bsc/vendor/github.com/peterh/liner/input_windows.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

325 lines
7.4 KiB
Go

package liner
import (
"bufio"
"os"
"syscall"
"unsafe"
)
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procGetStdHandle = kernel32.NewProc("GetStdHandle")
procReadConsoleInput = kernel32.NewProc("ReadConsoleInputW")
procGetConsoleMode = kernel32.NewProc("GetConsoleMode")
procSetConsoleMode = kernel32.NewProc("SetConsoleMode")
procSetConsoleCursorPosition = kernel32.NewProc("SetConsoleCursorPosition")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
procFillConsoleOutputCharacter = kernel32.NewProc("FillConsoleOutputCharacterW")
)
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
std_input_handle = uint32(-10 & 0xFFFFFFFF)
std_output_handle = uint32(-11 & 0xFFFFFFFF)
std_error_handle = uint32(-12 & 0xFFFFFFFF)
invalid_handle_value = ^uintptr(0)
)
type inputMode uint32
// State represents an open terminal
type State struct {
commonState
handle syscall.Handle
hOut syscall.Handle
origMode inputMode
defaultMode inputMode
key interface{}
repeat uint16
}
const (
enableEchoInput = 0x4
enableInsertMode = 0x20
enableLineInput = 0x2
enableMouseInput = 0x10
enableProcessedInput = 0x1
enableQuickEditMode = 0x40
enableWindowInput = 0x8
)
// NewLiner initializes a new *State, and sets the terminal into raw mode. To
// restore the terminal to its previous state, call State.Close().
func NewLiner() *State {
var s State
hIn, _, _ := procGetStdHandle.Call(uintptr(std_input_handle))
s.handle = syscall.Handle(hIn)
hOut, _, _ := procGetStdHandle.Call(uintptr(std_output_handle))
s.hOut = syscall.Handle(hOut)
s.terminalSupported = true
if m, err := TerminalMode(); err == nil {
s.origMode = m.(inputMode)
mode := s.origMode
mode &^= enableEchoInput
mode &^= enableInsertMode
mode &^= enableLineInput
mode &^= enableMouseInput
mode |= enableWindowInput
mode.ApplyMode()
} else {
s.inputRedirected = true
s.r = bufio.NewReader(os.Stdin)
}
s.getColumns()
s.outputRedirected = s.columns <= 0
return &s
}
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
focus_event = 0x0010
key_event = 0x0001
menu_event = 0x0008
mouse_event = 0x0002
window_buffer_size_event = 0x0004
)
type input_record struct {
eventType uint16
pad uint16
blob [16]byte
}
type key_event_record struct {
KeyDown int32
RepeatCount uint16
VirtualKeyCode uint16
VirtualScanCode uint16
Char int16
ControlKeyState uint32
}
// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
vk_tab = 0x09
vk_prior = 0x21
vk_next = 0x22
vk_end = 0x23
vk_home = 0x24
vk_left = 0x25
vk_up = 0x26
vk_right = 0x27
vk_down = 0x28
vk_insert = 0x2d
vk_delete = 0x2e
vk_f1 = 0x70
vk_f2 = 0x71
vk_f3 = 0x72
vk_f4 = 0x73
vk_f5 = 0x74
vk_f6 = 0x75
vk_f7 = 0x76
vk_f8 = 0x77
vk_f9 = 0x78
vk_f10 = 0x79
vk_f11 = 0x7a
vk_f12 = 0x7b
bKey = 0x42
fKey = 0x46
yKey = 0x59
)
const (
shiftPressed = 0x0010
leftAltPressed = 0x0002
leftCtrlPressed = 0x0008
rightAltPressed = 0x0001
rightCtrlPressed = 0x0004
modKeys = shiftPressed | leftAltPressed | rightAltPressed | leftCtrlPressed | rightCtrlPressed
)
func (s *State) readNext() (interface{}, error) {
if s.repeat > 0 {
s.repeat--
return s.key, nil
}
var input input_record
pbuf := uintptr(unsafe.Pointer(&input))
var rv uint32
