dcb9614dfe
This makes Value 24 bytes smaller on 64bit systems.
421 lines
8.1 KiB
Go
421 lines
8.1 KiB
Go
package common
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import (
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"bytes"
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"fmt"
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"io"
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"math/big"
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"reflect"
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"strconv"
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"github.com/ethereum/go-ethereum/rlp"
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)
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// Value can hold values of certain basic types and provides ways to
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// convert between types without bothering to check whether the
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// conversion is actually meaningful.
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//
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// It currently supports the following types:
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//
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// - int{,8,16,32,64}
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// - uint{,8,16,32,64}
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// - *big.Int
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// - []byte, string
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// - []interface{}
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//
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// Value is useful whenever you feel that Go's types limit your
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// ability to express yourself. In these situations, use Value and
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// forget about this strong typing nonsense.
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type Value struct{ Val interface{} }
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func (val *Value) String() string {
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return fmt.Sprintf("%x", val.Val)
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}
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func NewValue(val interface{}) *Value {
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t := val
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if v, ok := val.(*Value); ok {
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t = v.Val
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}
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return &Value{Val: t}
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}
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func (val *Value) Type() reflect.Kind {
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return reflect.TypeOf(val.Val).Kind()
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}
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func (val *Value) IsNil() bool {
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return val.Val == nil
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}
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func (val *Value) Len() int {
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if data, ok := val.Val.([]interface{}); ok {
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return len(data)
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}
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return len(val.Bytes())
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}
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func (val *Value) Raw() interface{} {
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return val.Val
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}
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func (val *Value) Interface() interface{} {
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return val.Val
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}
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func (val *Value) Uint() uint64 {
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if Val, ok := val.Val.(uint8); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint16); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint32); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint64); ok {
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return Val
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} else if Val, ok := val.Val.(float32); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(float64); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(int); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.([]byte); ok {
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return new(big.Int).SetBytes(Val).Uint64()
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} else if Val, ok := val.Val.(*big.Int); ok {
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return Val.Uint64()
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}
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return 0
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}
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func (val *Value) Int() int64 {
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if Val, ok := val.Val.(int8); ok {
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return int64(Val)
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} else if Val, ok := val.Val.(int16); ok {
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return int64(Val)
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} else if Val, ok := val.Val.(int32); ok {
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return int64(Val)
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} else if Val, ok := val.Val.(int64); ok {
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return Val
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} else if Val, ok := val.Val.(int); ok {
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return int64(Val)
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} else if Val, ok := val.Val.(float32); ok {
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return int64(Val)
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} else if Val, ok := val.Val.(float64); ok {
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return int64(Val)
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} else if Val, ok := val.Val.([]byte); ok {
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return new(big.Int).SetBytes(Val).Int64()
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} else if Val, ok := val.Val.(*big.Int); ok {
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return Val.Int64()
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} else if Val, ok := val.Val.(string); ok {
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n, _ := strconv.Atoi(Val)
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return int64(n)
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}
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return 0
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}
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func (val *Value) Byte() byte {
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if Val, ok := val.Val.(byte); ok {
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return Val
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}
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return 0x0
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}
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func (val *Value) BigInt() *big.Int {
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if a, ok := val.Val.([]byte); ok {
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b := new(big.Int).SetBytes(a)
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return b
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} else if a, ok := val.Val.(*big.Int); ok {
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return a
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} else if a, ok := val.Val.(string); ok {
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return Big(a)
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} else {
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return big.NewInt(int64(val.Uint()))
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}
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return big.NewInt(0)
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}
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func (val *Value) Str() string {
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if a, ok := val.Val.([]byte); ok {
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return string(a)
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} else if a, ok := val.Val.(string); ok {
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return a
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} else if a, ok := val.Val.(byte); ok {
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return string(a)
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}
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return ""
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}
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func (val *Value) Bytes() []byte {
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if a, ok := val.Val.([]byte); ok {
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return a
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} else if s, ok := val.Val.(byte); ok {
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return []byte{s}
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} else if s, ok := val.Val.(string); ok {
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return []byte(s)
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} else if s, ok := val.Val.(*big.Int); ok {
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return s.Bytes()
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} else {
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return big.NewInt(val.Int()).Bytes()
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}
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return []byte{}
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}
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func (val *Value) Err() error {
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if err, ok := val.Val.(error); ok {
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return err
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}
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return nil
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}
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func (val *Value) Slice() []interface{} {
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if d, ok := val.Val.([]interface{}); ok {
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return d
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}
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return []interface{}{}
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}
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func (val *Value) SliceFrom(from int) *Value {
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slice := val.Slice()
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return NewValue(slice[from:])
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}
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func (val *Value) SliceTo(to int) *Value {
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slice := val.Slice()
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return NewValue(slice[:to])
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}
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func (val *Value) SliceFromTo(from, to int) *Value {
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slice := val.Slice()
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return NewValue(slice[from:to])
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}
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// TODO More type checking methods
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func (val *Value) IsSlice() bool {
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return val.Type() == reflect.Slice
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}
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func (val *Value) IsStr() bool {
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return val.Type() == reflect.String
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}
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func (self *Value) IsErr() bool {
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_, ok := self.Val.(error)
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return ok
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}
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// Special list checking function. Something is considered
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// a list if it's of type []interface{}. The list is usually
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// used in conjunction with rlp decoded streams.
