les/vflux/server: fix priority cornercase causing fuzzer timeout (#22650)
* les/vflux/server: fix estimatePriority corner case * les/vflux/server: simplify inactiveAllowance == 0 case
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@ -358,11 +358,15 @@ func (n *nodeBalance) estimatePriority(capacity uint64, addBalance int64, future
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if bias > 0 {
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b = n.reducedBalance(b, now+mclock.AbsTime(future), bias, capacity, 0)
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}
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// Note: we subtract one from the estimated priority in order to ensure that biased
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// estimates are always lower than actual priorities, even if the bias is very small.
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pri := n.balanceToPriority(now, b, capacity)
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// Ensure that biased estimates are always lower than actual priorities, even if
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// the bias is very small.
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// This ensures that two nodes will not ping-pong update signals forever if both of
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// them have zero estimated priority drop in the projected future.
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pri := n.balanceToPriority(now, b, capacity) - 1
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current := n.balanceToPriority(now, n.balance, capacity)
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if pri >= current {
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pri = current - 1
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}
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if update {
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n.addCallback(balanceCallbackUpdate, pri, n.signalPriorityUpdate)
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}
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@ -283,7 +283,7 @@ func TestEstimatedPriority(t *testing.T) {
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{time.Second, 3 * time.Second, 1000000000, 48},
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// All positive balance is used up
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{time.Second * 55, 0, 0, 0},
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{time.Second * 55, 0, 0, -1},
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// 1 minute estimated time cost, 4/58 * 10^9 estimated request cost per sec.
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{0, time.Minute, 0, -int64(time.Minute) - int64(time.Second)*120/29},
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@ -292,8 +292,8 @@ func TestEstimatedPriority(t *testing.T) {
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b.clock.Run(i.runTime)
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node.RequestServed(i.reqCost)
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priority := node.estimatePriority(1000000000, 0, i.futureTime, 0, false)
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if priority != i.priority-1 {
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t.Fatalf("Estimated priority mismatch, want %v, got %v", i.priority-1, priority)
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if priority != i.priority {
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t.Fatalf("Estimated priority mismatch, want %v, got %v", i.priority, priority)
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}
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}
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}
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@ -103,14 +103,7 @@ func NewClientPool(balanceDb ethdb.KeyValueStore, minCap uint64, connectedBias t
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if c, ok := ns.GetField(node, setup.clientField).(clientPeer); ok {
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timeout = c.InactiveAllowance()
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}
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if timeout > 0 {
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ns.AddTimeout(node, setup.inactiveFlag, timeout)
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} else {
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// Note: if capacity is immediately available then priorityPool will set the active
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// flag simultaneously with removing the inactive flag and therefore this will not
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// initiate disconnection
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ns.SetStateSub(node, nodestate.Flags{}, setup.inactiveFlag, 0)
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}
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ns.AddTimeout(node, setup.inactiveFlag, timeout)
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}
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if oldState.Equals(setup.inactiveFlag) && newState.Equals(setup.inactiveFlag.Or(setup.priorityFlag)) {
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ns.SetStateSub(node, setup.inactiveFlag, nodestate.Flags{}, 0) // priority gained; remove timeout
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@ -326,12 +326,13 @@ func TestPaidClientKickedOut(t *testing.T) {
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if cap := connect(pool, newPoolTestPeer(11, kickedCh)); cap == 0 {
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t.Fatalf("Free client should be accepted")
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}
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clock.Run(0)
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select {
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case id := <-kickedCh:
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if id != 0 {
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t.Fatalf("Kicked client mismatch, want %v, got %v", 0, id)
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}
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case <-time.NewTimer(time.Second).C:
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default:
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t.Fatalf("timeout")
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}
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}
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@ -399,23 +400,27 @@ func TestFreeClientKickedOut(t *testing.T) {
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if cap := connect(pool, newPoolTestPeer(10, kicked)); cap != 0 {
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t.Fatalf("New free client should be rejected")
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}
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clock.Run(0)
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select {
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case <-kicked:
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case <-time.NewTimer(time.Second).C:
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default:
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t.Fatalf("timeout")
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}
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disconnect(pool, newPoolTestPeer(10, kicked))
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clock.Run(5 * time.Minute)
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for i := 0; i < 10; i++ {
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connect(pool, newPoolTestPeer(i+10, kicked))
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}
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clock.Run(0)
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for i := 0; i < 10; i++ {
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select {
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case id := <-kicked:
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if id >= 10 {
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t.Fatalf("Old client should be kicked, now got: %d", id)
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}
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case <-time.NewTimer(time.Second).C:
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default:
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t.Fatalf("timeout")
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}
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}
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