p2p: bump global write timeout to 20s
The previous value of 5 seconds causes timeouts for legitimate messages if large messages are sent.
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@ -30,7 +30,7 @@ const (
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frameReadTimeout = 30 * time.Second
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frameReadTimeout = 30 * time.Second
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// Maximum amount of time allowed for writing a complete message.
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// Maximum amount of time allowed for writing a complete message.
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frameWriteTimeout = 5 * time.Second
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frameWriteTimeout = 20 * time.Second
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)
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)
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var errServerStopped = errors.New("server stopped")
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var errServerStopped = errors.New("server stopped")
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