bsc/p2p/dial_test.go
Felix Lange 30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00

706 lines
24 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package p2p
import (
"encoding/binary"
"net"
"reflect"
"testing"
"time"
"github.com/davecgh/go-spew/spew"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/enr"
"github.com/ethereum/go-ethereum/p2p/netutil"
)
func init() {
spew.Config.Indent = "\t"
}
type dialtest struct {
init *dialstate // state before and after the test.
rounds []round
}
type round struct {
peers []*Peer // current peer set
done []task // tasks that got done this round
new []task // the result must match this one
}
func runDialTest(t *testing.T, test dialtest) {
var (
vtime time.Time
running int
)
pm := func(ps []*Peer) map[enode.ID]*Peer {
m := make(map[enode.ID]*Peer)
for _, p := range ps {
m[p.ID()] = p
}
return m
}
for i, round := range test.rounds {
for _, task := range round.done {
running--
if running < 0 {
panic("running task counter underflow")
}
test.init.taskDone(task, vtime)
}
new := test.init.newTasks(running, pm(round.peers), vtime)
if !sametasks(new, round.new) {
t.Errorf("round %d: new tasks mismatch:\ngot %v\nwant %v\nstate: %v\nrunning: %v\n",
i, spew.Sdump(new), spew.Sdump(round.new), spew.Sdump(test.init), spew.Sdump(running))
}
t.Log("tasks:", spew.Sdump(new))
// Time advances by 16 seconds on every round.
vtime = vtime.Add(16 * time.Second)
running += len(new)
}
}
type fakeTable []*enode.Node
func (t fakeTable) Self() *enode.Node { return new(enode.Node) }
func (t fakeTable) Close() {}
func (t fakeTable) LookupRandom() []*enode.Node { return nil }
func (t fakeTable) Resolve(*enode.Node) *enode.Node { return nil }
func (t fakeTable) ReadRandomNodes(buf []*enode.Node) int { return copy(buf, t) }
// This test checks that dynamic dials are launched from discovery results.
func TestDialStateDynDial(t *testing.T) {
runDialTest(t, dialtest{
init: newDialState(nil, nil, fakeTable{}, 5, nil),
rounds: []round{
// A discovery query is launched.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
new: []task{&discoverTask{}},
},
// Dynamic dials are launched when it completes.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
done: []task{
&discoverTask{results: []*enode.Node{
newNode(uintID(2), nil), // this one is already connected and not dialed.
newNode(uintID(3), nil),
newNode(uintID(4), nil),
newNode(uintID(5), nil),
newNode(uintID(6), nil), // these are not tried because max dyn dials is 5
newNode(uintID(7), nil), // ...
}},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
},
// Some of the dials complete but no new ones are launched yet because
// the sum of active dial count and dynamic peer count is == maxDynDials.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(4), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
},
},
// No new dial tasks are launched in the this round because
// maxDynDials has been reached.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(4), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(5), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
new: []task{
&waitExpireTask{Duration: 14 * time.Second},
},
},
// In this round, the peer with id 2 drops off. The query
// results from last discovery lookup are reused.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(4), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(5), nil)}},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(6), nil)},
},
},
// More peers (3,4) drop off and dial for ID 6 completes.
// The last query result from the discovery lookup is reused
// and a new one is spawned because more candidates are needed.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(5), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(6), nil)},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(7), nil)},
&discoverTask{},
},
},
// Peer 7 is connected, but there still aren't enough dynamic peers
// (4 out of 5). However, a discovery is already running, so ensure
// no new is started.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(5), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(7), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(7), nil)},
},
},
// Finish the running node discovery with an empty set. A new lookup
// should be immediately requested.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(0), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(5), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(7), nil)}},
},
done: []task{
&discoverTask{},
},
new: []task{
&discoverTask{},
},
},
},
})
}
// Tests that bootnodes are dialed if no peers are connectd, but not otherwise.
func TestDialStateDynDialBootnode(t *testing.T) {
bootnodes := []*enode.Node{
newNode(uintID(1), nil),
newNode(uintID(2), nil),
newNode(uintID(3), nil),
}
table := fakeTable{
newNode(uintID(4), nil),
newNode(uintID(5), nil),
newNode(uintID(6), nil),
newNode(uintID(7), nil),
newNode(uintID(8), nil),
}
runDialTest(t, dialtest{
init: newDialState(nil, bootnodes, table, 5, nil),
rounds: []round{
// 2 dynamic dials attempted, bootnodes pending fallback interval
{
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
&discoverTask{},
},
},
// No dials succeed, bootnodes still pending fallback interval
{
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
},
// No dials succeed, bootnodes still pending fallback interval
{},
// No dials succeed, 2 dynamic dials attempted and 1 bootnode too as fallback interval was reached
{
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
},
// No dials succeed, 2nd bootnode is attempted
{
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(2), nil)},
},
},
// No dials succeed, 3rd bootnode is attempted
{
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(2), nil)},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
},
},
// No dials succeed, 1st bootnode is attempted again, expired random nodes retried
{
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
},
// Random dial succeeds, no more bootnodes are attempted
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(4), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
},
},
},
})
}
func TestDialStateDynDialFromTable(t *testing.T) {
// This table always returns the same random nodes
// in the order given below.
