go-ethereum/les/server_handler.go

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// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package les
import (
"crypto/ecdsa"
"errors"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/core/forkid"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/ethdb"
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vfs "github.com/ethereum/go-ethereum/les/vflux/server"
"github.com/ethereum/go-ethereum/light"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/metrics"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/nodestate"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
const (
softResponseLimit = 2 * 1024 * 1024 // Target maximum size of returned blocks, headers or node data.
estHeaderRlpSize = 500 // Approximate size of an RLP encoded block header
ethVersion = 64 // equivalent eth version for the downloader
MaxHeaderFetch = 192 // Amount of block headers to be fetched per retrieval request
MaxBodyFetch = 32 // Amount of block bodies to be fetched per retrieval request
MaxReceiptFetch = 128 // Amount of transaction receipts to allow fetching per request
MaxCodeFetch = 64 // Amount of contract codes to allow fetching per request
MaxProofsFetch = 64 // Amount of merkle proofs to be fetched per retrieval request
MaxHelperTrieProofsFetch = 64 // Amount of helper tries to be fetched per retrieval request
MaxTxSend = 64 // Amount of transactions to be send per request
MaxTxStatus = 256 // Amount of transactions to queried per request
)
var (
errTooManyInvalidRequest = errors.New("too many invalid requests made")
errFullClientPool = errors.New("client pool is full")
)
// serverHandler is responsible for serving light client and process
// all incoming light requests.
type serverHandler struct {
forkFilter forkid.Filter
blockchain *core.BlockChain
chainDb ethdb.Database
txpool *core.TxPool
server *LesServer
closeCh chan struct{} // Channel used to exit all background routines of handler.
wg sync.WaitGroup // WaitGroup used to track all background routines of handler.
synced func() bool // Callback function used to determine whether local node is synced.
// Testing fields
addTxsSync bool
}
func newServerHandler(server *LesServer, blockchain *core.BlockChain, chainDb ethdb.Database, txpool *core.TxPool, synced func() bool) *serverHandler {
handler := &serverHandler{
forkFilter: forkid.NewFilter(blockchain),
server: server,
blockchain: blockchain,
chainDb: chainDb,
txpool: txpool,
closeCh: make(chan struct{}),
synced: synced,
}
return handler
}
// start starts the server handler.
func (h *serverHandler) start() {
h.wg.Add(1)
go h.broadcastLoop()
}
// stop stops the server handler.
func (h *serverHandler) stop() {
close(h.closeCh)
h.wg.Wait()
}
// runPeer is the p2p protocol run function for the given version.
func (h *serverHandler) runPeer(version uint, p *p2p.Peer, rw p2p.MsgReadWriter) error {
peer := newClientPeer(int(version), h.server.config.NetworkId, p, newMeteredMsgWriter(rw, int(version)))
defer peer.close()
h.wg.Add(1)
defer h.wg.Done()
return h.handle(peer)
}
func (h *serverHandler) handle(p *clientPeer) error {
p.Log().Debug("Light Ethereum peer connected", "name", p.Name())
// Execute the LES handshake
var (
head = h.blockchain.CurrentHeader()
hash = head.Hash()
number = head.Number.Uint64()
td = h.blockchain.GetTd(hash, number)
forkID = forkid.NewID(h.blockchain.Config(), h.blockchain.Genesis().Hash(), h.blockchain.CurrentBlock().NumberU64())
)
if err := p.Handshake(td, hash, number, h.blockchain.Genesis().Hash(), forkID, h.forkFilter, h.server); err != nil {
p.Log().Debug("Light Ethereum handshake failed", "err", err)
return err
}
les, p2p/simulations/adapters: fix issues found while simulating les (#21761) This adds a few tiny fixes for les and the p2p simulation framework: LES Parts - Keep the LES-SERVER connection even it's non-synced We had this idea to reject the connections in LES protocol if the les-server itself is not synced. However, in LES protocol we will also receive the connection from another les-server. In this case even the local node is not synced yet, we should keep the tcp connection for other protocols(e.g. eth protocol). - Don't count "invalid message" for non-existing GetBlockHeadersMsg request In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch some non-existent blocks or headers(to ensure we indeed download all the missing chain). In this case, it's possible that the les-server will receive the request for non-existent headers. So don't count it as the "invalid message" for scheduling dropping. - Copy the announce object in the closure Before the les-server pushes the latest headers to all connected clients, it will create a closure and queue it in the underlying request scheduler. In some scenarios it's problematic. E.g, in private networks, the block can be mined very fast. So before the first closure is executed, we may already update the latest_announce object. So actually the "announce" object we want to send is replaced. The downsize is the client will receive two announces with the same td and then drop the server. P2P Simulation Framework - Don't double register the protocol services in p2p-simulation "Start". The protocols upon the devp2p are registered in the "New node stage". So don't reigster them again when starting a node in the p2p simulation framework - Add one more new config field "ExternalSigner", in order to use clef service in the framework.
