05ade19302
* dashboard: footer, deep state update * dashboard: resolve asset path * dashboard: prevent state update on every reconnection * dashboard: fix linter issue * dashboard, cmd: minor UI fix, include commit hash * dashboard: gitCommit renamed to commit * dashboard: move the geth version to the right, make commit optional * dashboard: memory, traffic and CPU on footer * dashboard: fix merge * dashboard: CPU, diskIO on footer * dashboard: rename variables, use group declaration * dashboard: docs
106 lines
2.4 KiB
Go
106 lines
2.4 KiB
Go
package ole
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import "unsafe"
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// NewVariant returns new variant based on type and value.
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func NewVariant(vt VT, val int64) VARIANT {
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return VARIANT{VT: vt, Val: val}
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}
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// ToIUnknown converts Variant to Unknown object.
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func (v *VARIANT) ToIUnknown() *IUnknown {
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if v.VT != VT_UNKNOWN {
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return nil
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}
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return (*IUnknown)(unsafe.Pointer(uintptr(v.Val)))
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}
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// ToIDispatch converts variant to dispatch object.
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func (v *VARIANT) ToIDispatch() *IDispatch {
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if v.VT != VT_DISPATCH {
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return nil
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}
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return (*IDispatch)(unsafe.Pointer(uintptr(v.Val)))
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}
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// ToArray converts variant to SafeArray helper.
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func (v *VARIANT) ToArray() *SafeArrayConversion {
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if v.VT != VT_SAFEARRAY {
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if v.VT&VT_ARRAY == 0 {
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return nil
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}
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}
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var safeArray *SafeArray = (*SafeArray)(unsafe.Pointer(uintptr(v.Val)))
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return &SafeArrayConversion{safeArray}
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}
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// ToString converts variant to Go string.
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func (v *VARIANT) ToString() string {
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if v.VT != VT_BSTR {
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return ""
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}
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return BstrToString(*(**uint16)(unsafe.Pointer(&v.Val)))
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}
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// Clear the memory of variant object.
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func (v *VARIANT) Clear() error {
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return VariantClear(v)
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}
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// Value returns variant value based on its type.
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//
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// Currently supported types: 2- and 4-byte integers, strings, bools.
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// Note that 64-bit integers, datetimes, and other types are stored as strings
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// and will be returned as strings.
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//
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// Needs to be further converted, because this returns an interface{}.
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func (v *VARIANT) Value() interface{} {
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switch v.VT {
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case VT_I1:
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return int8(v.Val)
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case VT_UI1:
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return uint8(v.Val)
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case VT_I2:
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return int16(v.Val)
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case VT_UI2:
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return uint16(v.Val)
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case VT_I4:
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return int32(v.Val)
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case VT_UI4:
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return uint32(v.Val)
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case VT_I8:
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return int64(v.Val)
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case VT_UI8:
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return uint64(v.Val)
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case VT_INT:
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return int(v.Val)
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case VT_UINT:
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return uint(v.Val)
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case VT_INT_PTR:
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return uintptr(v.Val) // TODO
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case VT_UINT_PTR:
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return uintptr(v.Val)
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case VT_R4:
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return *(*float32)(unsafe.Pointer(&v.Val))
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case VT_R8:
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return *(*float64)(unsafe.Pointer(&v.Val))
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case VT_BSTR:
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return v.ToString()
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case VT_DATE:
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// VT_DATE type will either return float64 or time.Time.
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d := float64(v.Val)
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date, err := GetVariantDate(d)
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if err != nil {
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return d
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}
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return date
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case VT_UNKNOWN:
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return v.ToIUnknown()
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case VT_DISPATCH:
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return v.ToIDispatch()
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case VT_BOOL:
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return v.Val != 0
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}
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return nil
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}
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