bsc/les/servingqueue.go
Péter Szilágyi be65b47645
all: update golang/x/ext and fix slice sorting fallout (#27909)
The Go authors updated golang/x/ext to change the function signature of the slices sort method. 
It's an entire shitshow now because x/ext is not tagged, so everyone's codebase just 
picked a new version that some other dep depends on, causing our code to fail building.

This PR updates the dep on our code too and does all the refactorings to follow upstream...
2023-08-12 00:04:12 +02:00

365 lines
10 KiB
Go

// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package les
import (
"sync"
"sync/atomic"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/common/prque"
"golang.org/x/exp/slices"
)
// servingQueue allows running tasks in a limited number of threads and puts the
// waiting tasks in a priority queue
type servingQueue struct {
recentTime, queuedTime, servingTimeDiff uint64
burstLimit, burstDropLimit uint64
burstDecRate float64
lastUpdate mclock.AbsTime
queueAddCh, queueBestCh chan *servingTask
stopThreadCh, quit chan struct{}
setThreadsCh chan int
wg sync.WaitGroup
threadCount int // number of currently running threads
queue *prque.Prque[int64, *servingTask] // priority queue for waiting or suspended tasks
best *servingTask // the highest priority task (not included in the queue)
suspendBias int64 // priority bias against suspending an already running task
}
// servingTask represents a request serving task. Tasks can be implemented to
// run in multiple steps, allowing the serving queue to suspend execution between
// steps if higher priority tasks are entered. The creator of the task should
// set the following fields:
//
// - priority: greater value means higher priority; values can wrap around the int64 range
// - run: execute a single step; return true if finished
// - after: executed after run finishes or returns an error, receives the total serving time
type servingTask struct {
sq *servingQueue
servingTime, timeAdded, maxTime, expTime uint64
peer *clientPeer
priority int64
biasAdded bool
token runToken
tokenCh chan runToken
}
// runToken received by servingTask.start allows the task to run. Closing the
// channel by servingTask.stop signals the thread controller to allow a new task
// to start running.
type runToken chan struct{}
// start blocks until the task can start and returns true if it is allowed to run.
// Returning false means that the task should be cancelled.
func (t *servingTask) start() bool {
if t.peer.isFrozen() {
return false
}
t.tokenCh = make(chan runToken, 1)
select {
case t.sq.queueAddCh <- t:
case <-t.sq.quit:
return false
}
select {
case t.token = <-t.tokenCh:
case <-t.sq.quit:
return false
}
if t.token == nil {
return false
}
t.servingTime -= uint64(mclock.Now())
return true
}
// done signals the thread controller about the task being finished and returns
// the total serving time of the task in nanoseconds.
func (t *servingTask) done() uint64 {
t.servingTime += uint64(mclock.Now())
close(t.token)
diff := t.servingTime - t.timeAdded
t.timeAdded = t.servingTime
if t.expTime > diff {
t.expTime -= diff
atomic.AddUint64(&t.sq.servingTimeDiff, t.expTime)
} else {
t.expTime = 0
}
return t.servingTime
}
// waitOrStop can be called during the execution of the task. It blocks if there
// is a higher priority task waiting (a bias is applied in favor of the currently
// running task). Returning true means that the execution can be resumed. False
// means the task should be cancelled.
func (t *servingTask) waitOrStop() bool {
t.done()
if !t.biasAdded {
t.priority += t.sq.suspendBias
t.biasAdded = true
}
return t.start()
}
// newServingQueue returns a new servingQueue
func newServingQueue(suspendBias int64, utilTarget float64) *servingQueue {
sq := &servingQueue{
queue: prque.New[int64, *servingTask](nil),
suspendBias: suspendBias,
queueAddCh: make(chan *servingTask, 100),
queueBestCh: make(chan *servingTask),
stopThreadCh: make(chan struct{}),
quit: make(chan struct{}),
setThreadsCh: make(chan int, 10),
burstLimit: uint64(utilTarget * bufLimitRatio * 1200000),
burstDropLimit: uint64(utilTarget * bufLimitRatio * 1000000),
burstDecRate: utilTarget,
lastUpdate: mclock.Now(),
}
sq.wg.Add(2)
go sq.queueLoop()
go sq.threadCountLoop()
return sq
}
// newTask creates a new task with the given priority
func (sq *servingQueue) newTask(peer *clientPeer, maxTime uint64, priority int64) *servingTask {
return &servingTask{
sq: sq,
peer: peer,
maxTime: maxTime,
expTime: maxTime,
priority: priority,
}
}
// threadController is started in multiple goroutines and controls the execution
// of tasks. The number of active thread controllers equals the allowed number of