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// Reject the duplicated peer, otherwise register it to peerset.
var registered bool
if err := h.server.ns.Operation(func() {
if h.server.ns.GetField(p.Node(), clientPeerField) != nil {
registered = true
} else {
h.server.ns.SetFieldSub(p.Node(), clientPeerField, p)
}
}); err != nil {
return err
}
if registered {
return errAlreadyRegistered
}
defer func() {
h.server.ns.SetField(p.Node(), clientPeerField, nil)
if p.fcClient != nil { // is nil when connecting another server
p.fcClient.Disconnect()
}
}()
if p.server {
// connected to another server, no messages expected, just wait for disconnection
_, err := p.rw.ReadMsg()
return err
}
les, p2p/simulations/adapters: fix issues found while simulating les (#21761) This adds a few tiny fixes for les and the p2p simulation framework: LES Parts - Keep the LES-SERVER connection even it's non-synced We had this idea to reject the connections in LES protocol if the les-server itself is not synced. However, in LES protocol we will also receive the connection from another les-server. In this case even the local node is not synced yet, we should keep the tcp connection for other protocols(e.g. eth protocol). - Don't count "invalid message" for non-existing GetBlockHeadersMsg request In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch some non-existent blocks or headers(to ensure we indeed download all the missing chain). In this case, it's possible that the les-server will receive the request for non-existent headers. So don't count it as the "invalid message" for scheduling dropping. - Copy the announce object in the closure Before the les-server pushes the latest headers to all connected clients, it will create a closure and queue it in the underlying request scheduler. In some scenarios it's problematic. E.g, in private networks, the block can be mined very fast. So before the first closure is executed, we may already update the latest_announce object. So actually the "announce" object we want to send is replaced. The downsize is the client will receive two announces with the same td and then drop the server. P2P Simulation Framework - Don't double register the protocol services in p2p-simulation "Start". The protocols upon the devp2p are registered in the "New node stage". So don't reigster them again when starting a node in the p2p simulation framework - Add one more new config field "ExternalSigner", in order to use clef service in the framework.
2020-10-30 20:04:38 +03:00
// Reject light clients if server is not synced.
//
// Put this checking here, so that "non-synced" les-server peers are still allowed
// to keep the connection.
if !h.synced() {
p.Log().Debug("Light server not synced, rejecting peer")
return p2p.DiscRequested
}
// Disconnect the inbound peer if it's rejected by clientPool
if cap, err := h.server.clientPool.connect(p); cap != p.fcParams.MinRecharge || err != nil {
p.Log().Debug("Light Ethereum peer rejected", "err", errFullClientPool)
return errFullClientPool
}
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p.balance, _ = h.server.ns.GetField(p.Node(), h.server.clientPool.BalanceField).(*vfs.NodeBalance)
if p.balance == nil {
return p2p.DiscRequested
}
activeCount, _ := h.server.clientPool.pp.Active()
clientConnectionGauge.Update(int64(activeCount))
var wg sync.WaitGroup // Wait group used to track all in-flight task routines.
connectedAt := mclock.Now()
defer func() {
wg.Wait() // Ensure all background task routines have exited.
