bsc/node/defaults.go
rene c0c01612e9
node: refactor package node (#21105)
This PR significantly changes the APIs for instantiating Ethereum nodes in
a Go program. The new APIs are not backwards-compatible, but we feel that
this is made up for by the much simpler way of registering services on
node.Node. You can find more information and rationale in the design
document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775.

There is also a new feature in Node's Go API: it is now possible to
register arbitrary handlers on the user-facing HTTP server. In geth, this
facility is used to enable GraphQL.

There is a single minor change relevant for geth users in this PR: The
GraphQL API is no longer available separately from the JSON-RPC HTTP
server. If you want GraphQL, you need to enable it using the
./geth --http --graphql flag combination.

The --graphql.port and --graphql.addr flags are no longer available.
2020-08-03 19:40:46 +02:00

113 lines
3.5 KiB
Go

// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package node
import (
"os"
"os/user"
"path/filepath"
"runtime"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/rpc"
)
const (
DefaultHTTPHost = "localhost" // Default host interface for the HTTP RPC server
DefaultHTTPPort = 8545 // Default TCP port for the HTTP RPC server
DefaultWSHost = "localhost" // Default host interface for the websocket RPC server
DefaultWSPort = 8546 // Default TCP port for the websocket RPC server
DefaultGraphQLHost = "localhost" // Default host interface for the GraphQL server
DefaultGraphQLPort = 8547 // Default TCP port for the GraphQL server
)
// DefaultConfig contains reasonable default settings.
var DefaultConfig = Config{
DataDir: DefaultDataDir(),
HTTPPort: DefaultHTTPPort,
HTTPModules: []string{"net", "web3"},
HTTPVirtualHosts: []string{"localhost"},
HTTPTimeouts: rpc.DefaultHTTPTimeouts,
WSPort: DefaultWSPort,
WSModules: []string{"net", "web3"},
GraphQLVirtualHosts: []string{"localhost"},
P2P: p2p.Config{
ListenAddr: ":30303",
MaxPeers: 50,
NAT: nat.Any(),
},
}
// DefaultDataDir is the default data directory to use for the databases and other
// persistence requirements.
func DefaultDataDir() string {
// Try to place the data folder in the user's home dir
home := homeDir()
if home != "" {
switch runtime.GOOS {
case "darwin":
return filepath.Join(home, "Library", "Ethereum")
case "windows":
// We used to put everything in %HOME%\AppData\Roaming, but this caused
// problems with non-typical setups. If this fallback location exists and
// is non-empty, use it, otherwise DTRT and check %LOCALAPPDATA%.
fallback := filepath.Join(home, "AppData", "Roaming", "Ethereum")
appdata := windowsAppData()
if appdata == "" || isNonEmptyDir(fallback) {
return fallback
}
return filepath.Join(appdata, "Ethereum")
default:
return filepath.Join(home, ".ethereum")
}
}
// As we cannot guess a stable location, return empty and handle later
return ""
}
func windowsAppData() string {
v := os.Getenv("LOCALAPPDATA")
if v == "" {
// Windows XP and below don't have LocalAppData. Crash here because
// we don't support Windows XP and undefining the variable will cause
// other issues.
panic("environment variable LocalAppData is undefined")
}
return v
}
func isNonEmptyDir(dir string) bool {
f, err := os.Open(dir)
if err != nil {
return false
}
names, _ := f.Readdir(1)
f.Close()
return len(names) > 0
}
func homeDir() string {
if home := os.Getenv("HOME"); home != "" {
return home
}
if usr, err := user.Current(); err == nil {
return usr.HomeDir
}
return ""
}