consensus: refactor FinalizeAndAssemble to use Finalize (#21993)
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@ -561,9 +561,8 @@ func (c *Clique) Finalize(chain consensus.ChainHeaderReader, header *types.Heade
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// FinalizeAndAssemble implements consensus.Engine, ensuring no uncles are set,
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// nor block rewards given, and returns the final block.
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func (c *Clique) FinalizeAndAssemble(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, receipts []*types.Receipt) (*types.Block, error) {
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// No block rewards in PoA, so the state remains as is and uncles are dropped
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header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
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header.UncleHash = types.CalcUncleHash(nil)
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// Finalize block
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c.Finalize(chain, header, state, txs, uncles)
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// Assemble and return the final block for sealing
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return types.NewBlock(header, txs, nil, receipts, new(trie.Trie)), nil
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@ -584,9 +584,8 @@ func (ethash *Ethash) Finalize(chain consensus.ChainHeaderReader, header *types.
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// FinalizeAndAssemble implements consensus.Engine, accumulating the block and
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// uncle rewards, setting the final state and assembling the block.
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func (ethash *Ethash) FinalizeAndAssemble(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, receipts []*types.Receipt) (*types.Block, error) {
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// Accumulate any block and uncle rewards and commit the final state root
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accumulateRewards(chain.Config(), state, header, uncles)
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header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
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// Finalize block
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ethash.Finalize(chain, header, state, txs, uncles)
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// Header seems complete, assemble into a block and return
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return types.NewBlock(header, txs, uncles, receipts, new(trie.Trie)), nil
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