table := fakeTable{
newNode(uintID(1), nil),
newNode(uintID(2), nil),
newNode(uintID(3), nil),
newNode(uintID(4), nil),
newNode(uintID(5), nil),
newNode(uintID(6), nil),
newNode(uintID(7), nil),
newNode(uintID(8), nil),
}
runDialTest(t, dialtest{
init: newDialState(nil, nil, table, 10, nil),
rounds: []round{
// 5 out of 8 of the nodes returned by ReadRandomNodes are dialed.
{
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(2), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
&discoverTask{},
},
},
// Dialing nodes 1,2 succeeds. Dials from the lookup are launched.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(2), nil)},
&discoverTask{results: []*enode.Node{
newNode(uintID(10), nil),
newNode(uintID(11), nil),
newNode(uintID(12), nil),
}},
},
new: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(10), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(11), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(12), nil)},
&discoverTask{},
},
},
// Dialing nodes 3,4,5 fails. The dials from the lookup succeed.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(10), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(11), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(12), nil)}},
},
done: []task{
&dialTask{flags: dynDialedConn, dest: newNode(uintID(3), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(5), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(10), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(11), nil)},
&dialTask{flags: dynDialedConn, dest: newNode(uintID(12), nil)},
},
},
// Waiting for expiry. No waitExpireTask is launched because the
// discovery query is still running.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(10), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(11), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(12), nil)}},
},
},
// Nodes 3,4 are not tried again because only the first two
// returned random nodes (nodes 1,2) are tried and they're
// already connected.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(10), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(11), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(12), nil)}},
},
},
},
})
}
func newNode(id enode.ID, ip net.IP) *enode.Node {
var r enr.Record
if ip != nil {
r.Set(enr.IP(ip))
}
return enode.SignNull(&r, id)
}
// This test checks that candidates that do not match the netrestrict list are not dialed.
func TestDialStateNetRestrict(t *testing.T) {
// This table always returns the same random nodes
// in the order given below.
table := fakeTable{
newNode(uintID(1), net.ParseIP("127.0.0.1")),
newNode(uintID(2), net.ParseIP("127.0.0.2")),
newNode(uintID(3), net.ParseIP("127.0.0.3")),
newNode(uintID(4), net.ParseIP("127.0.0.4")),
newNode(uintID(5), net.ParseIP("127.0.2.5")),
newNode(uintID(6), net.ParseIP("127.0.2.6")),
newNode(uintID(7), net.ParseIP("127.0.2.7")),
newNode(uintID(8), net.ParseIP("127.0.2.8")),
}
restrict := new(netutil.Netlist)
restrict.Add("127.0.2.0/24")
runDialTest(t, dialtest{
init: newDialState(nil, nil, table, 10, restrict),
rounds: []round{
{
new: []task{
&dialTask{flags: dynDialedConn, dest: table[4]},
&discoverTask{},
},
},
},
})
}
// This test checks that static dials are launched.
func TestDialStateStaticDial(t *testing.T) {
wantStatic := []*enode.Node{
newNode(uintID(1), nil),
newNode(uintID(2), nil),
newNode(uintID(3), nil),
newNode(uintID(4), nil),
newNode(uintID(5), nil),
}
runDialTest(t, dialtest{
init: newDialState(wantStatic, nil, fakeTable{}, 0, nil),
rounds: []round{
// Static dials are launched for the nodes that
// aren't yet connected.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
new: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(3), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(5), nil)},
},
},
// No new tasks are launched in this round because all static
// nodes are either connected or still being dialed.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(3), nil)}},
},
done: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(3), nil)},
},
},
// No new dial tasks are launched because all static
// nodes are now connected.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(4), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(5), nil)}},
},
done: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(4), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(5), nil)},
},
new: []task{
&waitExpireTask{Duration: 14 * time.Second},
},
},
// Wait a round for dial history to expire, no new tasks should spawn.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(4), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(5), nil)}},
},
},
// If a static node is dropped, it should be immediately redialed,
// irrespective whether it was originally static or dynamic.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(3), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(5), nil)}},
},
new: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(2), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(4), nil)},
},
},
},
})
}
// This test checks that static peers will be redialed immediately if they were re-added to a static list.
func TestDialStaticAfterReset(t *testing.T) {
wantStatic := []*enode.Node{
newNode(uintID(1), nil),
newNode(uintID(2), nil),
}
rounds := []round{
// Static dials are launched for the nodes that aren't yet connected.