h.server.clientPool.disconnect(p)
p.balance = nil
activeCount, _ := h.server.clientPool.pp.Active()
clientConnectionGauge.Update(int64(activeCount))
connectionTimer.Update(time.Duration(mclock.Now() - connectedAt))
}()
// Mark the peer starts to be served.
atomic.StoreUint32(&p.serving, 1)
defer atomic.StoreUint32(&p.serving, 0)
// Spawn a main loop to handle all incoming messages.
for {
select {
case err := <-p.errCh:
p.Log().Debug("Failed to send light ethereum response", "err", err)
return err
default:
}
if err := h.handleMsg(p, &wg); err != nil {
p.Log().Debug("Light Ethereum message handling failed", "err", err)
return err
}
}
}
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// beforeHandle will do a series of prechecks before handling message.
func (h *serverHandler) beforeHandle(p *clientPeer, reqID, responseCount uint64, msg p2p.Msg, reqCnt uint64, maxCount uint64) (*servingTask, uint64) {
// Ensure that the request sent by client peer is valid
inSizeCost := h.server.costTracker.realCost(0, msg.Size, 0)
if reqCnt == 0 || reqCnt > maxCount {
p.fcClient.OneTimeCost(inSizeCost)
return nil, 0
}
// Ensure that the client peer complies with the flow control
// rules agreed by both sides.
if p.isFrozen() {
p.fcClient.OneTimeCost(inSizeCost)
return nil, 0
}
maxCost := p.fcCosts.getMaxCost(msg.Code, reqCnt)
accepted, bufShort, priority := p.fcClient.AcceptRequest(reqID, responseCount, maxCost)
if !accepted {
p.freeze()
p.Log().Error("Request came too early", "remaining", common.PrettyDuration(time.Duration(bufShort*1000000/p.fcParams.MinRecharge)))
p.fcClient.OneTimeCost(inSizeCost)
return nil, 0
}
// Create a multi-stage task, estimate the time it takes for the task to
// execute, and cache it in the request service queue.
factor := h.server.costTracker.globalFactor()
if factor < 0.001 {
factor = 1
p.Log().Error("Invalid global cost factor", "factor", factor)
}
maxTime := uint64(float64(maxCost) / factor)
task := h.server.servingQueue.newTask(p, maxTime, priority)
if !task.start() {
p.fcClient.RequestProcessed(reqID, responseCount, maxCost, inSizeCost)
return nil, 0
}
return task, maxCost
}
// Afterhandle will perform a series of operations after message handling,
// such as updating flow control data, sending reply, etc.
func (h *serverHandler) afterHandle(p *clientPeer, reqID, responseCount uint64, msg p2p.Msg, maxCost uint64, reqCnt uint64, task *servingTask, reply *reply) {
if reply != nil {
task.done()
}
p.responseLock.Lock()
defer p.responseLock.Unlock()
// Short circuit if the client is already frozen.
if p.isFrozen() {
realCost := h.server.costTracker.realCost(task.servingTime, msg.Size, 0)
p.fcClient.RequestProcessed(reqID, responseCount, maxCost, realCost)
return
}
// Positive correction buffer value with real cost.
var replySize uint32
if reply != nil {
replySize = reply.size()
}
var realCost uint64
if h.server.costTracker.testing {
realCost = maxCost // Assign a fake cost for testing purpose
} else {
realCost = h.server.costTracker.realCost(task.servingTime, msg.Size, replySize)
if realCost > maxCost {
realCost = maxCost
}
}
bv := p.fcClient.RequestProcessed(reqID, responseCount, maxCost, realCost)
if reply != nil {
// Feed cost tracker request serving statistic.
h.server.costTracker.updateStats(msg.Code, reqCnt, task.servingTime, realCost)
// Reduce priority "balance" for the specific peer.
p.balance.RequestServed(realCost)
p.queueSend(func() {
if err := reply.send(bv); err != nil {
select {
case p.errCh <- err:
default:
}
}
})
}
}
// handleMsg is invoked whenever an inbound message is received from a remote
// peer. The remote connection is torn down upon returning any error.
