go-ethereum/p2p/discover/table_reval.go

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// Copyright 2024 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"fmt"
"math"
"slices"
"time"
"github.com/ethereum/go-ethereum/common/mclock"
"github.com/ethereum/go-ethereum/p2p/enode"
)
const never = mclock.AbsTime(math.MaxInt64)
const slowRevalidationFactor = 3
// tableRevalidation implements the node revalidation process.
// It tracks all nodes contained in Table, and schedules sending PING to them.
type tableRevalidation struct {
fast revalidationList
slow revalidationList
activeReq map[enode.ID]struct{}
}
type revalidationResponse struct {
n *tableNode
newRecord *enode.Node
didRespond bool
}
func (tr *tableRevalidation) init(cfg *Config) {
tr.activeReq = make(map[enode.ID]struct{})
tr.fast.nextTime = never
tr.fast.interval = cfg.PingInterval
tr.fast.name = "fast"
tr.slow.nextTime = never
tr.slow.interval = cfg.PingInterval * slowRevalidationFactor
tr.slow.name = "slow"
}
// nodeAdded is called when the table receives a new node.
func (tr *tableRevalidation) nodeAdded(tab *Table, n *tableNode) {
tr.fast.push(n, tab.cfg.Clock.Now(), &tab.rand)
}
// nodeRemoved is called when a node was removed from the table.
func (tr *tableRevalidation) nodeRemoved(n *tableNode) {
if n.revalList == nil {
panic(fmt.Errorf("removed node %v has nil revalList", n.ID()))
}
n.revalList.remove(n)
}
// nodeEndpointChanged is called when a change in IP or port is detected.
func (tr *tableRevalidation) nodeEndpointChanged(tab *Table, n *tableNode) {
n.isValidatedLive = false
tr.moveToList(&tr.fast, n, tab.cfg.Clock.Now(), &tab.rand)
}
// run performs node revalidation.
// It returns the next time it should be invoked, which is used in the Table main loop
// to schedule a timer. However, run can be called at any time.
func (tr *tableRevalidation) run(tab *Table, now mclock.AbsTime) (nextTime mclock.AbsTime) {
reval := func(list *revalidationList) {
if list.nextTime <= now {
if n := list.get(now, &tab.rand, tr.activeReq); n != nil {
tr.startRequest(tab, n)
}
// Update nextTime regardless if any requests were started because
// current value has passed.
list.schedule(now, &tab.rand)
}
}
reval(&tr.fast)
reval(&tr.slow)
return min(tr.fast.nextTime, tr.slow.nextTime)
}
// startRequest spawns a revalidation request for node n.
func (tr *tableRevalidation) startRequest(tab *Table, n *tableNode) {
if _, ok := tr.activeReq[n.ID()]; ok {
panic(fmt.Errorf("duplicate startRequest (node %v)", n.ID()))
}
tr.activeReq[n.ID()] = struct{}{}
resp := revalidationResponse{n: n}
// Fetch the node while holding lock.
tab.mutex.Lock()
node := n.Node
tab.mutex.Unlock()
go tab.doRevalidate(resp, node)
}
func (tab *Table) doRevalidate(resp revalidationResponse, node *enode.Node) {
// Ping the selected node and wait for a pong response.
remoteSeq, err := tab.net.ping(node)
resp.didRespond = err == nil
// Also fetch record if the node replied and returned a higher sequence number.
if remoteSeq > node.Seq() {
newrec, err := tab.net.RequestENR(node)
if err != nil {
tab.log.Debug("ENR request failed", "id", node.ID(), "err", err)
} else {
resp.newRecord = newrec
}
}
select {
case tab.revalResponseCh <- resp:
case <-tab.closed:
}
}
// handleResponse processes the result of a revalidation request.
func (tr *tableRevalidation) handleResponse(tab *Table, resp revalidationResponse) {
var (
now = tab.cfg.Clock.Now()
n = resp.n
b = tab.bucket(n.ID())
)
delete(tr.activeReq, n.ID())
// If the node was removed from the table while getting checked, we need to stop
// processing here to avoid re-adding it.
if n.revalList == nil {
return
}
// Store potential seeds in database.
// This is done via defer to avoid holding Table lock while writing to DB.
defer func() {
if n.isValidatedLive && n.livenessChecks > 5 {
tab.db.UpdateNode(resp.n.Node)
}
}()
// Remaining logic needs access to Table internals.
tab.mutex.Lock()
defer tab.mutex.Unlock()
if !resp.didRespond {
n.livenessChecks /= 3
if n.livenessChecks <= 0 {
tab.deleteInBucket(b, n.ID())
} else {
tab.log.Debug("Node revalidation failed", "b", b.index, "id", n.ID(), "checks", n.livenessChecks, "q", n.revalList.name)
tr.moveToList(&tr.fast, n, now, &tab.rand)
}
return
}
// The node responded.
n.livenessChecks++
n.isValidatedLive = true
tab.log.Debug("Node revalidated", "b", b.index, "id", n.ID(), "checks", n.livenessChecks, "q", n.revalList.name)
var endpointChanged bool
if resp.newRecord != nil {
_, endpointChanged = tab.bumpInBucket(b, resp.newRecord, false)
}
// Node moves to slow list if it passed and hasn't changed.
if !endpointChanged {
tr.moveToList(&tr.slow, n, now, &tab.rand)
}
}
// moveToList ensures n is in the 'dest' list.
func (tr *tableRevalidation) moveToList(dest *revalidationList, n *tableNode, now mclock.AbsTime, rand randomSource) {
if n.revalList == dest {
return
}
if n.revalList != nil {
n.revalList.remove(n)
}
dest.push(n, now, rand)
}
// revalidationList holds a list nodes and the next revalidation time.
type revalidationList struct {
nodes []*tableNode
nextTime mclock.AbsTime
interval time.Duration
name string
}
// get returns a random node from the queue. Nodes in the 'exclude' map are not returned.
func (list *revalidationList) get(now mclock.AbsTime, rand randomSource, exclude map[enode.ID]struct{}) *tableNode {
if len(list.nodes) == 0 {
return nil
}
for i := 0; i < len(list.nodes)*3; i++ {
n := list.nodes[rand.Intn(len(list.nodes))]
_, excluded := exclude[n.ID()]
if !excluded {
return n
}
}
return nil
}
func (list *revalidationList) schedule(now mclock.AbsTime, rand randomSource) {
list.nextTime = now.Add(time.Duration(rand.Int63n(int64(list.interval))))
}
func (list *revalidationList) push(n *tableNode, now mclock.AbsTime, rand randomSource) {
list.nodes = append(list.nodes, n)
if list.nextTime == never {
list.schedule(now, rand)
}
n.revalList = list
}
func (list *revalidationList) remove(n *tableNode) {
i := slices.Index(list.nodes, n)
if i == -1 {
panic(fmt.Errorf("node %v not found in list", n.ID()))
}
list.nodes = slices.Delete(list.nodes, i, i+1)
if len(list.nodes) == 0 {
list.nextTime = never
}
n.revalList = nil
}
func (list *revalidationList) contains(id enode.ID) bool {
return slices.ContainsFunc(list.nodes, func(n *tableNode) bool {
return n.ID() == id
})
}