go-ethereum/p2p/discover/v5_talk.go

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// Copyright 2023 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"net"
"sync"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/discover/v5wire"
"github.com/ethereum/go-ethereum/p2p/enode"
)
// This is a limit for the number of concurrent talk requests.
const maxActiveTalkRequests = 1024
// This is the timeout for acquiring a handler execution slot for a talk request.
// The timeout should be short enough to fit within the request timeout.
const talkHandlerLaunchTimeout = 400 * time.Millisecond
// TalkRequestHandler callback processes a talk request and returns a response.
//
// Note that talk handlers are expected to come up with a response very quickly, within at
// most 200ms or so. If the handler takes longer than that, the remote end may time out
// and wont receive the response.
type TalkRequestHandler func(enode.ID, *net.UDPAddr, []byte) []byte
type talkSystem struct {
transport *UDPv5
mutex sync.Mutex
handlers map[string]TalkRequestHandler
slots chan struct{}
lastLog time.Time
dropCount int
}
func newTalkSystem(transport *UDPv5) *talkSystem {
t := &talkSystem{
transport: transport,
handlers: make(map[string]TalkRequestHandler),
slots: make(chan struct{}, maxActiveTalkRequests),
}
for i := 0; i < cap(t.slots); i++ {
t.slots <- struct{}{}
}
return t
}
// register adds a protocol handler.
func (t *talkSystem) register(protocol string, handler TalkRequestHandler) {
t.mutex.Lock()
t.handlers[protocol] = handler
t.mutex.Unlock()
}
// handleRequest handles a talk request.
func (t *talkSystem) handleRequest(id enode.ID, addr *net.UDPAddr, req *v5wire.TalkRequest) {
t.mutex.Lock()
handler, ok := t.handlers[req.Protocol]
t.mutex.Unlock()
if !ok {
resp := &v5wire.TalkResponse{ReqID: req.ReqID}
t.transport.sendResponse(id, addr, resp)
return
}
// Wait for a slot to become available, then run the handler.
timeout := time.NewTimer(talkHandlerLaunchTimeout)
defer timeout.Stop()
select {
case <-t.slots:
go func() {
defer func() { t.slots <- struct{}{} }()
respMessage := handler(id, addr, req.Message)
resp := &v5wire.TalkResponse{ReqID: req.ReqID, Message: respMessage}
t.transport.sendFromAnotherThread(id, addr, resp)
}()
case <-timeout.C:
// Couldn't get it in time, drop the request.
if time.Since(t.lastLog) > 5*time.Second {
log.Warn("Dropping TALKREQ due to overload", "ndrop", t.dropCount)
t.lastLog = time.Now()
t.dropCount++
}
case <-t.transport.closeCtx.Done():
// Transport closed, drop the request.
}
}
// wait blocks until all active requests have finished, and prevents new request
// handlers from being launched.
func (t *talkSystem) wait() {
for i := 0; i < cap(t.slots); i++ {
<-t.slots
}
}