize+size+1 >= 1280 {
maxNeighbors = n
break
}
}
}
func (t *udp) send(toaddr *net.UDPAddr, toid enode.ID, ptype byte, req packet) ([]byte, error) {
packet, hash, err := encodePacket(t.priv, ptype, req)
if err != nil {
return hash, err
}
return hash, t.write(toaddr, toid, req.name(), packet)
}
func (t *udp) write(toaddr *net.UDPAddr, toid enode.ID, what string, packet []byte) error {
_, err := t.conn.WriteToUDP(packet, toaddr)
log.Trace(">> "+what, "id", toid, "addr", toaddr, "err", err)
return err
}
func encodePacket(priv *ecdsa.PrivateKey, ptype byte, req interface{}) (packet, hash []byte, err error) {
b := new(bytes.Buffer)
b.Write(headSpace)
b.WriteByte(ptype)
if err := rlp.Encode(b, req); err != nil {
log.Error("Can't encode discv4 packet", "err", err)
return nil, nil, err
}
packet = b.Bytes()
sig, err := crypto.Sign(crypto.Keccak256(packet[headSize:]), priv)
if err != nil {
log.Error("Can't sign discv4 packet", "err", err)
return nil, nil, err
}
copy(packet[macSize:], sig)
// add the hash to the front. Note: this doesn't protect the
// packet in any way. Our public key will be part of this hash in
// The future.
hash = crypto.Keccak256(packet[macSize:])
copy(packet, hash)
return packet, hash, nil
}
// readLoop runs in its own goroutine. it handles incoming UDP packets.
func (t *udp) readLoop(unhandled chan<- ReadPacket) {
defer t.wg.Done()
if unhandled != nil {
defer close(unhandled)
}
// Discovery packets are defined to be no larger than 1280 bytes.
// Packets larger than this size will be cut at the end and treated
// as invalid because their hash won't match.
buf := make([]byte, 1280)
for {
nbytes, from, err := t.conn.ReadFromUDP(buf)
if netutil.IsTemporaryError(err) {
// Ignore temporary read errors.
log.Debug("Temporary UDP read error", "err", err)
continue
} else if err != nil {
// Shut down the loop for permament errors.
log.Debug("UDP read error", "err", err)
return
}
if t.handlePacket(from, buf[:nbytes]) != nil && unhandled != nil {
select {
case unhandled <- ReadPacket{buf[:nbytes], from}:
default:
}
}
}
}
func (t *udp) handlePacket(from *net.UDPAddr, buf []byte) error {
packet, fromKey, hash, err := decodePacket(buf)
if err != nil {
log.Debug("Bad discv4 packet", "addr", from, "err", err)
return err
}
fromID := fromKey.id()
if err == nil {
err = packet.preverify(t, from, fromID, fromKey)
}
log.Trace("<< "+packet.name(), "id", fromID, "addr", from, "err", err)
if err == nil {
packet.handle(t, from, fromID, hash)
}
return err
}
func decodePacket(buf []byte) (packet, encPubkey, []byte, error) {
if len(buf) < headSize+1 {
return nil, encPubkey{}, nil, errPacketTooSmall
}
hash, sig, sigdata := buf[:macSize], buf[macSize:headSize], buf[headSize:]
shouldhash := crypto.Keccak256(buf[macSize:])
if !bytes.Equal(hash, shouldhash) {
return nil, encPubkey{}, nil, errBadHash
}
fromKey, err := recoverNodeKey(crypto.Keccak256(buf[headSize:]), sig)
if err != nil {
return nil, fromKey, hash, err
}
var req packet
switch ptype := sigdata[0]; ptype {
case pingPacket:
req = new(ping)
case pongPacket:
req = new(pong)
case findnodePacket:
req = new(findnode)
case neighborsPacket:
req = new(neighbors)
default:
return nil, fromKey, hash, fmt.Errorf("unknown type: %d", ptype)
}
s := rlp.NewStream(bytes.NewReader(sigdata[1:]), 0)
err = s.Decode(req)
return req, fromKey, hash, err
}
// Packet Handlers
func (req *ping) preverify(t *udp, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
if expired(req.Expiration) {
return errExpired
}
key, err := decodePubkey(fromKey)
if err != nil {
return errors.New("invalid public key")
}
req.senderKey = key
return nil
}
func (req *ping) handle(t *udp, from *net.UDPAddr, fromID enode.ID, mac []byte) {
// Reply.
