Validations reordering & added nonce validation
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@ -114,30 +114,34 @@ func (bm *BlockManager) CalculateTD(block *ethutil.Block) bool {
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}
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// Validates the current block. Returns an error if the block was invalid,
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// an uncle or anything that isn't on the current block chain
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// an uncle or anything that isn't on the current block chain.
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// Validation validates easy over difficult (dagger takes longer time = difficult)
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func (bm *BlockManager) ValidateBlock(block *ethutil.Block) error {
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// TODO
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// 1. Check if the nonce of the block is valid
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// 2. Check if the difficulty is correct
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// Check if we have the parent hash, if it isn't known we discard it
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// Reasons might be catching up or simply an invalid block
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if bm.bc.HasBlock(block.PrevHash) {
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// Check each uncle's previous hash. In order for it to be valid
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// is if it has the same block hash as the current
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for _, uncle := range block.Uncles {
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if uncle.PrevHash != block.PrevHash {
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if Debug {
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log.Printf("Uncle prvhash mismatch %x %x\n", block.PrevHash, uncle.PrevHash)
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}
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return errors.New("Mismatching Prvhash from uncle")
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}
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}
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} else {
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if !bm.bc.HasBlock(block.PrevHash) {
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return errors.New("Block's parent unknown")
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}
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// Check each uncle's previous hash. In order for it to be valid
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// is if it has the same block hash as the current
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for _, uncle := range block.Uncles {
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if uncle.PrevHash != block.PrevHash {
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if Debug {
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log.Printf("Uncle prvhash mismatch %x %x\n", block.PrevHash, uncle.PrevHash)
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}
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return errors.New("Mismatching Prvhash from uncle")
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}
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}
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// Verify the nonce of the block. Return an error if it's not valid
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if !DaggerVerify(block.Hash(), block.Nonce) {
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return errors.New("Block's nonce is invalid")
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}
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return nil
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}
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