bsc/p2p/discover/udp.go
Felix Lange 8564eb9f7e p2p/discover: add node URL functions, distinguish TCP/UDP ports
The discovery RPC protocol does not yet distinguish TCP and UDP ports.
But it can't hurt to do so in our internal model.
2015-02-07 00:12:23 +01:00

429 lines
10 KiB
Go

package discover
import (
"bytes"
"crypto/ecdsa"
"errors"
"fmt"
"net"
"time"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/rlp"
)
var log = logger.NewLogger("P2P Discovery")
// Errors
var (
errPacketTooSmall = errors.New("too small")
errBadHash = errors.New("bad hash")
errExpired = errors.New("expired")
errTimeout = errors.New("RPC timeout")
errClosed = errors.New("socket closed")
)
// Timeouts
const (
respTimeout = 300 * time.Millisecond
sendTimeout = 300 * time.Millisecond
expiration = 3 * time.Second
refreshInterval = 1 * time.Hour
)
// RPC packet types
const (
pingPacket = iota + 1 // zero is 'reserved'
pongPacket
findnodePacket
neighborsPacket
)
// RPC request structures
type (
ping struct {
IP string // our IP
Port uint16 // our port
Expiration uint64
}
// reply to Ping
pong struct {
ReplyTok []byte
Expiration uint64
}
findnode struct {
// Id to look up. The responding node will send back nodes
// closest to the target.
Target NodeID
Expiration uint64
}
// reply to findnode
neighbors struct {
Nodes []*Node
Expiration uint64
}
)
type rpcNode struct {
IP string
Port uint16
ID NodeID
}
// udp implements the RPC protocol.
type udp struct {
conn *net.UDPConn
priv *ecdsa.PrivateKey
addpending chan *pending
replies chan reply
closing chan struct{}
*Table
}
// pending represents a pending reply.
//
// some implementations of the protocol wish to send more than one
// reply packet to findnode. in general, any neighbors packet cannot
// be matched up with a specific findnode packet.
//
// our implementation handles this by storing a callback function for
// each pending reply. incoming packets from a node are dispatched
// to all the callback functions for that node.
type pending struct {
// these fields must match in the reply.
from NodeID
ptype byte
// time when the request must complete
deadline time.Time
// callback is called when a matching reply arrives. if it returns
// true, the callback is removed from the pending reply queue.
// if it returns false, the reply is considered incomplete and
// the callback will be invoked again for the next matching reply.
callback func(resp interface{}) (done bool)
// errc receives nil when the callback indicates completion or an
// error if no further reply is received within the timeout.
errc chan<- error
}
type reply struct {
from NodeID
ptype byte
data interface{}
}
// ListenUDP returns a new table that listens for UDP packets on laddr.
func ListenUDP(priv *ecdsa.PrivateKey, laddr string) (*Table, error) {
net, realaddr, err := listen(priv, laddr)
if err != nil {
return nil, err
}
net.Table = newTable(net, PubkeyID(&priv.PublicKey), realaddr)
log.Debugf("Listening, %v\n", net.self)
return net.Table, nil
}
func listen(priv *ecdsa.PrivateKey, laddr string) (*udp, *net.UDPAddr, error) {
addr, err := net.ResolveUDPAddr("udp", laddr)
if err != nil {
return nil, nil, err
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
return nil, nil, err
}
realaddr := conn.LocalAddr().(*net.UDPAddr)
udp := &udp{
conn: conn,
priv: priv,
closing: make(chan struct{}),
addpending: make(chan *pending),
replies: make(chan reply),
}
go udp.loop()
go udp.readLoop()
return udp, realaddr, nil
}
func (t *udp) close() {
close(t.closing)
t.conn.Close()
// TODO: wait for the loops to end.
}
// ping sends a ping message to the given node and waits for a reply.
func (t *udp) ping(e *Node) error {
// TODO: maybe check for ReplyTo field in callback to measure RTT
errc := t.pending(e.ID, pongPacket, func(interface{}) bool { return true })
t.send(e, pingPacket, ping{
IP: t.self.IP.String(),
Port: uint16(t.self.TCPPort),
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
return <-errc
}
// findnode sends a findnode request to the given node and waits until
// the node has sent up to k neighbors.
func (t *udp) findnode(to *Node, target NodeID) ([]*Node, error) {
nodes := make([]*Node, 0, bucketSize)
nreceived := 0
errc := t.pending(to.ID, neighborsPacket, func(r interface{}) bool {
reply := r.(*neighbors)
for i := 0; i < len(reply.Nodes); i++ {
nreceived++
n := reply.Nodes[i]
if n.ID != t.self.ID && n.isValid() {
nodes = append(nodes, n)
}
}
return nreceived == bucketSize
})
t.send(to, findnodePacket, findnode{
Target: target,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
err := <-errc
return nodes, err
}
// pending adds a reply callback to the pending reply queue.
