bmt: fix comment typos (#16461)
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3ebcf92b42
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@ -75,7 +75,7 @@ type Hasher struct {
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blocksize int // segment size (size of hash) also for hash.Hash
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blocksize int // segment size (size of hash) also for hash.Hash
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count int // segment count
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count int // segment count
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size int // for hash.Hash same as hashsize
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size int // for hash.Hash same as hashsize
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cur int // cursor position for righmost currently open chunk
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cur int // cursor position for rightmost currently open chunk
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segment []byte // the rightmost open segment (not complete)
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segment []byte // the rightmost open segment (not complete)
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depth int // index of last level
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depth int // index of last level
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result chan []byte // result channel
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result chan []byte // result channel
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@ -149,7 +149,7 @@ func NewTreePool(hasher BaseHasher, segmentCount, capacity int) *TreePool {
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}
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}
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}
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}
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// Drain drains the pool uptil it has no more than n resources
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// Drain drains the pool until it has no more than n resources
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func (self *TreePool) Drain(n int) {
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func (self *TreePool) Drain(n int) {
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self.lock.Lock()
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self.lock.Lock()
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defer self.lock.Unlock()
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defer self.lock.Unlock()
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@ -412,11 +412,10 @@ func (self *Hasher) Reset() {
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// ResetWithLength needs to be called before writing to the hasher
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// ResetWithLength needs to be called before writing to the hasher
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// the argument is supposed to be the byte slice binary representation of
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// the argument is supposed to be the byte slice binary representation of
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// the legth of the data subsumed under the hash
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// the length of the data subsumed under the hash
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func (self *Hasher) ResetWithLength(l []byte) {
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func (self *Hasher) ResetWithLength(l []byte) {
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self.Reset()
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self.Reset()
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self.blockLength = l
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self.blockLength = l
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}
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}
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// Release gives back the Tree to the pool whereby it unlocks
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// Release gives back the Tree to the pool whereby it unlocks
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@ -531,7 +530,7 @@ func (self *Hasher) finalise(n *Node, i int) (d int) {
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for {
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for {
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// when the final segment's path is going via left segments
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// when the final segment's path is going via left segments
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// the incoming data is pushed to the parent upon pulling the left
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// the incoming data is pushed to the parent upon pulling the left
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// we do not need toogle the state since this condition is
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// we do not need toggle the state since this condition is
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// detectable
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// detectable
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n.unbalanced = isLeft
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n.unbalanced = isLeft
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n.right = nil
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n.right = nil
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