bsc/vendor/github.com/syndtr/goleveldb/leveldb/memdb/memdb.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

476 lines
10 KiB
Go

// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Package memdb provides in-memory key/value database implementation.
package memdb
import (
"math/rand"
"sync"
"github.com/syndtr/goleveldb/leveldb/comparer"
"github.com/syndtr/goleveldb/leveldb/errors"
"github.com/syndtr/goleveldb/leveldb/iterator"
"github.com/syndtr/goleveldb/leveldb/util"
)
// Common errors.
var (
ErrNotFound = errors.ErrNotFound
ErrIterReleased = errors.New("leveldb/memdb: iterator released")
)
const tMaxHeight = 12
type dbIter struct {
util.BasicReleaser
p *DB
slice *util.Range
node int
forward bool
key, value []byte
err error
}
func (i *dbIter) fill(checkStart, checkLimit bool) bool {
if i.node != 0 {
n := i.p.nodeData[i.node]
m := n + i.p.nodeData[i.node+nKey]
i.key = i.p.kvData[n:m]
if i.slice != nil {
switch {
case checkLimit && i.slice.Limit != nil && i.p.cmp.Compare(i.key, i.slice.Limit) >= 0:
fallthrough
case checkStart && i.slice.Start != nil && i.p.cmp.Compare(i.key, i.slice.Start) < 0:
i.node = 0
goto bail
}
}
i.value = i.p.kvData[m : m+i.p.nodeData[i.node+nVal]]
return true
}
bail:
i.key = nil
i.value = nil
return false
}
func (i *dbIter) Valid() bool {
return i.node != 0
}
func (i *dbIter) First() bool {
if i.Released() {
i.err = ErrIterReleased
return false
}
i.forward = true
i.p.mu.RLock()
defer i.p.mu.RUnlock()
if i.slice != nil && i.slice.Start != nil {
i.node, _ = i.p.findGE(i.slice.Start, false)
} else {
i.node = i.p.nodeData[nNext]
}
return i.fill(false, true)
}
func (i *dbIter) Last() bool {
if i.Released() {
i.err = ErrIterReleased
return false
}
i.forward = false
i.p.mu.RLock()
defer i.p.mu.RUnlock()
if i.slice != nil && i.slice.Limit != nil {
i.node = i.p.findLT(i.slice.Limit)
} else {
i.node = i.p.findLast()
}
return i.fill(true, false)
}
func (i *dbIter) Seek(key []byte) bool {
if i.Released() {
i.err = ErrIterReleased
return false
}
i.forward = true
i.p.mu.RLock()
defer i.p.mu.RUnlock()
if i.slice != nil && i.slice.Start != nil && i.p.cmp.Compare(key, i.slice.Start) < 0 {
key = i.slice.Start
}
i.node, _ = i.p.findGE(key, false)
return i.fill(false, true)
}
func (i *dbIter) Next() bool {
if i.Released() {
i.err = ErrIterReleased
return false
}
if i.node == 0 {
if !i.forward {
return i.First()
}
return false
}
i.forward = true
i.p.mu.RLock()
defer i.p.mu.RUnlock()
i.node = i.p.nodeData[i.node+nNext]
return i.fill(false, true)
}
func (i *dbIter) Prev() bool {
if i.Released() {
i.err = ErrIterReleased
return false
}
if i.node == 0 {
if i.forward {
return i.Last()
}
return false
}
i.forward = false
i.p.mu.RLock()
defer i.p.mu.RUnlock()
i.node = i.p.findLT(i.key)
return i.fill(true, false)
}
func (i *dbIter) Key() []byte {
return i.key
}
func (i *dbIter) Value() []byte {
return i.value
}
func (i *dbIter) Error() error { return i.err }
func (i *dbIter) Release() {
if !i.Released() {
i.p = nil
i.node = 0
i.key = nil
i.value = nil
i.BasicReleaser.Release()
}
}
const (
nKV = iota
nKey
nVal
nHeight
nNext
)
// DB is an in-memory key/value database.
