p2p/simulations: add mocker functionality (#15207)

This commit adds mocker functionality to p2p/simulations. A
mocker allows to starting/stopping of nodes via the HTTP API.
This commit is contained in:
holisticode 2017-12-12 13:10:41 -05:00 committed by Felix Lange
parent 3da1bf8ca1
commit fd777bb210
5 changed files with 480 additions and 2 deletions

@ -0,0 +1,35 @@
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package adapters
type SimStateStore struct {
m map[string][]byte
}
func (self *SimStateStore) Load(s string) ([]byte, error) {
return self.m[s], nil
}
func (self *SimStateStore) Save(s string, data []byte) error {
self.m[s] = data
return nil
}
func NewSimStateStore() *SimStateStore {
return &SimStateStore{
make(map[string][]byte),
}
}

@ -27,6 +27,7 @@ import (
"net/http"
"strconv"
"strings"
"sync"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/p2p"
@ -263,8 +264,10 @@ func (c *Client) Send(method, path string, in, out interface{}) error {
// Server is an HTTP server providing an API to manage a simulation network
type Server struct {
router *httprouter.Router
network *Network
router *httprouter.Router
network *Network
mockerStop chan struct{} // when set, stops the current mocker
mockerMtx sync.Mutex // synchronises access to the mockerStop field
}
// NewServer returns a new simulation API server
@ -278,6 +281,10 @@ func NewServer(network *Network) *Server {
s.GET("/", s.GetNetwork)
s.POST("/start", s.StartNetwork)
s.POST("/stop", s.StopNetwork)
s.POST("/mocker/start", s.StartMocker)
s.POST("/mocker/stop", s.StopMocker)
s.GET("/mocker", s.GetMockers)
s.POST("/reset", s.ResetNetwork)
s.GET("/events", s.StreamNetworkEvents)
s.GET("/snapshot", s.CreateSnapshot)
s.POST("/snapshot", s.LoadSnapshot)
@ -318,6 +325,59 @@ func (s *Server) StopNetwork(w http.ResponseWriter, req *http.Request) {
w.WriteHeader(http.StatusOK)
}
// StartMocker starts the mocker node simulation
func (s *Server) StartMocker(w http.ResponseWriter, req *http.Request) {
s.mockerMtx.Lock()
defer s.mockerMtx.Unlock()
if s.mockerStop != nil {
http.Error(w, "mocker already running", http.StatusInternalServerError)
return
}
mockerType := req.FormValue("mocker-type")
mockerFn := LookupMocker(mockerType)
if mockerFn == nil {
http.Error(w, fmt.Sprintf("unknown mocker type %q", mockerType), http.StatusBadRequest)
return
}
nodeCount, err := strconv.Atoi(req.FormValue("node-count"))
if err != nil {
http.Error(w, "invalid node-count provided", http.StatusBadRequest)
return
}
s.mockerStop = make(chan struct{})
go mockerFn(s.network, s.mockerStop, nodeCount)
w.WriteHeader(http.StatusOK)
}
// StopMocker stops the mocker node simulation
func (s *Server) StopMocker(w http.ResponseWriter, req *http.Request) {
s.mockerMtx.Lock()
defer s.mockerMtx.Unlock()
if s.mockerStop == nil {
http.Error(w, "stop channel not initialized", http.StatusInternalServerError)
return
}
close(s.mockerStop)
s.mockerStop = nil
w.WriteHeader(http.StatusOK)
}
// GetMockerList returns a list of available mockers
func (s *Server) GetMockers(w http.ResponseWriter, req *http.Request) {
list := GetMockerList()
s.JSON(w, http.StatusOK, list)
}
// ResetNetwork resets all properties of a network to its initial (empty) state
func (s *Server) ResetNetwork(w http.ResponseWriter, req *http.Request) {
s.network.Reset()
w.WriteHeader(http.StatusOK)
}
// StreamNetworkEvents streams network events as a server-sent-events stream
func (s *Server) StreamNetworkEvents(w http.ResponseWriter, req *http.Request) {
events := make(chan *Event)

