core: global chain insert lock
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@ -84,6 +84,7 @@ type ChainManager struct {
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genesisBlock *types.Block
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// Last known total difficulty
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mu sync.RWMutex
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chainmu sync.RWMutex
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tsmu sync.RWMutex
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td *big.Int
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@ -518,6 +519,9 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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self.wg.Add(1)
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defer self.wg.Done()
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self.chainmu.Lock()
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defer self.chainmu.Unlock()
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// A queued approach to delivering events. This is generally faster than direct delivery and requires much less mutex acquiring.
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var (
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queue = make([]interface{}, len(chain))
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@ -542,7 +546,6 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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continue
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}
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block.Td = new(big.Int)
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// Do not penelise on future block. We'll need a block queue eventually that will queue
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// future block for future use
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if err == BlockFutureErr {
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@ -568,8 +571,6 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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return i, err
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}
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self.mu.Lock()
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{
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cblock := self.currentBlock
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// Write block to database. Eventually we'll have to improve on this and throw away blocks that are
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// not in the canonical chain.
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@ -614,8 +615,6 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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queueEvent.sideCount++
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}
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self.futureBlocks.Delete(block.Hash())
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}
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self.mu.Unlock()
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stats.processed++
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