bsc/p2p/server.go
Felix Lange c5332537f5 p2p: limit number of lingering inbound pre-handshake connections
This is supposed to apply some back pressure so Server is not accepting
more connections than it can actually handle. The current limit is 50.
This doesn't really need to be configurable, but we'll see how it
behaves in our test nodes and adjust accordingly.
2015-04-10 17:24:41 +02:00

467 lines
12 KiB
Go

package p2p
import (
"bytes"
"crypto/ecdsa"
"crypto/rand"
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/rlp"
)
const (
defaultDialTimeout = 10 * time.Second
refreshPeersInterval = 30 * time.Second
// This is the maximum number of inbound connection
// that are allowed to linger between 'accepted' and
// 'added as peer'.
maxAcceptConns = 50
// total timeout for encryption handshake and protocol
// handshake in both directions.
handshakeTimeout = 5 * time.Second
// maximum time allowed for reading a complete message.
// this is effectively the amount of time a connection can be idle.
frameReadTimeout = 1 * time.Minute
// maximum amount of time allowed for writing a complete message.
frameWriteTimeout = 5 * time.Second
)
var srvjslog = logger.NewJsonLogger()
// Server manages all peer connections.
//
// The fields of Server are used as configuration parameters.
// You should set them before starting the Server. Fields may not be
// modified while the server is running.
type Server struct {
// This field must be set to a valid secp256k1 private key.
PrivateKey *ecdsa.PrivateKey
// MaxPeers is the maximum number of peers that can be
// connected. It must be greater than zero.
MaxPeers int
// Name sets the node name of this server.
// Use common.MakeName to create a name that follows existing conventions.
Name string
// Bootstrap nodes are used to establish connectivity
// with the rest of the network.
BootstrapNodes []*discover.Node
// Protocols should contain the protocols supported
// by the server. Matching protocols are launched for
// each peer.
Protocols []Protocol
// If ListenAddr is set to a non-nil address, the server
// will listen for incoming connections.
//
// If the port is zero, the operating system will pick a port. The
// ListenAddr field will be updated with the actual address when
// the server is started.
ListenAddr string
// If set to a non-nil value, the given NAT port mapper
// is used to make the listening port available to the
// Internet.
NAT nat.Interface
// If Dialer is set to a non-nil value, the given Dialer
// is used to dial outbound peer connections.
Dialer *net.Dialer
// If NoDial is true, the server will not dial any peers.
NoDial bool
// Hooks for testing. These are useful because we can inhibit
// the whole protocol stack.
setupFunc
newPeerHook
ourHandshake *protoHandshake
lock sync.RWMutex // protects running and peers
running bool
peers map[discover.NodeID]*Peer
ntab *discover.Table
listener net.Listener
quit chan struct{}
loopWG sync.WaitGroup // {dial,listen,nat}Loop
peerWG sync.WaitGroup // active peer goroutines
peerConnect chan *discover.Node
}
type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, bool) (*conn, error)
type newPeerHook func(*Peer)
// Peers returns all connected peers.
func (srv *Server) Peers() (peers []*Peer) {
srv.lock.RLock()
defer srv.lock.RUnlock()
for _, peer := range srv.peers {
if peer != nil {
peers = append(peers, peer)
}
}
return
}
// PeerCount returns the number of connected peers.
func (srv *Server) PeerCount() int {
srv.lock.RLock()
n := len(srv.peers)
srv.lock.RUnlock()
return n
}
// SuggestPeer creates a connection to the given Node if it
// is not already connected.
func (srv *Server) SuggestPeer(n *discover.Node) {
srv.peerConnect <- n
}
// Broadcast sends an RLP-encoded message to all connected peers.
// This method is deprecated and will be removed later.
func (srv *Server) Broadcast(protocol string, code uint64, data interface{}) error {
var payload []byte
if data != nil {
var err error
payload, err = rlp.EncodeToBytes(data)
if err != nil {
return err
}
}
srv.lock.RLock()
defer srv.lock.RUnlock()
for _, peer := range srv.peers {
if peer != nil {
var msg = Msg{Code: code}
if data != nil {
msg.Payload = bytes.NewReader(payload)
msg.Size = uint32(len(payload))
}
peer.writeProtoMsg(protocol, msg)
}
}
return nil
}
// Start starts running the server.
