bsc/blockpool/status.go
zelig a60a18b080 - fix peer disconnect by adding severity function to errs
- improve logging
- suicide -> removeChain
- improved status BlocksInPool calculation
2015-03-03 00:43:12 +07:00

110 lines
3.4 KiB
Go

package blockpool
import (
"fmt"
"sync"
)
type statusValues struct {
BlockHashes int // number of hashes fetched this session
BlockHashesInPool int // number of hashes currently in the pool
Blocks int // number of blocks fetched this session
BlocksInPool int // number of blocks currently in the pool
BlocksInChain int // number of blocks inserted/connected to the blockchain this session
NewBlocks int // number of new blocks (received with new blocks msg) this session
Forks int // number of chain forks in the blockchain (poolchain) this session
LongestChain int // the longest chain inserted since the start of session (aka session blockchain height)
BestPeer []byte //Pubkey
Syncing bool // requesting, updating etc
Peers int // cumulative number of all different registered peers since the start of this session
ActivePeers int // cumulative number of all different peers that contributed a hash or block since the start of this session
LivePeers int // number of live peers registered with the block pool (supposed to be redundant but good sanity check
BestPeers int // cumulative number of all peers that at some point were promoted as best peer (peer with highest TD status) this session
BadPeers int // cumulative number of all peers that violated the protocol (invalid block or pow, unrequested hash or block, etc)
}
type status struct {
lock sync.Mutex
values statusValues
chain map[string]int
peers map[string]int
bestPeers map[string]int
badPeers map[string]int
activePeers map[string]int
}
func newStatus() *status {
return &status{
chain: make(map[string]int),
peers: make(map[string]int),
bestPeers: make(map[string]int),
badPeers: make(map[string]int),
activePeers: make(map[string]int),
}
}
type Status struct {
statusValues
}
// blockpool status for reporting
func (self *BlockPool) Status() *Status {
self.status.lock.Lock()
defer self.status.lock.Unlock()
self.status.values.ActivePeers = len(self.status.activePeers)
self.status.values.BestPeers = len(self.status.bestPeers)
self.status.values.BadPeers = len(self.status.badPeers)
self.status.values.LivePeers = len(self.peers.peers)
self.status.values.Peers = len(self.status.peers)
self.status.values.BlockHashesInPool = len(self.pool)
return &Status{self.status.values}
}
func (self *Status) String() string {
return fmt.Sprintf(`
Syncing: %v
BlockHashes: %v
BlockHashesInPool: %v
Blocks: %v
BlocksInPool: %v
BlocksInChain: %v
NewBlocks: %v
Forks: %v
LongestChain: %v
Peers: %v
LivePeers: %v
ActivePeers: %v
BestPeers: %v
BadPeers: %v
`,
self.Syncing,
self.BlockHashes,
self.BlockHashesInPool,
self.Blocks,
self.BlocksInPool,
self.BlocksInChain,
self.NewBlocks,
self.Forks,
self.LongestChain,
self.Peers,
self.LivePeers,
self.ActivePeers,
self.BestPeers,
self.BadPeers,
)
}
func (self *BlockPool) syncing() {
self.status.lock.Lock()
defer self.status.lock.Unlock()
if !self.status.values.Syncing {
self.status.values.Syncing = true
go func() {
self.wg.Wait()
self.status.lock.Lock()
self.status.values.Syncing = false
self.status.lock.Unlock()
}()
}
}