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// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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2020-10-14 13:28:17 +03:00
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package v5wire
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import (
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"crypto/ecdsa"
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crand "crypto/rand"
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"encoding/binary"
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"time"
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2022-11-14 17:41:56 +03:00
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"github.com/ethereum/go-ethereum/common/lru"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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const handshakeTimeout = time.Second
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// The SessionCache keeps negotiated encryption keys and
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// state for in-progress handshakes in the Discovery v5 wire protocol.
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type SessionCache struct {
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sessions lru.BasicLRU[sessionID, *session]
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handshakes map[sessionID]*Whoareyou
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clock mclock.Clock
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// hooks for overriding randomness.
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nonceGen func(uint32) (Nonce, error)
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maskingIVGen func([]byte) error
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ephemeralKeyGen func() (*ecdsa.PrivateKey, error)
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}
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// sessionID identifies a session or handshake.
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type sessionID struct {
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id enode.ID
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addr string
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}
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// session contains session information
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type session struct {
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writeKey []byte
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readKey []byte
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nonceCounter uint32
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}
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// keysFlipped returns a copy of s with the read and write keys flipped.
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func (s *session) keysFlipped() *session {
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return &session{s.readKey, s.writeKey, s.nonceCounter}
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}
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func NewSessionCache(maxItems int, clock mclock.Clock) *SessionCache {
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return &SessionCache{
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sessions: lru.NewBasicLRU[sessionID, *session](maxItems),
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handshakes: make(map[sessionID]*Whoareyou),
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clock: clock,
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nonceGen: generateNonce,
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maskingIVGen: generateMaskingIV,
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ephemeralKeyGen: crypto.GenerateKey,
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}
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}
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func generateNonce(counter uint32) (n Nonce, err error) {
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binary.BigEndian.PutUint32(n[:4], counter)
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_, err = crand.Read(n[4:])
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return n, err
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}
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func generateMaskingIV(buf []byte) error {
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_, err := crand.Read(buf)
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return err
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}
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// nextNonce creates a nonce for encrypting a message to the given session.
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func (sc *SessionCache) nextNonce(s *session) (Nonce, error) {
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s.nonceCounter++
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return sc.nonceGen(s.nonceCounter)
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}
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// session returns the current session for the given node, if any.
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func (sc *SessionCache) session(id enode.ID, addr string) *session {
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item, _ := sc.sessions.Get(sessionID{id, addr})
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return item
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}
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// readKey returns the current read key for the given node.
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func (sc *SessionCache) readKey(id enode.ID, addr string) []byte {
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if s := sc.session(id, addr); s != nil {
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return s.readKey
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}
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return nil
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}
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// storeNewSession stores new encryption keys in the cache.
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func (sc *SessionCache) storeNewSession(id enode.ID, addr string, s *session) {
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sc.sessions.Add(sessionID{id, addr}, s)
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}
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// getHandshake gets the handshake challenge we previously sent to the given remote node.
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func (sc *SessionCache) getHandshake(id enode.ID, addr string) *Whoareyou {
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return sc.handshakes[sessionID{id, addr}]
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}
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// storeSentHandshake stores the handshake challenge sent to the given remote node.
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func (sc *SessionCache) storeSentHandshake(id enode.ID, addr string, challenge *Whoareyou) {
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challenge.sent = sc.clock.Now()
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sc.handshakes[sessionID{id, addr}] = challenge
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}
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// deleteHandshake deletes handshake data for the given node.
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func (sc *SessionCache) deleteHandshake(id enode.ID, addr string) {
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delete(sc.handshakes, sessionID{id, addr})
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}
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// handshakeGC deletes timed-out handshakes.
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func (sc *SessionCache) handshakeGC() {
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deadline := sc.clock.Now().Add(-handshakeTimeout)
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for key, challenge := range sc.handshakes {
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if challenge.sent < deadline {
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delete(sc.handshakes, key)
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}
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}
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}
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