prv := uintptr(unsafe.Pointer(&rv))
for {
ok, _, err := procReadConsoleInput.Call(uintptr(s.handle), pbuf, 1, prv)
if ok == 0 {
return nil, err
}
if input.eventType == window_buffer_size_event {
xy := (*coord)(unsafe.Pointer(&input.blob[0]))
s.columns = int(xy.x)
if s.columns > 1 {
s.columns--
}
return winch, nil
}
if input.eventType != key_event {
continue
}
ke := (*key_event_record)(unsafe.Pointer(&input.blob[0]))
if ke.KeyDown == 0 {
continue
}
if ke.VirtualKeyCode == vk_tab && ke.ControlKeyState&modKeys == shiftPressed {
s.key = shiftTab
} else if ke.VirtualKeyCode == bKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
ke.ControlKeyState&modKeys == rightAltPressed) {
s.key = altB
} else if ke.VirtualKeyCode == fKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
ke.ControlKeyState&modKeys == rightAltPressed) {
s.key = altF
} else if ke.VirtualKeyCode == yKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
ke.ControlKeyState&modKeys == rightAltPressed) {
s.key = altY
} else if ke.Char > 0 {
s.key = rune(ke.Char)
} else {
switch ke.VirtualKeyCode {
case vk_prior:
s.key = pageUp
case vk_next:
s.key = pageDown
case vk_end:
s.key = end
case vk_home:
s.key = home
case vk_left:
s.key = left
if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
s.key = wordLeft
}
}
case vk_right:
s.key = right
if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
s.key = wordRight
}
}
case vk_up:
s.key = up
case vk_down:
s.key = down
case vk_insert:
s.key = insert
case vk_delete:
s.key = del
case vk_f1:
s.key = f1
case vk_f2:
s.key = f2
case vk_f3:
s.key = f3
case vk_f4:
s.key = f4
case vk_f5:
s.key = f5
case vk_f6:
s.key = f6
case vk_f7:
s.key = f7
case vk_f8:
s.key = f8
case vk_f9:
s.key = f9
case vk_f10:
s.key = f10
case vk_f11:
s.key = f11
case vk_f12:
s.key = f12
default:
// Eat modifier keys
// TODO: return Action(Unknown) if the key isn't a
// modifier.
continue
}
}
if ke.RepeatCount > 1 {
s.repeat = ke.RepeatCount - 1
}
return s.key, nil
}
return unknown, nil
}
// Close returns the terminal to its previous mode
func (s *State) Close() error {
s.origMode.ApplyMode()
return nil
}
func (s *State) startPrompt() {
if m, err := TerminalMode(); err == nil {
s.defaultMode = m.(inputMode)
mode := s.defaultMode
mode &^= enableProcessedInput
mode.ApplyMode()
}
}
func (s *State) restartPrompt() {
}
func (s *State) stopPrompt() {
s.defaultMode.ApplyMode()
}
// TerminalSupported returns true because line editing is always
// supported on Windows.
func TerminalSupported() bool {
return true
}
func (mode inputMode) ApplyMode() error {
hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
if hIn == invalid_handle_value || hIn == 0 {
return err
}
ok, _, err := procSetConsoleMode.Call(hIn, uintptr(mode))
if ok != 0 {
err = nil
}
return err
}
// TerminalMode returns the current terminal input mode as an InputModeSetter.
//
// This function is provided for convenience, and should
// not be necessary for most users of liner.
func TerminalMode() (ModeApplier, error) {
var mode inputMode
hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
if hIn == invalid_handle_value || hIn == 0 {
return nil, err
}
ok, _, err := procGetConsoleMode.Call(hIn, uintptr(unsafe.Pointer(&mode)))
if ok != 0 {
err = nil
}
return mode, err
}