// Servers can be re-used and started again after stopping.
func (srv *Server) Start() (err error) {
srv.lock.Lock()
defer srv.lock.Unlock()
if srv.running {
return errors.New("server already running")
}
glog.V(logger.Info).Infoln("Starting Server")
// static fields
if srv.PrivateKey == nil {
return fmt.Errorf("Server.PrivateKey must be set to a non-nil key")
}
if srv.MaxPeers <= 0 {
return fmt.Errorf("Server.MaxPeers must be > 0")
}
srv.quit = make(chan struct{})
srv.peers = make(map[discover.NodeID]*Peer)
srv.peerConnect = make(chan *discover.Node)
if srv.setupFunc == nil {
srv.setupFunc = setupConn
}
// node table
ntab, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr, srv.NAT)
if err != nil {
return err
}
srv.ntab = ntab
// handshake
srv.ourHandshake = &protoHandshake{Version: baseProtocolVersion, Name: srv.Name, ID: ntab.Self().ID}
for _, p := range srv.Protocols {
srv.ourHandshake.Caps = append(srv.ourHandshake.Caps, p.cap())
}
// listen/dial
if srv.ListenAddr != "" {
if err := srv.startListening(); err != nil {
return err
}
}
if srv.Dialer == nil {
srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
}
if !srv.NoDial {
srv.loopWG.Add(1)
go srv.dialLoop()
}
if srv.NoDial && srv.ListenAddr == "" {
glog.V(logger.Warn).Infoln("I will be kind-of useless, neither dialing nor listening.")
}
srv.running = true
return nil
}
func (srv *Server) startListening() error {
listener, err := net.Listen("tcp", srv.ListenAddr)
if err != nil {
return err
}
laddr := listener.Addr().(*net.TCPAddr)
srv.ListenAddr = laddr.String()
srv.listener = listener
srv.loopWG.Add(1)
go srv.listenLoop()
if !laddr.IP.IsLoopback() && srv.NAT != nil {
srv.loopWG.Add(1)
go func() {
nat.Map(srv.NAT, srv.quit, "tcp", laddr.Port, laddr.Port, "ethereum p2p")
srv.loopWG.Done()
}()
}
return nil
}
// Stop terminates the server and all active peer connections.
// It blocks until all active connections have been closed.
func (srv *Server) Stop() {
srv.lock.Lock()
if !srv.running {
srv.lock.Unlock()
return
}
srv.running = false
srv.lock.Unlock()
glog.V(logger.Info).Infoln("Stopping Server")
srv.ntab.Close()
if srv.listener != nil {
// this unblocks listener Accept
srv.listener.Close()
}
close(srv.quit)
srv.loopWG.Wait()
// No new peers can be added at this point because dialLoop and
// listenLoop are down. It is safe to call peerWG.Wait because
// peerWG.Add is not called outside of those loops.
for _, peer := range srv.peers {
peer.Disconnect(DiscQuitting)
}
srv.peerWG.Wait()
}
// Self returns the local node's endpoint information.
func (srv *Server) Self() *discover.Node {
return srv.ntab.Self()
}
// main loop for adding connections via listening
func (srv *Server) listenLoop() {
defer srv.loopWG.Done()
// This channel acts as a semaphore limiting
// active inbound connections that are lingering pre-handshake.
// If all slots are taken, no further connections are accepted.
slots := make(chan struct{}, maxAcceptConns)
for i := 0; i < maxAcceptConns; i++ {
slots <- struct{}{}
}
glog.V(logger.Info).Infoln("Listening on", srv.listener.Addr())
for {
<-slots
conn, err := srv.listener.Accept()
if err != nil {
return
}
glog.V(logger.Debug).Infof("Accepted conn %v\n", conn.RemoteAddr())
srv.peerWG.Add(1)
go func() {
srv.startPeer(conn, nil)
slots <- struct{}{}
}()
}
}
func (srv *Server) dialLoop() {
var (
dialed = make(chan *discover.Node)
dialing = make(map[discover.NodeID]bool)
findresults = make(chan []*discover.Node)
refresh = time.NewTimer(0)
)
defer srv.loopWG.Done()
defer refresh.Stop()
// TODO: maybe limit number of active dials
dial := func(dest *discover.Node) {
// Don't dial nodes that would fail the checks in addPeer.
