go-ethereum/node/api.go

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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package node
import (
"context"
"fmt"
"strings"
"github.com/ethereum/go-ethereum/common/hexutil"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/internal/debug"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/discover"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
2018-09-25 00:59:00 +02:00
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/rpc"
)
// apis returns the collection of built-in RPC APIs.
func (n *Node) apis() []rpc.API {
return []rpc.API{
{
Namespace: "admin",
Service: &adminAPI{n},
}, {
Namespace: "debug",
Service: debug.Handler,
}, {
Namespace: "debug",
Service: &p2pDebugAPI{n},
}, {
Namespace: "web3",
Service: &web3API{n},
},
}
}
// adminAPI is the collection of administrative API methods exposed over
// both secure and unsecure RPC channels.
type adminAPI struct {
node *Node // Node interfaced by this API
}
// AddPeer requests connecting to a remote node, and also maintaining the new
// connection at all times, even reconnecting if it is lost.
func (api *adminAPI) AddPeer(url string) (bool, error) {
// Make sure the server is running, fail otherwise
server := api.node.Server()
if server == nil {
return false, ErrNodeStopped
}
// Try to add the url as a static peer and return
node, err := enode.Parse(enode.ValidSchemes, url)
if err != nil {
return false, fmt.Errorf("invalid enode: %v", err)
}
server.AddPeer(node)
return true, nil
}
// RemovePeer disconnects from a remote node if the connection exists
func (api *adminAPI) RemovePeer(url string) (bool, error) {
// Make sure the server is running, fail otherwise
server := api.node.Server()
if server == nil {
return false, ErrNodeStopped
}
// Try to remove the url as a static peer and return
node, err := enode.Parse(enode.ValidSchemes, url)
if err != nil {
return false, fmt.Errorf("invalid enode: %v", err)
}
server.RemovePeer(node)
return true, nil
}
// AddTrustedPeer allows a remote node to always connect, even if slots are full
func (api *adminAPI) AddTrustedPeer(url string) (bool, error) {
// Make sure the server is running, fail otherwise
server := api.node.Server()
if server == nil {
return false, ErrNodeStopped
}
node, err := enode.Parse(enode.ValidSchemes, url)
if err != nil {
return false, fmt.Errorf("invalid enode: %v", err)
}
server.AddTrustedPeer(node)
return true, nil
}
// RemoveTrustedPeer removes a remote node from the trusted peer set, but it
// does not disconnect it automatically.
func (api *adminAPI) RemoveTrustedPeer(url string) (bool, error) {
// Make sure the server is running, fail otherwise
server := api.node.Server()
if server == nil {
return false, ErrNodeStopped
}
node, err := enode.Parse(enode.ValidSchemes, url)
if err != nil {
return false, fmt.Errorf("invalid enode: %v", err)
}
server.RemoveTrustedPeer(node)
return true, nil
}
// PeerEvents creates an RPC subscription which receives peer events from the
// node's p2p.Server
func (api *adminAPI) PeerEvents(ctx context.Context) (*rpc.Subscription, error) {
// Make sure the server is running, fail otherwise
server := api.node.Server()
if server == nil {
return nil, ErrNodeStopped
}
// Create the subscription
notifier, supported := rpc.NotifierFromContext(ctx)
if !supported {
return nil, rpc.ErrNotificationsUnsupported
}
rpcSub := notifier.CreateSubscription()
go func() {
events := make(chan *p2p.PeerEvent)
sub := server.SubscribeEvents(events)
defer sub.Unsubscribe()
for {
select {
case event := <-events:
notifier.Notify(rpcSub.ID, event)
case <-sub.Err():
return
case <-rpcSub.Err():
return
}
}
}()
return rpcSub, nil
}
// StartHTTP starts the HTTP RPC API server.
func (api *adminAPI) StartHTTP(host *string, port *int, cors *string, apis *string, vhosts *string) (bool, error) {
api.node.lock.Lock()
defer api.node.lock.Unlock()
// Determine host and port.
if host == nil {
h := DefaultHTTPHost
if api.node.config.HTTPHost != "" {
h = api.node.config.HTTPHost
}
host = &h
}
if port == nil {
port = &api.node.config.HTTPPort
}
// Determine config.
