go-ethereum/p2p/dial.go

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package p2p
import (
"container/heap"
"crypto/rand"
"fmt"
"net"
"time"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/p2p/discover"
)
const (
// This is the amount of time spent waiting in between
// redialing a certain node.
dialHistoryExpiration = 30 * time.Second
// Discovery lookups are throttled and can only run
// once every few seconds.
lookupInterval = 4 * time.Second
)
// dialstate schedules dials and discovery lookups.
// it get's a chance to compute new tasks on every iteration
// of the main loop in Server.run.
type dialstate struct {
maxDynDials int
ntab discoverTable
lookupRunning bool
bootstrapped bool
dialing map[discover.NodeID]connFlag
lookupBuf []*discover.Node // current discovery lookup results
randomNodes []*discover.Node // filled from Table
static map[discover.NodeID]*discover.Node
hist *dialHistory
}
type discoverTable interface {
Self() *discover.Node
Close()
Bootstrap([]*discover.Node)
Lookup(target discover.NodeID) []*discover.Node
ReadRandomNodes([]*discover.Node) int
}
// the dial history remembers recent dials.
type dialHistory []pastDial
// pastDial is an entry in the dial history.
type pastDial struct {
id discover.NodeID
exp time.Time
}
type task interface {
Do(*Server)
}
// A dialTask is generated for each node that is dialed.
type dialTask struct {
flags connFlag
dest *discover.Node
}
// discoverTask runs discovery table operations.
// Only one discoverTask is active at any time.
//
// If bootstrap is true, the task runs Table.Bootstrap,
// otherwise it performs a random lookup and leaves the
// results in the task.
type discoverTask struct {
bootstrap bool
results []*discover.Node
}
// A waitExpireTask is generated if there are no other tasks
// to keep the loop in Server.run ticking.
type waitExpireTask struct {
time.Duration
}
func newDialState(static []*discover.Node, ntab discoverTable, maxdyn int) *dialstate {
s := &dialstate{
maxDynDials: maxdyn,
ntab: ntab,
static: make(map[discover.NodeID]*discover.Node),
dialing: make(map[discover.NodeID]connFlag),
randomNodes: make([]*discover.Node, maxdyn/2),
hist: new(dialHistory),
}
for _, n := range static {
s.static[n.ID] = n
}
return s
}
func (s *dialstate) addStatic(n *discover.Node) {
s.static[n.ID] = n
}
func (s *dialstate) newTasks(nRunning int, peers map[discover.NodeID]*Peer, now time.Time) []task {
var newtasks []task
addDial := func(flag connFlag, n *discover.Node) bool {
_, dialing := s.dialing[n.ID]
if dialing || peers[n.ID] != nil || s.hist.contains(n.ID) {
return false
}
s.dialing[n.ID] = flag
newtasks = append(newtasks, &dialTask{flags: flag, dest: n})
return true
}
// Compute number of dynamic dials necessary at this point.
needDynDials := s.maxDynDials
for _, p := range peers {
if p.rw.is(dynDialedConn) {
needDynDials--
}
}
for _, flag := range s.dialing {
if flag&dynDialedConn != 0 {
needDynDials--
}
}
// Expire the dial history on every invocation.
s.hist.expire(now)
// Create dials for static nodes if they are not connected.
for _, n := range s.static {
addDial(staticDialedConn, n)
}
// Use random nodes from the table for half of the necessary
// dynamic dials.
randomCandidates := needDynDials / 2
if randomCandidates > 0 && s.bootstrapped {
n := s.ntab.ReadRandomNodes(s.randomNodes)
for i := 0; i < randomCandidates && i < n; i++ {
if addDial(dynDialedConn, s.randomNodes[i]) {
needDynDials--
}
}
}
// Create dynamic dials from random lookup results, removing tried
// items from the result buffer.
i := 0
for ; i < len(s.lookupBuf) && needDynDials > 0; i++ {
if addDial(dynDialedConn, s.lookupBuf[i]) {
needDynDials--
}
}
s.lookupBuf = s.lookupBuf[:copy(s.lookupBuf, s.lookupBuf[i:])]
// Launch a discovery lookup if more candidates are needed. The
// first discoverTask bootstraps the table and won't return any
// results.
if len(s.lookupBuf) < needDynDials && !s.lookupRunning {
s.lookupRunning = true
newtasks = append(newtasks, &discoverTask{bootstrap: !s.bootstrapped})
}
// Launch a timer to wait for the next node to expire if all
// candidates have been tried and no task is currently active.