192
p2p/simulations/mocker.go Normal file

@ -0,0 +1,192 @@
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package simulations simulates p2p networks.
// A mocker simulates starting and stopping real nodes in a network.
package simulations
import (
"fmt"
"math/rand"
"sync"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/discover"
)
//a map of mocker names to its function
var mockerList = map[string]func(net *Network, quit chan struct{}, nodeCount int){
"startStop": startStop,
"probabilistic": probabilistic,
"boot": boot,
}
//Lookup a mocker by its name, returns the mockerFn
func LookupMocker(mockerType string) func(net *Network, quit chan struct{}, nodeCount int) {
return mockerList[mockerType]
}
//Get a list of mockers (keys of the map)
//Useful for frontend to build available mocker selection
func GetMockerList() []string {
list := make([]string, 0, len(mockerList))
for k := range mockerList {
list = append(list, k)
}
return list
}
//The boot mockerFn only connects the node in a ring and doesn't do anything else
func boot(net *Network, quit chan struct{}, nodeCount int) {
_, err := connectNodesInRing(net, nodeCount)
if err != nil {
panic("Could not startup node network for mocker")
}
}
//The startStop mockerFn stops and starts nodes in a defined period (ticker)
func startStop(net *Network, quit chan struct{}, nodeCount int) {
nodes, err := connectNodesInRing(net, nodeCount)
if err != nil {
panic("Could not startup node network for mocker")
}
tick := time.NewTicker(10 * time.Second)
defer tick.Stop()
for {
select {
case <-quit:
log.Info("Terminating simulation loop")
return
case <-tick.C:
id := nodes[rand.Intn(len(nodes))]
log.Info("stopping node", "id", id)
if err := net.Stop(id); err != nil {
log.Error("error stopping node", "id", id, "err", err)
return
}
select {
case <-quit:
log.Info("Terminating simulation loop")
return
case <-time.After(3 * time.Second):
}
log.Debug("starting node", "id", id)
if err := net.Start(id); err != nil {
log.Error("error starting node", "id", id, "err", err)
return
}
}
}
}
//The probabilistic mocker func has a more probabilistic pattern
//(the implementation could probably be improved):
//nodes are connected in a ring, then a varying number of random nodes is selected,
//mocker then stops and starts them in random intervals, and continues the loop
func probabilistic(net *Network, quit chan struct{}, nodeCount int) {
nodes, err := connectNodesInRing(net, nodeCount)
if err != nil {
panic("Could not startup node network for mocker")
}
for {
select {
case <-quit:
log.Info("Terminating simulation loop")
return
default:
}
var lowid, highid int
var wg sync.WaitGroup
randWait := time.Duration(rand.Intn(5000)+1000) * time.Millisecond
rand1 := rand.Intn(nodeCount - 1)
rand2 := rand.Intn(nodeCount - 1)
if rand1 < rand2 {
lowid = rand1
highid = rand2
} else if rand1 > rand2 {
highid = rand1
lowid = rand2
} else {
if rand1 == 0 {
rand2 = 9
} else if rand1 == 9 {
rand1 = 0
}
lowid = rand1
highid = rand2
}
var steps = highid - lowid
wg.Add(steps)
for i := lowid; i < highid; i++ {
select {
case <-quit:
log.Info("Terminating simulation loop")
return
case <-time.After(randWait):
}
log.Debug(fmt.Sprintf("node %v shutting down", nodes[i]))
err := net.Stop(nodes[i])
if err != nil {
log.Error(fmt.Sprintf("Error stopping node %s", nodes[i]))
wg.Done()
continue
}
go func(id discover.NodeID) {
time.Sleep(randWait)
err := net.Start(id)
if err != nil {
log.Error(fmt.Sprintf("Error starting node %s", id))
}
wg.Done()
}(nodes[i])
}
wg.Wait()
}
}
//connect nodeCount number of nodes in a ring
func connectNodesInRing(net *Network, nodeCount int) ([]discover.NodeID, error) {
ids := make([]discover.NodeID, nodeCount)
for i := 0; i < nodeCount; i++ {
node, err := net.NewNode()
if err != nil {
log.Error("Error creating a node! %s", err)
return nil, err
}
ids[i] = node.ID()
}
for _, id := range ids {
if err := net.Start(id); err != nil {
log.Error("Error starting a node! %s", err)
return nil, err
}
log.Debug(fmt.Sprintf("node %v starting up", id))
}
for i, id := range ids {
peerID := ids[(i+1)%len(ids)]
if err := net.Connect(id, peerID); err != nil {
log.Error("Error connecting a node to a peer! %s", err)
return nil, err
}
}
return ids, nil
}