{
peers: nil,
new: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(2), nil)},
},
},
// No new dial tasks, all peers are connected.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(2), nil)}},
},
done: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(2), nil)},
},
new: []task{
&waitExpireTask{Duration: 30 * time.Second},
},
},
}
dTest := dialtest{
init: newDialState(wantStatic, nil, fakeTable{}, 0, nil),
rounds: rounds,
}
runDialTest(t, dTest)
for _, n := range wantStatic {
dTest.init.removeStatic(n)
dTest.init.addStatic(n)
}
// without removing peers they will be considered recently dialed
runDialTest(t, dTest)
}
// This test checks that past dials are not retried for some time.
func TestDialStateCache(t *testing.T) {
wantStatic := []*enode.Node{
newNode(uintID(1), nil),
newNode(uintID(2), nil),
newNode(uintID(3), nil),
}
runDialTest(t, dialtest{
init: newDialState(wantStatic, nil, fakeTable{}, 0, nil),
rounds: []round{
// Static dials are launched for the nodes that
// aren't yet connected.
{
peers: nil,
new: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(2), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(3), nil)},
},
},
// No new tasks are launched in this round because all static
// nodes are either connected or still being dialed.
{
peers: []*Peer{
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: staticDialedConn, node: newNode(uintID(2), nil)}},
},
done: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(1), nil)},
&dialTask{flags: staticDialedConn, dest: newNode(uintID(2), nil)},
},
},
// A salvage task is launched to wait for node 3's history
// entry to expire.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
done: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(3), nil)},
},
new: []task{
&waitExpireTask{Duration: 14 * time.Second},
},
},
// Still waiting for node 3's entry to expire in the cache.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
},
// The cache entry for node 3 has expired and is retried.
{
peers: []*Peer{
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(1), nil)}},
{rw: &conn{flags: dynDialedConn, node: newNode(uintID(2), nil)}},
},
new: []task{
&dialTask{flags: staticDialedConn, dest: newNode(uintID(3), nil)},
},
},
},
})
}
func TestDialResolve(t *testing.T) {
resolved := newNode(uintID(1), net.IP{127, 0, 55, 234})
table := &resolveMock{answer: resolved}
state := newDialState(nil, nil, table, 0, nil)
// Check that the task is generated with an incomplete ID.
dest := newNode(uintID(1), nil)
state.addStatic(dest)
tasks := state.newTasks(0, nil, time.Time{})
if !reflect.DeepEqual(tasks, []task{&dialTask{flags: staticDialedConn, dest: dest}}) {
t.Fatalf("expected dial task, got %#v", tasks)
}
// Now run the task, it should resolve the ID once.
config := Config{Dialer: TCPDialer{&net.Dialer{Deadline: time.Now().Add(-5 * time.Minute)}}}
srv := &Server{ntab: table, Config: config}
tasks[0].Do(srv)
if !reflect.DeepEqual(table.resolveCalls, []*enode.Node{dest}) {
t.Fatalf("wrong resolve calls, got %v", table.resolveCalls)
}
// Report it as done to the dialer, which should update the static node record.
state.taskDone(tasks[0], time.Now())
if state.static[uintID(1)].dest != resolved {
t.Fatalf("state.dest not updated")
}
}
// compares task lists but doesn't care about the order.
func sametasks(a, b []task) bool {
if len(a) != len(b) {
return false
}
next:
for _, ta := range a {
for _, tb := range b {
if reflect.DeepEqual(ta, tb) {
continue next
}
}
return false
}
return true
}
func uintID(i uint32) enode.ID {
var id enode.ID
binary.BigEndian.PutUint32(id[:], i)
return id
}
// implements discoverTable for TestDialResolve
type resolveMock struct {
resolveCalls []*enode.Node
answer *enode.Node
}
func (t *resolveMock) Resolve(n *enode.Node) *enode.Node {
t.resolveCalls = append(t.resolveCalls, n)
return t.answer
}
func (t *resolveMock) Self() *enode.Node { return new(enode.Node) }
func (t *resolveMock) Close() {}
func (t *resolveMock) LookupRandom() []*enode.Node { return nil }
func (t *resolveMock) ReadRandomNodes(buf []*enode.Node) int { return 0 }