Commit Graph

20 Commits

Author SHA1 Message Date
holisticode
81ed700157 Enable longrunning tests to run (#19208)
* p2p/simulations: increased snapshot load timeout for debugging

* swarm/network/stream: less nodes for snapshot longrunning tests

* swarm/network: fixed longrunning tests

* swarm/network/stream: store kademlia in bucket

* swarm/network/stream: disabled healthy check in delivery tests

* swarm/network/stream: longer SyncUpdateDelay for longrunning tests

* swarm/network/stream: more debug output

* swarm/network/stream: reduced longrunning snapshot tests to 64 nodes

* swarm/network/stream: don't WaitTillHealthy in SyncerSimulation

* swarm/network/stream: cleanup for PR
2019-03-05 12:54:46 +01:00
Ferenc Szabo
50b872bf05 p2p, swarm: fix node up races by granular locking (#18976)
* swarm/network: DRY out repeated giga comment

I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.

* p2p/simulations: encapsulate Node.Up field so we avoid data races

The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the  field. Other times the locking was missed and we had
a data race.

For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.

resolves: ethersphere/go-ethereum#1146

* p2p/simulations: fix unmarshal of simulations.Node

Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.

Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177

* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON

* p2p/simulations: revert back to defer Unlock() pattern for Network

It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.

The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.

* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON

* p2p/simulations: remove JSON annotation from private fields of Node

As unexported fields are not serialized.

* p2p/simulations: fix deadlock in Network.GetRandomDownNode()

Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock

On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.

* p2p/simulations: ensure method conformity for Network

Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.

* p2p/simulations: fix deadlock during network shutdown

`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.

`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.

Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.

Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223

* swarm/state: simplify if statement in DBStore.Put()

* p2p/simulations: remove faulty godoc from private function

The comment started with the wrong method name.

The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
2019-02-18 07:38:14 +01:00
Janoš Guljaš
3fd6db2bf6 swarm: fix network/stream data races (#19051)
* swarm/network/stream: newStreamerTester cleanup only if err is nil

* swarm/network/stream: raise newStreamerTester waitForPeers timeout

* swarm/network/stream: fix data races in GetPeerSubscriptions

* swarm/storage: prevent data race on LDBStore.batchesC

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461775049

* swarm/network/stream: fix TestGetSubscriptionsRPC data race

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461768477

* swarm/network/stream: correctly use Simulation.Run callback

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461783804

* swarm/network: protect addrCountC in Kademlia.AddrCountC function

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462273444

* p2p/simulations: fix a deadlock calling getRandomNode with lock

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462317407

* swarm/network/stream: terminate disconnect goruotines in tests

* swarm/network/stream: reduce memory consumption when testing data races

* swarm/network/stream: add watchDisconnections helper function

* swarm/network/stream: add concurrent counter for tests

* swarm/network/stream: rename race/norace test files and use const

* swarm/network/stream: remove watchSim and its panic

* swarm/network/stream: pass context in watchDisconnections

* swarm/network/stream: add concurrent safe bool for watchDisconnections

* swarm/storage: fix LDBStore.batchesC data race by not closing it
2019-02-13 13:03:23 +01:00
Janoš Guljaš
26aea73673 cmd, node, p2p/simulations: fix node account manager leak (#19004)
* node: close AccountsManager in new Close method

* p2p/simulations, p2p/simulations/adapters: handle node close on shutdown

* node: move node ephemeralKeystore cleanup to stop method

* node: call Stop in Node.Close method

* cmd/geth: close node.Node created with makeFullNode in cli commands

* node: close Node instances in tests

* cmd/geth, node: minor code style fixes

* cmd, console, miner, mobile: proper node Close() termination
2019-02-07 12:40:36 +02:00
Elad
85a79b3ad3 p2p/simulations: fix data race on swarm/network/simulations (#18464) 2019-01-22 20:11:43 +01:00
Ferenc Szabo
2eb838ed97 p2p/simulations: eliminate concept of pivot (#18426) 2019-01-11 10:23:45 +01:00
Ferenc Szabo
fe03b76ffe A few minor code inspection fixes (#18393)
* swarm/network: fix code inspection problems

