go-ethereum/trie/iterator.go

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// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
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//
// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
"bytes"
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"container/heap"
"errors"
"github.com/ethereum/go-ethereum/common"
)
var iteratorEnd = errors.New("end of iteration")
// Iterator is a key-value trie iterator that traverses a Trie.
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type Iterator struct {
nodeIt NodeIterator
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Key []byte // Current data key on which the iterator is positioned on
Value []byte // Current data value on which the iterator is positioned on
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}
// NewIterator creates a new key-value iterator from a node iterator
func NewIterator(it NodeIterator) *Iterator {
return &Iterator{
nodeIt: it,
}
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}
// Next moves the iterator forward one key-value entry.
func (it *Iterator) Next() bool {
for it.nodeIt.Next(true) {
if it.nodeIt.Leaf() {
it.Key = hexToKeybytes(it.nodeIt.Path())
it.Value = it.nodeIt.LeafBlob()
return true
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}
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}
it.Key = nil
it.Value = nil
return false
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}
// NodeIterator is an iterator to traverse the trie pre-order.
type NodeIterator interface {
// Hash returns the hash of the current node
Hash() common.Hash
// Parent returns the hash of the parent of the current node
Parent() common.Hash
// Leaf returns true iff the current node is a leaf node.
Leaf() bool
// LeafBlob returns the contents of the node, if it is a leaf.
// Callers must not retain references to the return value after calling Next()
LeafBlob() []byte
// Path returns the hex-encoded path to the current node.
// Callers must not retain references to the return value after calling Next()
Path() []byte
// Next moves the iterator to the next node. If the parameter is false, any child
// nodes will be skipped.
Next(bool) bool
// Error returns the error status of the iterator.
Error() error
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}
// nodeIteratorState represents the iteration state at one particular node of the
// trie, which can be resumed at a later invocation.
type nodeIteratorState struct {
hash common.Hash // Hash of the node being iterated (nil if not standalone)
node node // Trie node being iterated
parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
index int // Child to be processed next
pathlen int // Length of the path to this node
}
type nodeIterator struct {
trie *Trie // Trie being iterated
stack []*nodeIteratorState // Hierarchy of trie nodes persisting the iteration state
err error // Failure set in case of an internal error in the iterator
path []byte // Path to the current node
}
func newNodeIterator(trie *Trie, start []byte) NodeIterator {
if trie.Hash() == emptyState {
return new(nodeIterator)
}
it := &nodeIterator{trie: trie}
it.seek(start)
return it
}
// Hash returns the hash of the current node
func (it *nodeIterator) Hash() common.Hash {
if len(it.stack) == 0 {
return common.Hash{}
}
return it.stack[len(it.stack)-1].hash
}
// Parent returns the hash of the parent node
func (it *nodeIterator) Parent() common.Hash {
if len(it.stack) == 0 {
return common.Hash{}
}
return it.stack[len(it.stack)-1].parent
}
// Leaf returns true if the current node is a leaf
func (it *nodeIterator) Leaf() bool {
if len(it.stack) == 0 {
return false
}
_, ok := it.stack[len(it.stack)-1].node.(valueNode)
return ok
}
// LeafBlob returns the data for the current node, if it is a leaf
func (it *nodeIterator) LeafBlob() []byte {
if len(it.stack) == 0 {
return nil
}
if node, ok := it.stack[len(it.stack)-1].node.(valueNode); ok {
return []byte(node)
}
return nil
}
// Path returns the hex-encoded path to the current node
func (it *nodeIterator) Path() []byte {
return it.path
}
// Error returns the error set in case of an internal error in the iterator
func (it *nodeIterator) Error() error {
if it.err == iteratorEnd {
return nil
}
return it.err
}
// Next moves the iterator to the next node, returning whether there are any
// further nodes. In case of an internal error this method returns false and
// sets the Error field to the encountered failure. If `descend` is false,
// skips iterating over any subnodes of the current node.
func (it *nodeIterator) Next(descend bool) bool {
if it.err != nil {
return false
}
// Otherwise step forward with the iterator and report any errors
state, parentIndex, path, err := it.peek(descend)
if err != nil {
it.err = err
return false
}
it.push(state, parentIndex, path)
return true
}
func (it *nodeIterator) seek(prefix []byte) {
// The path we're looking for is the hex encoded key without terminator.
key := keybytesToHex(prefix)
key = key[:len(key)-1]
// Move forward until we're just before the closest match to key.