config := httpConfig{
CorsAllowedOrigins: api.node.config.HTTPCors,
Vhosts: api.node.config.HTTPVirtualHosts,
Modules: api.node.config.HTTPModules,
rpc: add limit for batch request items and response size (#26681) This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches were limited only by processing time. The server would pick calls from the batch and answer them until the response timeout occurred, then stop processing the remaining batch items. Here, we are adding two additional limits which can be configured: - the 'item limit': batches can have at most N items - the 'response size limit': batches can contain at most X response bytes These limits are optional in package rpc. In Geth, we set a default limit of 1000 items and 25MB response size. When a batch goes over the limit, an error response is returned to the client. However, doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid `id` can be responded to. Since batches may also contain non-call messages or notifications, the best effort thing we can do to report an error with the batch itself is reporting the limit violation as an error for the first method call in the batch. If a batch is too large, but contains only notifications and responses, the error will be reported with a null `id`. The RPC client was also changed so it can deal with errors resulting from too large batches. An older client connected to the server code in this PR could get stuck until the request timeout occurred when the batch is too large. **Upgrading to a version of the RPC client containing this change is strongly recommended to avoid timeout issues.** For some weird reason, when writing the original client implementation, @fjl worked off of the assumption that responses could be distributed across batches arbitrarily. So for a batch request containing requests `[A B C]`, the server could respond with `[A B C]` but also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the client. So in the implementation of BatchCallContext, the client waited for all requests in the batch individually. If the server didn't respond to some of the requests in the batch, the client would eventually just time out (if a context was used). With the addition of batch limits into the server, we anticipate that people will hit this kind of error way more often. To handle this properly, the client now waits for a single response batch and expects it to contain all responses to the requests. --------- Co-authored-by: Felix Lange <fjl@twurst.com> Co-authored-by: Martin Holst Swende <martin@swende.se>
2023-06-13 19:38:58 +08:00
rpcEndpointConfig: rpcEndpointConfig{
batchItemLimit: api.node.config.BatchRequestLimit,
batchResponseSizeLimit: api.node.config.BatchResponseMaxSize,
},
}
if cors != nil {
config.CorsAllowedOrigins = nil
for _, origin := range strings.Split(*cors, ",") {
config.CorsAllowedOrigins = append(config.CorsAllowedOrigins, strings.TrimSpace(origin))
}
}
if vhosts != nil {
config.Vhosts = nil
for _, vhost := range strings.Split(*host, ",") {
config.Vhosts = append(config.Vhosts, strings.TrimSpace(vhost))
}
}
if apis != nil {
config.Modules = nil
for _, m := range strings.Split(*apis, ",") {
config.Modules = append(config.Modules, strings.TrimSpace(m))
}
}
if err := api.node.http.setListenAddr(*host, *port); err != nil {
return false, err
}
if err := api.node.http.enableRPC(api.node.rpcAPIs, config); err != nil {
return false, err
}
if err := api.node.http.start(); err != nil {
return false, err
}
return true, nil
}
// StartRPC starts the HTTP RPC API server.
// Deprecated: use StartHTTP instead.
func (api *adminAPI) StartRPC(host *string, port *int, cors *string, apis *string, vhosts *string) (bool, error) {
log.Warn("Deprecation warning", "method", "admin.StartRPC", "use-instead", "admin.StartHTTP")
return api.StartHTTP(host, port, cors, apis, vhosts)
}
// StopHTTP shuts down the HTTP server.
func (api *adminAPI) StopHTTP() (bool, error) {
api.node.http.stop()
return true, nil
}
// StopRPC shuts down the HTTP server.
// Deprecated: use StopHTTP instead.
func (api *adminAPI) StopRPC() (bool, error) {
log.Warn("Deprecation warning", "method", "admin.StopRPC", "use-instead", "admin.StopHTTP")
return api.StopHTTP()
}
// StartWS starts the websocket RPC API server.
func (api *adminAPI) StartWS(host *string, port *int, allowedOrigins *string, apis *string) (bool, error) {
api.node.lock.Lock()
defer api.node.lock.Unlock()
// Determine host and port.
if host == nil {
h := DefaultWSHost
if api.node.config.WSHost != "" {
h = api.node.config.WSHost
}
host = &h
}
if port == nil {
port = &api.node.config.WSPort
}
// Determine config.