// This should prevent cases where the dialer logic is not ticked
// because there are no pending events.
if nRunning == 0 && len(newtasks) == 0 && s.hist.Len() > 0 {
t := &waitExpireTask{s.hist.min().exp.Sub(now)}
newtasks = append(newtasks, t)
}
return newtasks
}
func (s *dialstate) taskDone(t task, now time.Time) {
switch t := t.(type) {
case *dialTask:
s.hist.add(t.dest.ID, now.Add(dialHistoryExpiration))
delete(s.dialing, t.dest.ID)
case *discoverTask:
if t.bootstrap {
s.bootstrapped = true
}
s.lookupRunning = false
s.lookupBuf = append(s.lookupBuf, t.results...)
}
}
func (t *dialTask) Do(srv *Server) {
addr := &net.TCPAddr{IP: t.dest.IP, Port: int(t.dest.TCP)}
glog.V(logger.Debug).Infof("dialing %v\n", t.dest)
fd, err := srv.Dialer.Dial("tcp", addr.String())
if err != nil {
glog.V(logger.Detail).Infof("dial error: %v", err)
return
}
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mfd := newMeteredConn(fd, false)
srv.setupConn(mfd, t.flags, t.dest)
}
func (t *dialTask) String() string {
return fmt.Sprintf("%v %x %v:%d", t.flags, t.dest.ID[:8], t.dest.IP, t.dest.TCP)
}
func (t *discoverTask) Do(srv *Server) {
if t.bootstrap {
srv.ntab.Bootstrap(srv.BootstrapNodes)
return
}
// newTasks generates a lookup task whenever dynamic dials are
// necessary. Lookups need to take some time, otherwise the
// event loop spins too fast.
next := srv.lastLookup.Add(lookupInterval)
if now := time.Now(); now.Before(next) {
time.Sleep(next.Sub(now))
}
srv.lastLookup = time.Now()
var target discover.NodeID
rand.Read(target[:])
t.results = srv.ntab.Lookup(target)
}
func (t *discoverTask) String() (s string) {
if t.bootstrap {
s = "discovery bootstrap"
} else {
s = "discovery lookup"
}
if len(t.results) > 0 {
s += fmt.Sprintf(" (%d results)", len(t.results))
}
return s
}
func (t waitExpireTask) Do(*Server) {
time.Sleep(t.Duration)
}
func (t waitExpireTask) String() string {
return fmt.Sprintf("wait for dial hist expire (%v)", t.Duration)
}
// Use only these methods to access or modify dialHistory.
func (h dialHistory) min() pastDial {
return h[0]
}
func (h *dialHistory) add(id discover.NodeID, exp time.Time) {
heap.Push(h, pastDial{id, exp})
}
func (h dialHistory) contains(id discover.NodeID) bool {
for _, v := range h {
if v.id == id {
return true
}
}
return false
}
func (h *dialHistory) expire(now time.Time) {
for h.Len() > 0 && h.min().exp.Before(now) {
heap.Pop(h)
}
}
// heap.Interface boilerplate
func (h dialHistory) Len() int { return len(h) }
func (h dialHistory) Less(i, j int) bool { return h[i].exp.Before(h[j].exp) }
func (h dialHistory) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h *dialHistory) Push(x interface{}) {
*h = append(*h, x.(pastDial))
}
func (h *dialHistory) Pop() interface{} {
old := *h
n := len(old)
x := old[n-1]
*h = old[0 : n-1]
return x
}