for {
state, parentIndex, path, err := it.peek(bytes.HasPrefix(key, it.path))
if err != nil || bytes.Compare(path, key) >= 0 {
it.err = err
return
}
it.push(state, parentIndex, path)
}
}
// peek creates the next state of the iterator.
func (it *nodeIterator) peek(descend bool) (*nodeIteratorState, *int, []byte, error) {
if len(it.stack) == 0 {
// Initialize the iterator if we've just started.
root := it.trie.Hash()
state := &nodeIteratorState{node: it.trie.root, index: -1}
if root != emptyRoot {
state.hash = root
}
return state, nil, nil, nil
}
if !descend {
// If we're skipping children, pop the current node first
it.pop()
}
// Continue iteration to the next child
for {
if len(it.stack) == 0 {
return nil, nil, nil, iteratorEnd
}
parent := it.stack[len(it.stack)-1]
ancestor := parent.hash
if (ancestor == common.Hash{}) {
ancestor = parent.parent
}
if node, ok := parent.node.(*fullNode); ok {
// Full node, move to the first non-nil child.
for i := parent.index + 1; i < len(node.Children); i++ {
child := node.Children[i]
if child != nil {
hash, _ := child.cache()
state := &nodeIteratorState{
hash: common.BytesToHash(hash),
node: child,
parent: ancestor,
index: -1,
pathlen: len(it.path),
}
path := append(it.path, byte(i))
parent.index = i - 1
return state, &parent.index, path, nil
}
}
} else if node, ok := parent.node.(*shortNode); ok {
// Short node, return the pointer singleton child
if parent.index < 0 {
hash, _ := node.Val.cache()
state := &nodeIteratorState{
hash: common.BytesToHash(hash),
node: node.Val,
parent: ancestor,
index: -1,
pathlen: len(it.path),
}
var path []byte
if hasTerm(node.Key) {
path = append(it.path, node.Key[:len(node.Key)-1]...)
} else {
path = append(it.path, node.Key...)
}
return state, &parent.index, path, nil
}
} else if hash, ok := parent.node.(hashNode); ok {
// Hash node, resolve the hash child from the database
if parent.index < 0 {
node, err := it.trie.resolveHash(hash, nil, nil)
if err != nil {
return it.stack[len(it.stack)-1], &parent.index, it.path, err
}
state := &nodeIteratorState{
hash: common.BytesToHash(hash),
node: node,
parent: ancestor,
index: -1,
pathlen: len(it.path),
}
return state, &parent.index, it.path, nil
}
}
// No more child nodes, move back up.
it.pop()
}
}
func (it *nodeIterator) push(state *nodeIteratorState, parentIndex *int, path []byte) {
it.path = path
it.stack = append(it.stack, state)
if parentIndex != nil {
*parentIndex += 1
}
}
func (it *nodeIterator) pop() {
parent := it.stack[len(it.stack)-1]
it.path = it.path[:parent.pathlen]
it.stack = it.stack[:len(it.stack)-1]
}
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func compareNodes(a, b NodeIterator) int {
cmp := bytes.Compare(a.Path(), b.Path())
if cmp != 0 {
return cmp
}
if a.Leaf() && !b.Leaf() {
return -1
} else if b.Leaf() && !a.Leaf() {
return 1
}
cmp = bytes.Compare(a.Hash().Bytes(), b.Hash().Bytes())
if cmp != 0 {
return cmp
}
return bytes.Compare(a.LeafBlob(), b.LeafBlob())
}
type differenceIterator struct {
a, b NodeIterator // Nodes returned are those in b - a.
eof bool // Indicates a has run out of elements
count int // Number of nodes scanned on either trie
}
// NewDifferenceIterator constructs a NodeIterator that iterates over elements in b that
// are not in a. Returns the iterator, and a pointer to an integer recording the number
// of nodes seen.
func NewDifferenceIterator(a, b NodeIterator) (NodeIterator, *int) {
a.Next(true)
it := &differenceIterator{
a: a,
b: b,
}
return it, &it.count
}
func (it *differenceIterator) Hash() common.Hash {
return it.b.Hash()
}
func (it *differenceIterator) Parent() common.Hash {
return it.b.Parent()
}
func (it *differenceIterator) Leaf() bool {
return it.b.Leaf()
}
func (it *differenceIterator) LeafBlob() []byte {
return it.b.LeafBlob()
}
func (it *differenceIterator) Path() []byte {
return it.b.Path()
}
func (it *differenceIterator) Next(bool) bool {
// Invariants:
// - We always advance at least one element in b.