config := wsConfig{
Modules: api.node.config.WSModules,
Origins: api.node.config.WSOrigins,
// ExposeAll: api.node.config.WSExposeAll,
rpc: add limit for batch request items and response size (#26681) This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches were limited only by processing time. The server would pick calls from the batch and answer them until the response timeout occurred, then stop processing the remaining batch items. Here, we are adding two additional limits which can be configured: - the 'item limit': batches can have at most N items - the 'response size limit': batches can contain at most X response bytes These limits are optional in package rpc. In Geth, we set a default limit of 1000 items and 25MB response size. When a batch goes over the limit, an error response is returned to the client. However, doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid `id` can be responded to. Since batches may also contain non-call messages or notifications, the best effort thing we can do to report an error with the batch itself is reporting the limit violation as an error for the first method call in the batch. If a batch is too large, but contains only notifications and responses, the error will be reported with a null `id`. The RPC client was also changed so it can deal with errors resulting from too large batches. An older client connected to the server code in this PR could get stuck until the request timeout occurred when the batch is too large. **Upgrading to a version of the RPC client containing this change is strongly recommended to avoid timeout issues.** For some weird reason, when writing the original client implementation, @fjl worked off of the assumption that responses could be distributed across batches arbitrarily. So for a batch request containing requests `[A B C]`, the server could respond with `[A B C]` but also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the client. So in the implementation of BatchCallContext, the client waited for all requests in the batch individually. If the server didn't respond to some of the requests in the batch, the client would eventually just time out (if a context was used). With the addition of batch limits into the server, we anticipate that people will hit this kind of error way more often. To handle this properly, the client now waits for a single response batch and expects it to contain all responses to the requests. --------- Co-authored-by: Felix Lange <fjl@twurst.com> Co-authored-by: Martin Holst Swende <martin@swende.se>
2023-06-13 19:38:58 +08:00
rpcEndpointConfig: rpcEndpointConfig{
batchItemLimit: api.node.config.BatchRequestLimit,
batchResponseSizeLimit: api.node.config.BatchResponseMaxSize,
},
}
if apis != nil {
config.Modules = nil
for _, m := range strings.Split(*apis, ",") {
config.Modules = append(config.Modules, strings.TrimSpace(m))
}
}
if allowedOrigins != nil {
config.Origins = nil
for _, origin := range strings.Split(*allowedOrigins, ",") {
config.Origins = append(config.Origins, strings.TrimSpace(origin))
}
}
// Enable WebSocket on the server.
server := api.node.wsServerForPort(*port, false)
if err := server.setListenAddr(*host, *port); err != nil {
return false, err
}
openApis, _ := api.node.getAPIs()
if err := server.enableWS(openApis, config); err != nil {
return false, err
}
if err := server.start(); err != nil {
return false, err
}
api.node.http.log.Info("WebSocket endpoint opened", "url", api.node.WSEndpoint())
return true, nil
}
// StopWS terminates all WebSocket servers.
func (api *adminAPI) StopWS() (bool, error) {
api.node.http.stopWS()
api.node.ws.stop()
return true, nil
}
// Peers retrieves all the information we know about each individual peer at the
// protocol granularity.
func (api *adminAPI) Peers() ([]*p2p.PeerInfo, error) {
server := api.node.Server()
if server == nil {
return nil, ErrNodeStopped
}
return server.PeersInfo(), nil
}
// NodeInfo retrieves all the information we know about the host node at the
// protocol granularity.
func (api *adminAPI) NodeInfo() (*p2p.NodeInfo, error) {
server := api.node.Server()
if server == nil {
return nil, ErrNodeStopped
}
return server.NodeInfo(), nil
}
// Datadir retrieves the current data directory the node is using.
func (api *adminAPI) Datadir() string {
return api.node.DataDir()
}
// web3API offers helper utils
type web3API struct {
stack *Node
}
// ClientVersion returns the node name
func (s *web3API) ClientVersion() string {
return s.stack.Server().Name
}
// Sha3 applies the ethereum sha3 implementation on the input.
// It assumes the input is hex encoded.
func (s *web3API) Sha3(input hexutil.Bytes) hexutil.Bytes {
return crypto.Keccak256(input)
}
// p2pDebugAPI provides access to p2p internals for debugging.
type p2pDebugAPI struct {
stack *Node
}
func (s *p2pDebugAPI) DiscoveryV4Table() [][]discover.BucketNode {
disc := s.stack.server.DiscoveryV4()
if disc != nil {
return disc.TableBuckets()
}
return nil
}