type DB struct {
cmp comparer.BasicComparer
rnd *rand.Rand
mu sync.RWMutex
kvData []byte
// Node data:
// [0] : KV offset
// [1] : Key length
// [2] : Value length
// [3] : Height
// [3..height] : Next nodes
nodeData []int
prevNode [tMaxHeight]int
maxHeight int
n int
kvSize int
}
func (p *DB) randHeight() (h int) {
const branching = 4
h = 1
for h < tMaxHeight && p.rnd.Int()%branching == 0 {
h++
}
return
}
// Must hold RW-lock if prev == true, as it use shared prevNode slice.
func (p *DB) findGE(key []byte, prev bool) (int, bool) {
node := 0
h := p.maxHeight - 1
for {
next := p.nodeData[node+nNext+h]
cmp := 1
if next != 0 {
o := p.nodeData[next]
cmp = p.cmp.Compare(p.kvData[o:o+p.nodeData[next+nKey]], key)
}
if cmp < 0 {
// Keep searching in this list
node = next
} else {
if prev {
p.prevNode[h] = node
} else if cmp == 0 {
return next, true
}
if h == 0 {
return next, cmp == 0
}
h--
}
}
}
func (p *DB) findLT(key []byte) int {
node := 0
h := p.maxHeight - 1
for {
next := p.nodeData[node+nNext+h]
o := p.nodeData[next]
if next == 0 || p.cmp.Compare(p.kvData[o:o+p.nodeData[next+nKey]], key) >= 0 {
if h == 0 {
break
}
h--
} else {
node = next
}
}
return node
}
func (p *DB) findLast() int {
node := 0
h := p.maxHeight - 1
for {
next := p.nodeData[node+nNext+h]
if next == 0 {
if h == 0 {
break
}
h--
} else {
node = next
}
}
return node
}
// Put sets the value for the given key. It overwrites any previous value
// for that key; a DB is not a multi-map.
//
// It is safe to modify the contents of the arguments after Put returns.
func (p *DB) Put(key []byte, value []byte) error {
p.mu.Lock()
defer p.mu.Unlock()
if node, exact := p.findGE(key, true); exact {
kvOffset := len(p.kvData)
p.kvData = append(p.kvData, key...)
p.kvData = append(p.kvData, value...)
p.nodeData[node] = kvOffset
m := p.nodeData[node+nVal]
p.nodeData[node+nVal] = len(value)
p.kvSize += len(value) - m
return nil
}
h := p.randHeight()
if h > p.maxHeight {
for i := p.maxHeight; i < h; i++ {
p.prevNode[i] = 0
}
p.maxHeight = h
}
kvOffset := len(p.kvData)
p.kvData = append(p.kvData, key...)
p.kvData = append(p.kvData, value...)
// Node
node := len(p.nodeData)
p.nodeData = append(p.nodeData, kvOffset, len(key), len(value), h)
for i, n := range p.prevNode[:h] {
m := n + nNext + i
p.nodeData = append(p.nodeData, p.nodeData[m])
p.nodeData[m] = node
}
p.kvSize += len(key) + len(value)
p.n++
return nil
}
// Delete deletes the value for the given key. It returns ErrNotFound if
// the DB does not contain the key.
//
// It is safe to modify the contents of the arguments after Delete returns.
func (p *DB) Delete(key []byte) error {
p.mu.Lock()
defer p.mu.Unlock()
node, exact := p.findGE(key, true)
if !exact {
return ErrNotFound
}
h := p.nodeData[node+nHeight]
for i, n := range p.prevNode[:h] {
m := n + 4 + i
p.nodeData[m] = p.nodeData[p.nodeData[m]+nNext+i]
}
p.kvSize -= p.nodeData[node+nKey] + p.nodeData[node+nVal]
p.n--
return nil
}
// Contains returns true if the given key are in the DB.
//
// It is safe to modify the contents of the arguments after Contains returns.
func (p *DB) Contains(key []byte) bool {
p.mu.RLock()
_, exact := p.findGE(key, false)
p.mu.RUnlock()
return exact
}
// Get gets the value for the given key. It returns error.ErrNotFound if the
// DB does not contain the key.