// - At the start of this function, a's path is lexically greater than b's.
if !it.b.Next(true) {
return false
}
it.count += 1
if it.eof {
// a has reached eof, so we just return all elements from b
return true
}
for {
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switch compareNodes(it.a, it.b) {
case -1:
// b jumped past a; advance a
if !it.a.Next(true) {
it.eof = true
return true
}
it.count += 1
case 1:
// b is before a
return true
case 0:
// a and b are identical; skip this whole subtree if the nodes have hashes
hasHash := it.a.Hash() == common.Hash{}
if !it.b.Next(hasHash) {
return false
}
it.count += 1
if !it.a.Next(hasHash) {
it.eof = true
return true
}
it.count += 1
}
}
}
func (it *differenceIterator) Error() error {
if err := it.a.Error(); err != nil {
return err
}
return it.b.Error()
}
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type nodeIteratorHeap []NodeIterator
func (h nodeIteratorHeap) Len() int { return len(h) }
func (h nodeIteratorHeap) Less(i, j int) bool { return compareNodes(h[i], h[j]) < 0 }
func (h nodeIteratorHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *nodeIteratorHeap) Push(x interface{}) { *h = append(*h, x.(NodeIterator)) }
func (h *nodeIteratorHeap) Pop() interface{} {
n := len(*h)
x := (*h)[n-1]
*h = (*h)[0 : n-1]
return x
}
type unionIterator struct {
items *nodeIteratorHeap // Nodes returned are the union of the ones in these iterators
count int // Number of nodes scanned across all tries
err error // The error, if one has been encountered
}
// NewUnionIterator constructs a NodeIterator that iterates over elements in the union
// of the provided NodeIterators. Returns the iterator, and a pointer to an integer
// recording the number of nodes visited.
func NewUnionIterator(iters []NodeIterator) (NodeIterator, *int) {
h := make(nodeIteratorHeap, len(iters))
copy(h, iters)
heap.Init(&h)
ui := &unionIterator{
items: &h,
}
return ui, &ui.count
}
func (it *unionIterator) Hash() common.Hash {
return (*it.items)[0].Hash()
}
func (it *unionIterator) Parent() common.Hash {
return (*it.items)[0].Parent()
}
func (it *unionIterator) Leaf() bool {
return (*it.items)[0].Leaf()
}
func (it *unionIterator) LeafBlob() []byte {
return (*it.items)[0].LeafBlob()
}
func (it *unionIterator) Path() []byte {
return (*it.items)[0].Path()
}
// Next returns the next node in the union of tries being iterated over.
//
// It does this by maintaining a heap of iterators, sorted by the iteration
// order of their next elements, with one entry for each source trie. Each
// time Next() is called, it takes the least element from the heap to return,
// advancing any other iterators that also point to that same element. These
// iterators are called with descend=false, since we know that any nodes under
// these nodes will also be duplicates, found in the currently selected iterator.
// Whenever an iterator is advanced, it is pushed back into the heap if it still
// has elements remaining.
//
// In the case that descend=false - eg, we're asked to ignore all subnodes of the
// current node - we also advance any iterators in the heap that have the current
// path as a prefix.
func (it *unionIterator) Next(descend bool) bool {
if len(*it.items) == 0 {
return false
}
// Get the next key from the union
least := heap.Pop(it.items).(NodeIterator)
// Skip over other nodes as long as they're identical, or, if we're not descending, as
// long as they have the same prefix as the current node.
for len(*it.items) > 0 && ((!descend && bytes.HasPrefix((*it.items)[0].Path(), least.Path())) || compareNodes(least, (*it.items)[0]) == 0) {
skipped := heap.Pop(it.items).(NodeIterator)
// Skip the whole subtree if the nodes have hashes; otherwise just skip this node
if skipped.Next(skipped.Hash() == common.Hash{}) {
it.count += 1
// If there are more elements, push the iterator back on the heap
heap.Push(it.items, skipped)
}
}
if least.Next(descend) {
it.count += 1
heap.Push(it.items, least)
}
return len(*it.items) > 0
}
func (it *unionIterator) Error() error {
for i := 0; i < len(*it.items); i++ {
if err := (*it.items)[i].Error(); err != nil {
return err
}
}
return nil
}