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func (val *Value) IsList() bool {
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_, ok := val.Val.([]interface{})
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return ok
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}
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func (val *Value) IsEmpty() bool {
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return val.Val == nil || ((val.IsSlice() || val.IsStr()) && val.Len() == 0)
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}
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// Threat the value as a slice
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func (val *Value) Get(idx int) *Value {
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if d, ok := val.Val.([]interface{}); ok {
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// Guard for oob
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if len(d) <= idx {
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return NewValue(nil)
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}
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if idx < 0 {
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return NewValue(nil)
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}
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return NewValue(d[idx])
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}
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// If this wasn't a slice you probably shouldn't be using this function
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return NewValue(nil)
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}
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func (self *Value) Copy() *Value {
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switch val := self.Val.(type) {
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case *big.Int:
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return NewValue(new(big.Int).Set(val))
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case []byte:
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return NewValue(CopyBytes(val))
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default:
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return NewValue(self.Val)
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}
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return nil
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}
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func (val *Value) Cmp(o *Value) bool {
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return reflect.DeepEqual(val.Val, o.Val)
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}
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func (self *Value) DeepCmp(o *Value) bool {
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return bytes.Compare(self.Bytes(), o.Bytes()) == 0
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}
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func (self *Value) DecodeRLP(s *rlp.Stream) error {
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var v interface{}
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if err := s.Decode(&v); err != nil {
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return err
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}
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self.Val = v
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return nil
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}
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func (self *Value) EncodeRLP(w io.Writer) error {
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if self == nil {
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w.Write(rlp.EmptyList)
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return nil
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} else {
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return rlp.Encode(w, self.Val)
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}
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}
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// NewValueFromBytes decodes RLP data.
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// The contained value will be nil if data contains invalid RLP.
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func NewValueFromBytes(data []byte) *Value {
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v := new(Value)
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if len(data) != 0 {
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if err := rlp.DecodeBytes(data, v); err != nil {
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v.Val = nil
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}
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}
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return v
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}
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// Value setters
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func NewSliceValue(s interface{}) *Value {
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list := EmptyValue()
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if s != nil {
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if slice, ok := s.([]interface{}); ok {
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for _, val := range slice {
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list.Append(val)
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}
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} else if slice, ok := s.([]string); ok {
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for _, val := range slice {
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list.Append(val)
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}
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}
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}
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return list
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}
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func EmptyValue() *Value {
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return NewValue([]interface{}{})
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}
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func (val *Value) AppendList() *Value {
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list := EmptyValue()
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val.Val = append(val.Slice(), list)
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return list
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}
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func (val *Value) Append(v interface{}) *Value {
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val.Val = append(val.Slice(), v)
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return val
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}
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const (
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valOpAdd = iota
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valOpDiv
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valOpMul
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valOpPow
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valOpSub
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)
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// Math stuff
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func (self *Value) doOp(op int, other interface{}) *Value {
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left := self.BigInt()
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right := NewValue(other).BigInt()
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switch op {
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case valOpAdd:
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self.Val = left.Add(left, right)
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case valOpDiv:
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self.Val = left.Div(left, right)
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case valOpMul:
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self.Val = left.Mul(left, right)
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case valOpPow:
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self.Val = left.Exp(left, right, Big0)
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case valOpSub:
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self.Val = left.Sub(left, right)
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}
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return self
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}
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func (self *Value) Add(other interface{}) *Value {
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return self.doOp(valOpAdd, other)
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}
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func (self *Value) Sub(other interface{}) *Value {
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return self.doOp(valOpSub, other)
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}
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func (self *Value) Div(other interface{}) *Value {
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return self.doOp(valOpDiv, other)
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}
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func (self *Value) Mul(other interface{}) *Value {
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return self.doOp(valOpMul, other)
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}
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func (self *Value) Pow(other interface{}) *Value {
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return self.doOp(valOpPow, other)
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}
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type ValueIterator struct {
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value *Value
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currentValue *Value
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idx int
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}
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func (val *Value) NewIterator() *ValueIterator {
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return &ValueIterator{value: val}
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}
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func (it *ValueIterator) Len() int {
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return it.value.Len()
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}
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func (it *ValueIterator) Next() bool {
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if it.idx >= it.value.Len() {
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return false
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}
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it.currentValue = it.value.Get(it.idx)
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it.idx++
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return true
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}
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func (it *ValueIterator) Value() *Value {
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return it.currentValue
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}
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func (it *ValueIterator) Idx() int {
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return it.idx - 1
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}
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