// see the documentation of type pending for a detailed explanation.
func (t *udp) pending(id NodeID, ptype byte, callback func(interface{}) bool) <-chan error {
ch := make(chan error, 1)
p := &pending{from: id, ptype: ptype, callback: callback, errc: ch}
select {
case t.addpending <- p:
// loop will handle it
case <-t.closing:
ch <- errClosed
}
return ch
}
// loop runs in its own goroutin. it keeps track of
// the refresh timer and the pending reply queue.
func (t *udp) loop() {
var (
pending []*pending
nextDeadline time.Time
timeout = time.NewTimer(0)
refresh = time.NewTicker(refreshInterval)
)
<-timeout.C // ignore first timeout
defer refresh.Stop()
defer timeout.Stop()
rearmTimeout := func() {
if len(pending) == 0 || nextDeadline == pending[0].deadline {
return
}
nextDeadline = pending[0].deadline
timeout.Reset(nextDeadline.Sub(time.Now()))
}
for {
select {
case <-refresh.C:
go t.refresh()
case <-t.closing:
for _, p := range pending {
p.errc <- errClosed
}
return
case p := <-t.addpending:
p.deadline = time.Now().Add(respTimeout)
pending = append(pending, p)
rearmTimeout()
case reply := <-t.replies:
// run matching callbacks, remove if they return false.
for i, p := range pending {
if reply.from == p.from && reply.ptype == p.ptype && p.callback(reply.data) {
p.errc <- nil
copy(pending[i:], pending[i+1:])
pending = pending[:len(pending)-1]
i--
}
}
rearmTimeout()
case now := <-timeout.C:
// notify and remove callbacks whose deadline is in the past.
i := 0
for ; i < len(pending) && now.After(pending[i].deadline); i++ {
pending[i].errc <- errTimeout
}
if i > 0 {
copy(pending, pending[i:])
pending = pending[:len(pending)-i]
}
rearmTimeout()
}
}
}
const (
macSize = 256 / 8
sigSize = 520 / 8
headSize = macSize + sigSize // space of packet frame data
)
var headSpace = make([]byte, headSize)
func (t *udp) send(to *Node, ptype byte, req interface{}) error {
b := new(bytes.Buffer)
b.Write(headSpace)
b.WriteByte(ptype)
if err := rlp.Encode(b, req); err != nil {
log.Errorln("error encoding packet:", err)
return err
}
packet := b.Bytes()
sig, err := crypto.Sign(crypto.Sha3(packet[headSize:]), t.priv)
if err != nil {
log.Errorln("could not sign packet:", err)
return err
}
copy(packet[macSize:], sig)
// add the hash to the front. Note: this doesn't protect the
// packet in any way. Our public key will be part of this hash in
// the future.
copy(packet, crypto.Sha3(packet[macSize:]))
toaddr := &net.UDPAddr{IP: to.IP, Port: to.DiscPort}
log.DebugDetailf(">>> %v %T %v\n", toaddr, req, req)
if _, err = t.conn.WriteToUDP(packet, toaddr); err != nil {
log.DebugDetailln("UDP send failed:", err)
}
return err
}
// readLoop runs in its own goroutine. it handles incoming UDP packets.
func (t *udp) readLoop() {
defer t.conn.Close()
buf := make([]byte, 4096) // TODO: good buffer size
for {
nbytes, from, err := t.conn.ReadFromUDP(buf)
if err != nil {
return
}
if err := t.packetIn(from, buf[:nbytes]); err != nil {
log.Debugf("Bad packet from %v: %v\n", from, err)
}
}
}
func (t *udp) packetIn(from *net.UDPAddr, buf []byte) error {
if len(buf) < headSize+1 {
return errPacketTooSmall
}
hash, sig, sigdata := buf[:macSize], buf[macSize:headSize], buf[headSize:]
shouldhash := crypto.Sha3(buf[macSize:])
if !bytes.Equal(hash, shouldhash) {
return errBadHash
}
fromID, err := recoverNodeID(crypto.Sha3(buf[headSize:]), sig)
if err != nil {
return err
}
var req interface {
handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error
}
switch ptype := sigdata[0]; ptype {
case pingPacket:
req = new(ping)
case pongPacket:
req = new(pong)
case findnodePacket:
req = new(findnode)
case neighborsPacket:
req = new(neighbors)
default:
return fmt.Errorf("unknown type: %d", ptype)
}
if err := rlp.Decode(bytes.NewReader(sigdata[1:]), req); err != nil {
return err
}
log.DebugDetailf("<<< %v %T %v\n", from, req, req)
return req.handle(t, from, fromID, hash)
}
func (req *ping) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
if expired(req.Expiration) {
return errExpired
}
t.mutex.Lock()
// Note: we're ignoring the provided IP address right now
n := t.bumpOrAdd(fromID, from)
if req.Port != 0 {
n.TCPPort = int(req.Port)
}
t.mutex.Unlock()
t.send(n, pongPacket, pong{
ReplyTok: mac,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
return nil
}
func (req *pong) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
if expired(req.Expiration) {
return errExpired
}
t.mutex.Lock()
t.bump(fromID)
t.mutex.Unlock()
t.replies <- reply{fromID, pongPacket, req}
return nil
}
func (req *findnode) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
if expired(req.Expiration) {
return errExpired
}
t.mutex.Lock()
e := t.bumpOrAdd(fromID, from)
closest := t.closest(req.Target, bucketSize).entries
t.mutex.Unlock()
t.send(e, neighborsPacket, neighbors{
Nodes: closest,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
return nil
}
func (req *neighbors) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
if expired(req.Expiration) {
return errExpired
}
t.mutex.Lock()
t.bump(fromID)
t.add(req.Nodes)
t.mutex.Unlock()
t.replies <- reply{fromID, neighborsPacket, req}
return nil
}
func expired(ts uint64) bool {
return time.Unix(int64(ts), 0).Before(time.Now())
}