// This is important because the connection handshake is a lot
// of work and we'd rather avoid doing that work for peers
// that can't be added.
srv.lock.RLock()
ok, _ := srv.checkPeer(dest.ID)
srv.lock.RUnlock()
if !ok || dialing[dest.ID] {
return
}
dialing[dest.ID] = true
srv.peerWG.Add(1)
go func() {
srv.dialNode(dest)
dialed <- dest
}()
}
srv.ntab.Bootstrap(srv.BootstrapNodes)
for {
select {
case <-refresh.C:
// Grab some nodes to connect to if we're not at capacity.
srv.lock.RLock()
needpeers := len(srv.peers) < srv.MaxPeers
srv.lock.RUnlock()
if needpeers {
go func() {
var target discover.NodeID
rand.Read(target[:])
findresults <- srv.ntab.Lookup(target)
}()
refresh.Stop()
}
case dest := <-srv.peerConnect:
dial(dest)
case dests := <-findresults:
for _, dest := range dests {
dial(dest)
}
refresh.Reset(refreshPeersInterval)
case dest := <-dialed:
delete(dialing, dest.ID)
case <-srv.quit:
// TODO: maybe wait for active dials
return
}
}
}
func (srv *Server) dialNode(dest *discover.Node) {
addr := &net.TCPAddr{IP: dest.IP, Port: dest.TCPPort}
glog.V(logger.Debug).Infof("Dialing %v\n", dest)
conn, err := srv.Dialer.Dial("tcp", addr.String())
if err != nil {
// dialLoop adds to the wait group counter when launching
// dialNode, so we need to count it down again. startPeer also
// does that when an error occurs.
srv.peerWG.Done()
glog.V(logger.Detail).Infof("dial error: %v", err)
return
}
srv.startPeer(conn, dest)
}
func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
// TODO: handle/store session token
// Run setupFunc, which should create an authenticated connection
// and run the capability exchange. Note that any early error
// returns during that exchange need to call peerWG.Done because
// the callers of startPeer added the peer to the wait group already.
fd.SetDeadline(time.Now().Add(handshakeTimeout))
srv.lock.RLock()
atcap := len(srv.peers) == srv.MaxPeers
srv.lock.RUnlock()
conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, atcap)
if err != nil {
fd.Close()
glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
srv.peerWG.Done()
return
}
conn.MsgReadWriter = &netWrapper{
wrapped: conn.MsgReadWriter,
conn: fd, rtimeout: frameReadTimeout, wtimeout: frameWriteTimeout,
}
p := newPeer(fd, conn, srv.Protocols)
if ok, reason := srv.addPeer(conn.ID, p); !ok {
glog.V(logger.Detail).Infof("Not adding %v (%v)\n", p, reason)
p.politeDisconnect(reason)
srv.peerWG.Done()
return
}
// The handshakes are done and it passed all checks.
// Spawn the Peer loops.
go srv.runPeer(p)
}
func (srv *Server) runPeer(p *Peer) {
glog.V(logger.Debug).Infof("Added %v\n", p)
srvjslog.LogJson(&logger.P2PConnected{
RemoteId: p.ID().String(),
RemoteAddress: p.RemoteAddr().String(),
RemoteVersionString: p.Name(),
NumConnections: srv.PeerCount(),
})
if srv.newPeerHook != nil {
srv.newPeerHook(p)
}
discreason := p.run()
srv.removePeer(p)
glog.V(logger.Debug).Infof("Removed %v (%v)\n", p, discreason)
srvjslog.LogJson(&logger.P2PDisconnected{
RemoteId: p.ID().String(),
NumConnections: srv.PeerCount(),
})
}
func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
srv.lock.Lock()
defer srv.lock.Unlock()
if ok, reason := srv.checkPeer(id); !ok {
return false, reason
}
srv.peers[id] = p
return true, 0
}
func (srv *Server) checkPeer(id discover.NodeID) (bool, DiscReason) {
switch {
case !srv.running:
return false, DiscQuitting
case len(srv.peers) >= srv.MaxPeers:
return false, DiscTooManyPeers
case srv.peers[id] != nil:
return false, DiscAlreadyConnected
case id == srv.Self().ID:
return false, DiscSelf
default:
return true, 0
}
}
func (srv *Server) removePeer(p *Peer) {
srv.lock.Lock()
delete(srv.peers, p.ID())
srv.lock.Unlock()
srv.peerWG.Done()
}