bsc/swarm/network/priorityqueue/priorityqueue.go
Balint Gabor 3ff2f75636
swarm: Chunk refactor (#17659)
Co-authored-by: Janos Guljas <janos@resenje.org>
Co-authored-by: Balint Gabor <balint.g@gmail.com>
Co-authored-by: Anton Evangelatov <anton.evangelatov@gmail.com>
Co-authored-by: Viktor Trón <viktor.tron@gmail.com>
2018-09-13 11:42:19 +02:00

110 lines
2.9 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// package priority_queue implement a channel based priority queue
// over arbitrary types. It provides an
// an autopop loop applying a function to the items always respecting
// their priority. The structure is only quasi consistent ie., if a lower
// priority item is autopopped, it is guaranteed that there was a point
// when no higher priority item was present, ie. it is not guaranteed
// that there was any point where the lower priority item was present
// but the higher was not
package priorityqueue
import (
"context"
"errors"
"github.com/ethereum/go-ethereum/log"
)
var (
ErrContention = errors.New("contention")
errBadPriority = errors.New("bad priority")
wakey = struct{}{}
)
// PriorityQueue is the basic structure
type PriorityQueue struct {
Queues []chan interface{}
wakeup chan struct{}
}
// New is the constructor for PriorityQueue
func New(n int, l int) *PriorityQueue {
var queues = make([]chan interface{}, n)
for i := range queues {
queues[i] = make(chan interface{}, l)
}
return &PriorityQueue{
Queues: queues,
wakeup: make(chan struct{}, 1),
}
}
// Run is a forever loop popping items from the queues
func (pq *PriorityQueue) Run(ctx context.Context, f func(interface{})) {
top := len(pq.Queues) - 1
p := top
READ:
for {
q := pq.Queues[p]
select {
case <-ctx.Done():
return
case x := <-q:
log.Trace("priority.queue f(x)", "p", p, "len(Queues[p])", len(pq.Queues[p]))
f(x)
p = top
default:
if p > 0 {
p--
log.Trace("priority.queue p > 0", "p", p)
continue READ
}
p = top
select {
case <-ctx.Done():
return
case <-pq.wakeup:
log.Trace("priority.queue wakeup", "p", p)
}
}
}
}
// Push pushes an item to the appropriate queue specified in the priority argument
// if context is given it waits until either the item is pushed or the Context aborts
func (pq *PriorityQueue) Push(x interface{}, p int) error {
if p < 0 || p >= len(pq.Queues) {
return errBadPriority
}
log.Trace("priority.queue push", "p", p, "len(Queues[p])", len(pq.Queues[p]))
select {
case pq.Queues[p] <- x:
default:
return ErrContention
}
select {
case pq.wakeup <- wakey:
default:
}
return nil
}