t.send(from, fromID, pongPacket, &pong{
To: makeEndpoint(from, req.From.TCP),
ReplyTok: mac,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
// Ping back if our last pong on file is too far in the past.
n := wrapNode(enode.NewV4(req.senderKey, from.IP, int(req.From.TCP), from.Port))
if time.Since(t.db.LastPongReceived(n.ID(), from.IP)) > bondExpiration {
t.sendPing(fromID, from, func() {
t.tab.addThroughPing(n)
})
} else {
t.tab.addThroughPing(n)
}
// Update node database and endpoint predictor.
t.db.UpdateLastPingReceived(n.ID(), from.IP, time.Now())
t.localNode.UDPEndpointStatement(from, &net.UDPAddr{IP: req.To.IP, Port: int(req.To.UDP)})
}
func (req *ping) name() string { return "PING/v4" }
func (req *pong) preverify(t *udp, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
if expired(req.Expiration) {
return errExpired
}
if !t.handleReply(fromID, from.IP, pongPacket, req) {
return errUnsolicitedReply
}
return nil
}
func (req *pong) handle(t *udp, from *net.UDPAddr, fromID enode.ID, mac []byte) {
t.localNode.UDPEndpointStatement(from, &net.UDPAddr{IP: req.To.IP, Port: int(req.To.UDP)})
t.db.UpdateLastPongReceived(fromID, from.IP, time.Now())
}
func (req *pong) name() string { return "PONG/v4" }
func (req *findnode) preverify(t *udp, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
if expired(req.Expiration) {
return errExpired
}
if time.Since(t.db.LastPongReceived(fromID, from.IP)) > bondExpiration {
// No endpoint proof pong exists, we don't process the packet. This prevents an
// attack vector where the discovery protocol could be used to amplify traffic in a
// DDOS attack. A malicious actor would send a findnode request with the IP address
// and UDP port of the target as the source address. The recipient of the findnode
// packet would then send a neighbors packet (which is a much bigger packet than
// findnode) to the victim.
return errUnknownNode
}
return nil
}
func (req *findnode) handle(t *udp, from *net.UDPAddr, fromID enode.ID, mac []byte) {
// Determine closest nodes.
target := enode.ID(crypto.Keccak256Hash(req.Target[:]))
t.tab.mutex.Lock()
closest := t.tab.closest(target, bucketSize).entries
t.tab.mutex.Unlock()
// Send neighbors in chunks with at most maxNeighbors per packet
// to stay below the 1280 byte limit.
p := neighbors{Expiration: uint64(time.Now().Add(expiration).Unix())}
var sent bool
for _, n := range closest {
if netutil.CheckRelayIP(from.IP, n.IP()) == nil {
p.Nodes = append(p.Nodes, nodeToRPC(n))
}
if len(p.Nodes) == maxNeighbors {
t.send(from, fromID, neighborsPacket, &p)
p.Nodes = p.Nodes[:0]
sent = true
}
}
if len(p.Nodes) > 0 || !sent {
t.send(from, fromID, neighborsPacket, &p)
}
}
func (req *findnode) name() string { return "FINDNODE/v4" }
func (req *neighbors) preverify(t *udp, from *net.UDPAddr, fromID enode.ID, fromKey encPubkey) error {
if expired(req.Expiration) {
return errExpired
}
if !t.handleReply(fromID, from.IP, neighborsPacket, req) {
return errUnsolicitedReply
}
return nil
}
func (req *neighbors) handle(t *udp, from *net.UDPAddr, fromID enode.ID, mac []byte) {
}
func (req *neighbors) name() string { return "NEIGHBORS/v4" }
func expired(ts uint64) bool {
return time.Unix(int64(ts), 0).Before(time.Now())
}