- typos
- redundant import alias

* p2p/simulations: fix code inspection problems

- typos
- unused function parameters
- redundant import alias
- code style issue: snake case

* swarm/network: fix unused method parameters inspections
2019-01-06 11:58:57 +01:00
Elad
472c23a801 p2p/simulation: move connection methods from swarm/network/simulation (#18323) 2018-12-17 12:19:01 +01:00
Janoš Guljaš
661809714e swarm: snapshot load improvement (#18220)
* swarm/network: Hive - do not notify peer if discovery is disabled

* p2p/simulations: validate all connections on loading a snapshot

* p2p/simulations: track all connections in on snapshot loading

* p2p/simulations: add snapshotLoadTimeout variable

* p2p/simulations: ignore control events in snapshot load

* p2p/simulations: simplify event loop synchronization

* p2p/simulations: return already connected error from Load function

* p2p/simulations: log warning on snapshot loading disconnection
2018-12-07 06:51:40 +01:00
lash
201a0bf181 p2p/simulations, swarm/network: Custom services in snapshot (#17991)
* p2p/simulations: Add custom services to simnodes + remove sim down conn objs

* p2p/simulation, swarm/network: Add selective services to discovery sim

* p2p/simulations, swarm/network: Remove useless comments

* p2p/simulations, swarm/network: Clean up mess from rebase

* p2p/simulation: Add sleep to prevent connect flakiness in http test

* p2p/simulations: added concurrent goroutines to prevent sleeps on simulation connect/disconnect

* p2p/simulations, swarm/network/simulations: address pr comments

* reinstated dummy service

* fixed http snapshot test
2018-11-12 14:57:17 +01:00
Felix Lange
dcae0d348b
p2p/simulations: fix a deadlock and clean up adapters (#17891)
This fixes a rare deadlock with the inproc adapter:

- A node is stopped, which acquires Network.lock.
- The protocol code being simulated (swarm/network in my case)
  waits for its goroutines to shut down.
- One of those goroutines calls into the simulation to add a peer,
  which waits for Network.lock.

The fix for the deadlock is really simple, just release the lock
before stopping the simulation node.

Other changes in this PR clean up the exec adapter so it reports
node startup errors better and remove the docker adapter because
it just adds overhead.

In the exec adapter, node information is now posted to a one-shot
server. This avoids log parsing and allows reporting startup
errors to the simulation host.

A small change in package node was needed because simulation
nodes use port zero. Node.{HTTP,WS}Endpoint now return the live
endpoints after startup by checking the TCP listener.
2018-10-11 20:32:14 +02:00
Felix Lange
30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
ethersphere
e187711c65 swarm: network rewrite merge 2018-06-21 21:10:31 +02:00
Elad
1836366ac1 all: library changes for swarm-network-rewrite (#16898)
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:

- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
2018-06-14 11:21:17 +02:00
kiel barry
864e80a48f p2p: fix some golint warnings (#16577) 2018-05-08 13:08:43 +02:00
GagziW
f2447bd4c3 p2p: changed if-else blocks to conform with golint (#16660) 2018-05-03 11:33:39 +03:00
holisticode
fd777bb210 p2p/simulations: add mocker functionality (#15207)
This commit adds mocker functionality to p2p/simulations. A
mocker allows to starting/stopping of nodes via the HTTP API.
2017-12-12 19:10:41 +01:00
Zach
3da1bf8ca1 all: use gometalinter.v2, fix new gosimple issues (#15650) 2017-12-12 19:05:47 +01:00
Lewis Marshall
54aeb8e4c0 p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan

- Refactor simulations/network connection getters to support
  avoiding simultaneous dials between two peers If two peers dial
  simultaneously, the connection will be dropped to help avoid
  that, we essentially lock the connection object with a
  timestamp which serves as a ban on dialing for a period of time
  (dialBanTimeout).

- The connection getter InitConn can be wrapped and passed to the
  nodes via adapters.NodeConfig#Reachable field and then used by
  the respective services when they initiate connections. This
  massively stablise the emerging connectivity when running with
  hundreds of nodes bootstrapping a network.

p2p: add Inbound public method to p2p.Peer

p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.

p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
2017-12-01 12:49:04 +01:00
Lewis Marshall
9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00