//
// The caller should not modify the contents of the returned slice, but
// it is safe to modify the contents of the argument after Get returns.
func (p *DB) Get(key []byte) (value []byte, err error) {
p.mu.RLock()
if node, exact := p.findGE(key, false); exact {
o := p.nodeData[node] + p.nodeData[node+nKey]
value = p.kvData[o : o+p.nodeData[node+nVal]]
} else {
err = ErrNotFound
}
p.mu.RUnlock()
return
}
// Find finds key/value pair whose key is greater than or equal to the
// given key. It returns ErrNotFound if the table doesn't contain
// such pair.
//
// The caller should not modify the contents of the returned slice, but
// it is safe to modify the contents of the argument after Find returns.
func (p *DB) Find(key []byte) (rkey, value []byte, err error) {
p.mu.RLock()
if node, _ := p.findGE(key, false); node != 0 {
n := p.nodeData[node]
m := n + p.nodeData[node+nKey]
rkey = p.kvData[n:m]
value = p.kvData[m : m+p.nodeData[node+nVal]]
} else {
err = ErrNotFound
}
p.mu.RUnlock()
return
}
// NewIterator returns an iterator of the DB.
// The returned iterator is not safe for concurrent use, but it is safe to use
// multiple iterators concurrently, with each in a dedicated goroutine.
// It is also safe to use an iterator concurrently with modifying its
// underlying DB. However, the resultant key/value pairs are not guaranteed
// to be a consistent snapshot of the DB at a particular point in time.
//
// Slice allows slicing the iterator to only contains keys in the given
// range. A nil Range.Start is treated as a key before all keys in the
// DB. And a nil Range.Limit is treated as a key after all keys in
// the DB.
//
// The iterator must be released after use, by calling Release method.
//
// Also read Iterator documentation of the leveldb/iterator package.
func (p *DB) NewIterator(slice *util.Range) iterator.Iterator {
return &dbIter{p: p, slice: slice}
}
// Capacity returns keys/values buffer capacity.
func (p *DB) Capacity() int {
p.mu.RLock()
defer p.mu.RUnlock()
return cap(p.kvData)
}
// Size returns sum of keys and values length. Note that deleted
// key/value will not be accounted for, but it will still consume
// the buffer, since the buffer is append only.
func (p *DB) Size() int {
p.mu.RLock()
defer p.mu.RUnlock()
return p.kvSize
}
// Free returns keys/values free buffer before need to grow.
func (p *DB) Free() int {
p.mu.RLock()
defer p.mu.RUnlock()
return cap(p.kvData) - len(p.kvData)
}
// Len returns the number of entries in the DB.
func (p *DB) Len() int {
p.mu.RLock()
defer p.mu.RUnlock()
return p.n
}
// Reset resets the DB to initial empty state. Allows reuse the buffer.
func (p *DB) Reset() {
p.mu.Lock()
p.rnd = rand.New(rand.NewSource(0xdeadbeef))
p.maxHeight = 1
p.n = 0
p.kvSize = 0
p.kvData = p.kvData[:0]
p.nodeData = p.nodeData[:nNext+tMaxHeight]
p.nodeData[nKV] = 0
p.nodeData[nKey] = 0
p.nodeData[nVal] = 0
p.nodeData[nHeight] = tMaxHeight
for n := 0; n < tMaxHeight; n++ {
p.nodeData[nNext+n] = 0
p.prevNode[n] = 0
}
p.mu.Unlock()
}
// New creates a new initialized in-memory key/value DB. The capacity
// is the initial key/value buffer capacity. The capacity is advisory,
// not enforced.
//
// This DB is append-only, deleting an entry would remove entry node but not
// reclaim KV buffer.
//
// The returned DB instance is safe for concurrent use.
func New(cmp comparer.BasicComparer, capacity int) *DB {
p := &DB{
cmp: cmp,
rnd: rand.New(rand.NewSource(0xdeadbeef)),
maxHeight: 1,
kvData: make([]byte, 0, capacity),
nodeData: make([]int, 4+tMaxHeight),
}
p.nodeData[nHeight] = tMaxHeight
return p
}