This change
- implements concurrent LES request serving even for a single peer.
- replaces the request cost estimation method with a cost table based on
benchmarks which gives much more consistent results. Until now the
allowed number of light peers was just a guess which probably contributed
a lot to the fluctuating quality of available service. Everything related
to request cost is implemented in a single object, the 'cost tracker'. It
uses a fixed cost table with a global 'correction factor'. Benchmark code
is included and can be run at any time to adapt costs to low-level
implementation changes.
- reimplements flowcontrol.ClientManager in a cleaner and more efficient
way, with added capabilities: There is now control over bandwidth, which
allows using the flow control parameters for client prioritization.
Target utilization over 100 percent is now supported to model concurrent
request processing. Total serving bandwidth is reduced during block
processing to prevent database contention.
- implements an RPC API for the LES servers allowing server operators to
assign priority bandwidth to certain clients and change prioritized
status even while the client is connected. The new API is meant for
cases where server operators charge for LES using an off-protocol mechanism.
- adds a unit test for the new client manager.
- adds an end-to-end test using the network simulator that tests bandwidth
control functions through the new API.
* swarm/network: DRY out repeated giga comment
I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.
* p2p/simulations: encapsulate Node.Up field so we avoid data races
The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the field. Other times the locking was missed and we had
a data race.
For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.
resolves: ethersphere/go-ethereum#1146
* p2p/simulations: fix unmarshal of simulations.Node
Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.
Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177
* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON
* p2p/simulations: revert back to defer Unlock() pattern for Network
It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.
The patten was abandoned in 85a79b3ad3c5863f8612d25c246bcfad339f36b7,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.
* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON
* p2p/simulations: remove JSON annotation from private fields of Node
As unexported fields are not serialized.
* p2p/simulations: fix deadlock in Network.GetRandomDownNode()
Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock
On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.
* p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.
* p2p/simulations: fix deadlock during network shutdown
`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.
`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.
Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.
Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223
* swarm/state: simplify if statement in DBStore.Put()
* p2p/simulations: remove faulty godoc from private function
The comment started with the wrong method name.
The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
* node: close AccountsManager in new Close method
* p2p/simulations, p2p/simulations/adapters: handle node close on shutdown
* node: move node ephemeralKeystore cleanup to stop method
* node: call Stop in Node.Close method
* cmd/geth: close node.Node created with makeFullNode in cli commands
* node: close Node instances in tests
* cmd/geth, node: minor code style fixes
* cmd, console, miner, mobile: proper node Close() termination
* p2p/simulation: WIP minimal snapshot test
* p2p/simulation: Add snapshot create, load and verify to snapshot test
* build: add test tag for tests
* p2p/simulations, build: Revert travis change, build test sym always
* p2p/simulations: Add comments, timeout check on additional events
* p2p/simulation: Add benchmark template for minimal peer protocol init
* p2p/simulations: Remove unused code
* p2p/simulation: Correct timer reset
* p2p/simulations: Put snapshot check events in buffer and call blocking
* p2p/simulations: TestSnapshot fail if Load function returns early
* p2p/simulations: TestSnapshot wait for all connections before returning
* p2p/simulation: Revert to before wait for snap load (5e75594)
* p2p/simulations: add "conns after load" subtest to TestSnapshot
and nudge
* swarm/network: Hive - do not notify peer if discovery is disabled
* p2p/simulations: validate all connections on loading a snapshot
* p2p/simulations: track all connections in on snapshot loading
* p2p/simulations: add snapshotLoadTimeout variable
* p2p/simulations: ignore control events in snapshot load
* p2p/simulations: simplify event loop synchronization
* p2p/simulations: return already connected error from Load function
* p2p/simulations: log warning on snapshot loading disconnection
This fixes a rare deadlock with the inproc adapter:
- A node is stopped, which acquires Network.lock.
- The protocol code being simulated (swarm/network in my case)
waits for its goroutines to shut down.
- One of those goroutines calls into the simulation to add a peer,
which waits for Network.lock.
The fix for the deadlock is really simple, just release the lock
before stopping the simulation node.
Other changes in this PR clean up the exec adapter so it reports
node startup errors better and remove the docker adapter because
it just adds overhead.
In the exec adapter, node information is now posted to a one-shot
server. This avoids log parsing and allows reporting startup
errors to the simulation host.
A small change in package node was needed because simulation
nodes use port zero. Node.{HTTP,WS}Endpoint now return the live
endpoints after startup by checking the TCP listener.
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
* cmd/swarm: minor cli flag text adjustments
* cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues
* cmd/swarm: support for smoke tests on the production swarm cluster
* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion
* changed colour of landing page
* landing page reacts to enter keypress
* swarm/api/http: sticky footer for swarm landing page using flex
* swarm/api/http: sticky footer for error pages and fix for multiple choices
* swarm: propagate ctx to internal apis (#754)
* swarm/simnet: add basic node/service functions
* swarm/netsim: add buckets for global state and kademlia health check
* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...
* swarm, swarm/netsim: adjust SwarmNetworkTest
* swarm/netsim: fix tests
* swarm: added visualization option to sim net redesign
* swarm/netsim: support multiple services per node
* swarm/netsim: remove redundant return statement
* swarm/netsim: add comments
* swarm: shutdown HTTP in Simulation.Close
* swarm: sim HTTP server timeout
* swarm/netsim: add more simulation methods and peer events examples
* swarm/netsim: add WaitKademlia example
* swarm/netsim: fix comments
* swarm/netsim: terminate peer events goroutines on simulation done
* swarm, swarm/netsim: naming updates
* swarm/netsim: return not healthy kademlias on WaitTillHealthy
* swarm: fix WaitTillHealthy call in testSwarmNetwork
* swarm/netsim: allow bucket to have any type for a key
* swarm: Added snapshots to new netsim
* swarm/netsim: add more tests for bucket
* swarm/netsim: move http related things into separate files
* swarm/netsim: add AddNodeWithService option
* swarm/netsim: add more tests and Start* methods
* swarm/netsim: add peer events and kademlia tests
* swarm/netsim: fix some tests flakiness
* swarm/netsim: improve random nodes selection, fix TestStartStop* tests
* swarm/netsim: remove time measurement from TestClose to avoid flakiness
* swarm/netsim: builder pattern for netsim HTTP server (#773)
* swarm/netsim: add connect related tests
* swarm/netsim: add comment for TestPeerEvents
* swarm: rename netsim package to network/simulation
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:
- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
p2p/simulations: introduce dialBan
- Refactor simulations/network connection getters to support
avoiding simultaneous dials between two peers If two peers dial
simultaneously, the connection will be dropped to help avoid
that, we essentially lock the connection object with a
timestamp which serves as a ban on dialing for a period of time
(dialBanTimeout).
- The connection getter InitConn can be wrapped and passed to the
nodes via adapters.NodeConfig#Reachable field and then used by
the respective services when they initiate connections. This
massively stablise the emerging connectivity when running with
hundreds of nodes bootstrapping a network.
p2p: add Inbound public method to p2p.Peer
p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.
p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.