func (h *serverHandler) handleMsg(p *clientPeer, wg *sync.WaitGroup) error {
// Read the next message from the remote peer, and ensure it's fully consumed
msg, err := p.rw.ReadMsg()
if err != nil {
return err
}
p.Log().Trace("Light Ethereum message arrived", "code", msg.Code, "bytes", msg.Size)
// Discard large message which exceeds the limitation.
if msg.Size > ProtocolMaxMsgSize {
clientErrorMeter.Mark(1)
return errResp(ErrMsgTooLarge, "%v > %v", msg.Size, ProtocolMaxMsgSize)
}
defer msg.Discard()
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// Lookup the request handler table, ensure it's supported
// message type by the protocol.
req, ok := Les3[msg.Code]
if !ok {
p.Log().Trace("Received invalid message", "code", msg.Code)
clientErrorMeter.Mark(1)
return errResp(ErrInvalidMsgCode, "%v", msg.Code)
}
p.Log().Trace("Received " + req.Name)
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// Decode the p2p message, resolve the concrete handler for it.
serve, reqID, reqCnt, err := req.Handle(msg)
if err != nil {
clientErrorMeter.Mark(1)
return errResp(ErrDecode, "%v: %v", msg, err)
}
if metrics.EnabledExpensive {
req.InPacketsMeter.Mark(1)
req.InTrafficMeter.Mark(int64(msg.Size))
}
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p.responseCount++
responseCount := p.responseCount
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// First check this client message complies all rules before
// handling it and return a processor if all checks are passed.
task, maxCost := h.beforeHandle(p, reqID, responseCount, msg, reqCnt, req.MaxCount)
if task == nil {
return nil
}
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wg.Add(1)
go func() {
defer wg.Done()
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reply := serve(h, p, task.waitOrStop)
h.afterHandle(p, reqID, responseCount, msg, maxCost, reqCnt, task, reply)
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if metrics.EnabledExpensive {
size := uint32(0)
if reply != nil {
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size = reply.size()
}
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req.OutPacketsMeter.Mark(1)
req.OutTrafficMeter.Mark(int64(size))
req.ServingTimeMeter.Update(time.Duration(task.servingTime))
}
}()
// If the client has made too much invalid request(e.g. request a non-existent data),
// reject them to prevent SPAM attack.
if p.getInvalid() > maxRequestErrors {
clientErrorMeter.Mark(1)
return errTooManyInvalidRequest
}
return nil
}
// BlockChain implements serverBackend
func (h *serverHandler) BlockChain() *core.BlockChain {
return h.blockchain
}
// TxPool implements serverBackend
func (h *serverHandler) TxPool() *core.TxPool {
return h.txpool
}
// ArchiveMode implements serverBackend
func (h *serverHandler) ArchiveMode() bool {
return h.server.archiveMode
}
// AddTxsSync implements serverBackend
func (h *serverHandler) AddTxsSync() bool {
return h.addTxsSync
}
// getAccount retrieves an account from the state based on root.
func getAccount(triedb *trie.Database, root, hash common.Hash) (state.Account, error) {
trie, err := trie.New(root, triedb)
if err != nil {
return state.Account{}, err
}
blob, err := trie.TryGet(hash[:])
if err != nil {
return state.Account{}, err
}
var account state.Account
if err = rlp.DecodeBytes(blob, &account); err != nil {
return state.Account{}, err
}
return account, nil
}
// getHelperTrie returns the post-processed trie root for the given trie ID and section index
func (h *serverHandler) GetHelperTrie(typ uint, index uint64) *trie.Trie {
var (
root common.Hash
prefix string
)
switch typ {
case htCanonical:
sectionHead := rawdb.ReadCanonicalHash(h.chainDb, (index+1)*h.server.iConfig.ChtSize-1)
root, prefix = light.GetChtRoot(h.chainDb, index, sectionHead), light.ChtTablePrefix
case htBloomBits:
sectionHead := rawdb.ReadCanonicalHash(h.chainDb, (index+1)*h.server.iConfig.BloomTrieSize-1)
root, prefix = light.GetBloomTrieRoot(h.chainDb, index, sectionHead), light.BloomTrieTablePrefix
}
if root == (common.Hash{}) {
return nil
}
trie, _ := trie.New(root, trie.NewDatabase(rawdb.NewTable(h.chainDb, prefix)))
return trie
}
// broadcastLoop broadcasts new block information to all connected light
// clients. According to the agreement between client and server, server should
// only broadcast new announcement if the total difficulty is higher than the
// last one. Besides server will add the signature if client requires.