// concurrently running threads. It tries to fetch the highest priority queued
// task first. If there are no queued tasks waiting then it can directly catch
// run tokens from the token channel and allow the corresponding tasks to run
// without entering the priority queue.
func (sq *servingQueue) threadController() {
defer sq.wg.Done()
for {
token := make(runToken)
select {
case best := <-sq.queueBestCh:
best.tokenCh <- token
case <-sq.stopThreadCh:
return
case <-sq.quit:
return
}
select {
case <-sq.stopThreadCh:
return
case <-sq.quit:
return
case <-token:
}
}
}
// peerTasks lists the tasks received from a given peer when selecting peers to freeze
type peerTasks struct {
peer *clientPeer
list []*servingTask
sumTime uint64
priority float64
}
// freezePeers selects the peers with the worst priority queued tasks and freezes
// them until burstTime goes under burstDropLimit or all peers are frozen
func (sq *servingQueue) freezePeers() {
peerMap := make(map[*clientPeer]*peerTasks)
var peerList []*peerTasks
if sq.best != nil {
sq.queue.Push(sq.best, sq.best.priority)
}
sq.best = nil
for sq.queue.Size() > 0 {
task := sq.queue.PopItem()
tasks := peerMap[task.peer]
if tasks == nil {
bufValue, bufLimit := task.peer.fcClient.BufferStatus()
if bufLimit < 1 {
bufLimit = 1
}
tasks = &peerTasks{
peer: task.peer,
priority: float64(bufValue) / float64(bufLimit), // lower value comes first
}
peerMap[task.peer] = tasks
peerList = append(peerList, tasks)
}
tasks.list = append(tasks.list, task)
tasks.sumTime += task.expTime
}
slices.SortFunc(peerList, func(a, b *peerTasks) int {
if a.priority < b.priority {
return -1
}
if a.priority > b.priority {
return 1
}
return 0
})
drop := true
for _, tasks := range peerList {
if drop {
tasks.peer.freeze()
tasks.peer.fcClient.Freeze()
sq.queuedTime -= tasks.sumTime
sqQueuedGauge.Update(int64(sq.queuedTime))
clientFreezeMeter.Mark(1)
drop = sq.recentTime+sq.queuedTime > sq.burstDropLimit
for _, task := range tasks.list {
task.tokenCh <- nil
}
} else {
for _, task := range tasks.list {
sq.queue.Push(task, task.priority)
}
}
}
if sq.queue.Size() > 0 {
sq.best = sq.queue.PopItem()
}
}
// updateRecentTime recalculates the recent serving time value
func (sq *servingQueue) updateRecentTime() {
subTime := atomic.SwapUint64(&sq.servingTimeDiff, 0)
now := mclock.Now()
dt := now - sq.lastUpdate
sq.lastUpdate = now
if dt > 0 {
subTime += uint64(float64(dt) * sq.burstDecRate)
}
if sq.recentTime > subTime {
sq.recentTime -= subTime
} else {
sq.recentTime = 0
}
}
// addTask inserts a task into the priority queue
func (sq *servingQueue) addTask(task *servingTask) {
if sq.best == nil {
sq.best = task
} else if task.priority-sq.best.priority > 0 {
sq.queue.Push(sq.best, sq.best.priority)
sq.best = task
} else {
sq.queue.Push(task, task.priority)
}
sq.updateRecentTime()
sq.queuedTime += task.expTime
sqServedGauge.Update(int64(sq.recentTime))
sqQueuedGauge.Update(int64(sq.queuedTime))
if sq.recentTime+sq.queuedTime > sq.burstLimit {
sq.freezePeers()
}
}
// queueLoop is an event loop running in a goroutine. It receives tasks from queueAddCh
// and always tries to send the highest priority task to queueBestCh. Successfully sent
// tasks are removed from the queue.
func (sq *servingQueue) queueLoop() {
defer sq.wg.Done()
for {
if sq.best != nil {
expTime := sq.best.expTime
select {
case task := <-sq.queueAddCh:
sq.addTask(task)
case sq.queueBestCh <- sq.best:
sq.updateRecentTime()
sq.queuedTime -= expTime
sq.recentTime += expTime
sqServedGauge.Update(int64(sq.recentTime))
sqQueuedGauge.Update(int64(sq.queuedTime))
if sq.queue.Size() == 0 {
sq.best = nil
} else {
sq.best = sq.queue.PopItem()
}
case <-sq.quit:
return
}
} else {
select {
case task := <-sq.queueAddCh:
sq.addTask(task)
case <-sq.quit:
return
}
}
}
}
// threadCountLoop is an event loop running in a goroutine. It adjusts the number
// of active thread controller goroutines.
func (sq *servingQueue) threadCountLoop() {
var threadCountTarget int
defer sq.wg.Done()
for {
for threadCountTarget > sq.threadCount {
sq.wg.Add(1)
go sq.threadController()
sq.threadCount++
}
if threadCountTarget < sq.threadCount {
select {
case threadCountTarget = <-sq.setThreadsCh:
case sq.stopThreadCh <- struct{}{}:
sq.threadCount--
case <-sq.quit:
return
}
} else {
select {
case threadCountTarget = <-sq.setThreadsCh:
case <-sq.quit:
return
}
}
}
}
// setThreads sets the allowed processing thread count, suspending tasks as soon as
// possible if necessary.
func (sq *servingQueue) setThreads(threadCount int) {
select {
case sq.setThreadsCh <- threadCount:
case <-sq.quit:
return
}
}
// stop stops task processing as soon as possible and shuts down the serving queue.
func (sq *servingQueue) stop() {
close(sq.quit)
sq.wg.Wait()
}