go-ethereum/core/vm/analysis_eof.go

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// Copyright 2024 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package vm
// eofCodeBitmap collects data locations in code.
func eofCodeBitmap(code []byte) bitvec {
// The bitmap is 4 bytes longer than necessary, in case the code
// ends with a PUSH32, the algorithm will push zeroes onto the
// bitvector outside the bounds of the actual code.
bits := make(bitvec, len(code)/8+1+4)
return eofCodeBitmapInternal(code, bits)
}
// eofCodeBitmapInternal is the internal implementation of codeBitmap for EOF
// code validation.
func eofCodeBitmapInternal(code, bits bitvec) bitvec {
for pc := uint64(0); pc < uint64(len(code)); {
var (
op = OpCode(code[pc])
numbits uint16
)
pc++
if op == RJUMPV {
// RJUMPV is unique as it has a variable sized operand.
// The total size is determined by the count byte which
// immediate follows RJUMPV. Truncation will be caught
// in other validation steps -- for now, just return a
// valid bitmap for as much of the code as is
// available.
end := uint64(len(code))
if pc >= end {
// Count missing, no more bits to mark.
return bits
}
numbits = uint16(code[pc])*2 + 3
if pc+uint64(numbits) > end {
// Jump table is truncated, mark as many bits
// as possible.
numbits = uint16(end - pc)
}
} else {
numbits = uint16(Immediates(op))
if numbits == 0 {
continue
}
}
if numbits >= 8 {
for ; numbits >= 16; numbits -= 16 {
bits.set16(pc)
pc += 16
}
for ; numbits >= 8; numbits -= 8 {
bits.set8(pc)
pc += 8
}
}
switch numbits {
case 1:
bits.set1(pc)
pc += 1
case 2:
bits.setN(set2BitsMask, pc)
pc += 2
case 3:
bits.setN(set3BitsMask, pc)
pc += 3
case 4:
bits.setN(set4BitsMask, pc)
pc += 4
case 5:
bits.setN(set5BitsMask, pc)
pc += 5
case 6:
bits.setN(set6BitsMask, pc)
pc += 6
case 7:
bits.setN(set7BitsMask, pc)
pc += 7
}
}
return bits
}