func (h *serverHandler) broadcastLoop() {
defer h.wg.Done()
headCh := make(chan core.ChainHeadEvent, 10)
headSub := h.blockchain.SubscribeChainHeadEvent(headCh)
defer headSub.Unsubscribe()
var (
lastHead *types.Header
lastTd = common.Big0
)
for {
select {
case ev := <-headCh:
header := ev.Block.Header()
hash, number := header.Hash(), header.Number.Uint64()
td := h.blockchain.GetTd(hash, number)
if td == nil || td.Cmp(lastTd) <= 0 {
continue
}
var reorg uint64
if lastHead != nil {
reorg = lastHead.Number.Uint64() - rawdb.FindCommonAncestor(h.chainDb, header, lastHead).Number.Uint64()
}
lastHead, lastTd = header, td
log.Debug("Announcing block to peers", "number", number, "hash", hash, "td", td, "reorg", reorg)
h.server.broadcaster.broadcast(announceData{Hash: hash, Number: number, Td: td, ReorgDepth: reorg})
case <-h.closeCh:
return
}
}
}
// broadcaster sends new header announcements to active client peers
type broadcaster struct {
ns *nodestate.NodeStateMachine
privateKey *ecdsa.PrivateKey
lastAnnounce, signedAnnounce announceData
}
// newBroadcaster creates a new broadcaster
func newBroadcaster(ns *nodestate.NodeStateMachine) *broadcaster {
b := &broadcaster{ns: ns}
ns.SubscribeState(priorityPoolSetup.ActiveFlag, func(node *enode.Node, oldState, newState nodestate.Flags) {
if newState.Equals(priorityPoolSetup.ActiveFlag) {
// send last announcement to activated peers
b.sendTo(node)
}
})
return b
}
// setSignerKey sets the signer key for signed announcements. Should be called before
// starting the protocol handler.
func (b *broadcaster) setSignerKey(privateKey *ecdsa.PrivateKey) {
b.privateKey = privateKey
}
// broadcast sends the given announcements to all active peers
func (b *broadcaster) broadcast(announce announceData) {
b.ns.Operation(func() {
// iterate in an Operation to ensure that the active set does not change while iterating
b.lastAnnounce = announce
b.ns.ForEach(priorityPoolSetup.ActiveFlag, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
b.sendTo(node)
})
})
}
// sendTo sends the most recent announcement to the given node unless the same or higher Td
// announcement has already been sent.
func (b *broadcaster) sendTo(node *enode.Node) {
if b.lastAnnounce.Td == nil {
return
}
if p, _ := b.ns.GetField(node, clientPeerField).(*clientPeer); p != nil {
if p.headInfo.Td == nil || b.lastAnnounce.Td.Cmp(p.headInfo.Td) > 0 {
les, p2p/simulations/adapters: fix issues found while simulating les (#21761) This adds a few tiny fixes for les and the p2p simulation framework: LES Parts - Keep the LES-SERVER connection even it's non-synced We had this idea to reject the connections in LES protocol if the les-server itself is not synced. However, in LES protocol we will also receive the connection from another les-server. In this case even the local node is not synced yet, we should keep the tcp connection for other protocols(e.g. eth protocol). - Don't count "invalid message" for non-existing GetBlockHeadersMsg request In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch some non-existent blocks or headers(to ensure we indeed download all the missing chain). In this case, it's possible that the les-server will receive the request for non-existent headers. So don't count it as the "invalid message" for scheduling dropping. - Copy the announce object in the closure Before the les-server pushes the latest headers to all connected clients, it will create a closure and queue it in the underlying request scheduler. In some scenarios it's problematic. E.g, in private networks, the block can be mined very fast. So before the first closure is executed, we may already update the latest_announce object. So actually the "announce" object we want to send is replaced. The downsize is the client will receive two announces with the same td and then drop the server. P2P Simulation Framework - Don't double register the protocol services in p2p-simulation "Start". The protocols upon the devp2p are registered in the "New node stage". So don't reigster them again when starting a node in the p2p simulation framework - Add one more new config field "ExternalSigner", in order to use clef service in the framework.
