p2p: decrease frameReadTimeout to 30s
This detects hanging connections sooner. We send a ping every 15s and other implementation have similar limits.
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@ -25,10 +25,11 @@ const (
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// Maximum number of concurrently dialing outbound connections.
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maxActiveDialTasks = 16
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// maximum time allowed for reading a complete message.
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// this is effectively the amount of time a connection can be idle.
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frameReadTimeout = 1 * time.Minute
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// maximum amount of time allowed for writing a complete message.
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// Maximum time allowed for reading a complete message.
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// This is effectively the amount of time a connection can be idle.
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frameReadTimeout = 30 * time.Second
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// Maximum amount of time allowed for writing a complete message.
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frameWriteTimeout = 5 * time.Second
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)
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