@ -0,0 +1,171 @@
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package simulations simulates p2p networks.
// A mokcer simulates starting and stopping real nodes in a network.
package simulations
import (
"encoding/json"
"net/http"
"net/url"
"strconv"
"sync"
"testing"
"time"
"github.com/ethereum/go-ethereum/p2p/discover"
)
func TestMocker(t *testing.T) {
//start the simulation HTTP server
_, s := testHTTPServer(t)
defer s.Close()
//create a client
client := NewClient(s.URL)
//start the network
err := client.StartNetwork()
if err != nil {
t.Fatalf("Could not start test network: %s", err)
}
//stop the network to terminate
defer func() {
err = client.StopNetwork()
if err != nil {
t.Fatalf("Could not stop test network: %s", err)
}
}()
//get the list of available mocker types
resp, err := http.Get(s.URL + "/mocker")
if err != nil {
t.Fatalf("Could not get mocker list: %s", err)
}
defer resp.Body.Close()
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received, expected 200, got %d", resp.StatusCode)
}
//check the list is at least 1 in size
var mockerlist []string
err = json.NewDecoder(resp.Body).Decode(&mockerlist)
if err != nil {
t.Fatalf("Error decoding JSON mockerlist: %s", err)
}
if len(mockerlist) < 1 {
t.Fatalf("No mockers available")
}
nodeCount := 10
var wg sync.WaitGroup
events := make(chan *Event, 10)
var opts SubscribeOpts
sub, err := client.SubscribeNetwork(events, opts)
defer sub.Unsubscribe()
//wait until all nodes are started and connected
//store every node up event in a map (value is irrelevant, mimic Set datatype)
nodemap := make(map[discover.NodeID]bool)
wg.Add(1)
nodesComplete := false
connCount := 0
go func() {
for {
select {
case event := <-events:
//if the event is a node Up event only
if event.Node != nil && event.Node.Up == true {
//add the correspondent node ID to the map
nodemap[event.Node.Config.ID] = true
//this means all nodes got a nodeUp event, so we can continue the test
if len(nodemap) == nodeCount {
nodesComplete = true
//wait for 3s as the mocker will need time to connect the nodes
//time.Sleep( 3 *time.Second)
}
} else if event.Conn != nil && nodesComplete {
connCount += 1
if connCount == (nodeCount-1)*2 {
wg.Done()
return
}
}
case <-time.After(30 * time.Second):
wg.Done()
t.Fatalf("Timeout waiting for nodes being started up!")
}
}
}()
//take the last element of the mockerlist as the default mocker-type to ensure one is enabled
mockertype := mockerlist[len(mockerlist)-1]
//still, use hardcoded "probabilistic" one if available ;)
for _, m := range mockerlist {
if m == "probabilistic" {
mockertype = m
break
}
}
//start the mocker with nodeCount number of nodes
resp, err = http.PostForm(s.URL+"/mocker/start", url.Values{"mocker-type": {mockertype}, "node-count": {strconv.Itoa(nodeCount)}})
if err != nil {
t.Fatalf("Could not start mocker: %s", err)
}
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received for starting mocker, expected 200, got %d", resp.StatusCode)
}
wg.Wait()
//check there are nodeCount number of nodes in the network
nodes_info, err := client.GetNodes()
if err != nil {
t.Fatalf("Could not get nodes list: %s", err)
}
if len(nodes_info) != nodeCount {
t.Fatalf("Expected %d number of nodes, got: %d", nodeCount, len(nodes_info))
}
//stop the mocker
resp, err = http.Post(s.URL+"/mocker/stop", "", nil)
if err != nil {
t.Fatalf("Could not stop mocker: %s", err)
}
if resp.StatusCode != 200 {
t.Fatalf("Invalid Status Code received for stopping mocker, expected 200, got %d", resp.StatusCode)
}
//reset the network
_, err = http.Post(s.URL+"/reset", "", nil)
if err != nil {
t.Fatalf("Could not reset network: %s", err)
}
//now the number of nodes in the network should be zero
nodes_info, err = client.GetNodes()
if err != nil {
t.Fatalf("Could not get nodes list: %s", err)
}
if len(nodes_info) != 0 {
t.Fatalf("Expected empty list of nodes, got: %d", len(nodes_info))
}
}

@ -501,6 +501,20 @@ func (self *Network) Shutdown() {
close(self.quitc)
}
//Reset resets all network properties:
//emtpies the nodes and the connection list
func (self *Network) Reset() {
self.lock.Lock()
defer self.lock.Unlock()
//re-initialize the maps
self.connMap = make(map[string]int)
self.nodeMap = make(map[discover.NodeID]int)
self.Nodes = nil
self.Conns = nil
}
// Node is a wrapper around adapters.Node which is used to track the status
// of a node in the network
type Node struct {
@ -664,6 +678,12 @@ func (self *Network) Load(snap *Snapshot) error {
}
}
for _, conn := range snap.Conns {
if !self.GetNode(conn.One).Up || !self.GetNode(conn.Other).Up {
//in this case, at least one of the nodes of a connection is not up,
//so it would result in the snapshot `Load` to fail
continue
}
if err := self.Connect(conn.One, conn.Other); err != nil {
return err
}