2020-10-30 20:04:38 +03:00
announce := b.lastAnnounce
switch p.announceType {
case announceTypeSimple:
les, p2p/simulations/adapters: fix issues found while simulating les (#21761) This adds a few tiny fixes for les and the p2p simulation framework: LES Parts - Keep the LES-SERVER connection even it's non-synced We had this idea to reject the connections in LES protocol if the les-server itself is not synced. However, in LES protocol we will also receive the connection from another les-server. In this case even the local node is not synced yet, we should keep the tcp connection for other protocols(e.g. eth protocol). - Don't count "invalid message" for non-existing GetBlockHeadersMsg request In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch some non-existent blocks or headers(to ensure we indeed download all the missing chain). In this case, it's possible that the les-server will receive the request for non-existent headers. So don't count it as the "invalid message" for scheduling dropping. - Copy the announce object in the closure Before the les-server pushes the latest headers to all connected clients, it will create a closure and queue it in the underlying request scheduler. In some scenarios it's problematic. E.g, in private networks, the block can be mined very fast. So before the first closure is executed, we may already update the latest_announce object. So actually the "announce" object we want to send is replaced. The downsize is the client will receive two announces with the same td and then drop the server. P2P Simulation Framework - Don't double register the protocol services in p2p-simulation "Start". The protocols upon the devp2p are registered in the "New node stage". So don't reigster them again when starting a node in the p2p simulation framework - Add one more new config field "ExternalSigner", in order to use clef service in the framework.
2020-10-30 20:04:38 +03:00
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
case announceTypeSigned:
if b.signedAnnounce.Hash != b.lastAnnounce.Hash {
b.signedAnnounce = b.lastAnnounce
b.signedAnnounce.sign(b.privateKey)
}
les, p2p/simulations/adapters: fix issues found while simulating les (#21761) This adds a few tiny fixes for les and the p2p simulation framework: LES Parts - Keep the LES-SERVER connection even it's non-synced We had this idea to reject the connections in LES protocol if the les-server itself is not synced. However, in LES protocol we will also receive the connection from another les-server. In this case even the local node is not synced yet, we should keep the tcp connection for other protocols(e.g. eth protocol). - Don't count "invalid message" for non-existing GetBlockHeadersMsg request In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch some non-existent blocks or headers(to ensure we indeed download all the missing chain). In this case, it's possible that the les-server will receive the request for non-existent headers. So don't count it as the "invalid message" for scheduling dropping. - Copy the announce object in the closure Before the les-server pushes the latest headers to all connected clients, it will create a closure and queue it in the underlying request scheduler. In some scenarios it's problematic. E.g, in private networks, the block can be mined very fast. So before the first closure is executed, we may already update the latest_announce object. So actually the "announce" object we want to send is replaced. The downsize is the client will receive two announces with the same td and then drop the server. P2P Simulation Framework - Don't double register the protocol services in p2p-simulation "Start". The protocols upon the devp2p are registered in the "New node stage". So don't reigster them again when starting a node in the p2p simulation framework - Add one more new config field "ExternalSigner", in order to use clef service in the framework.
2020-10-30 20:04:38 +03:00
announce := b.signedAnnounce
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
}
p.headInfo = blockInfo{b.lastAnnounce.Hash, b.lastAnnounce.Number, b.lastAnnounce.Td}
}
}
}